
Originally Posted by
BoBoDaClown
A copy of a thread I made prior to creation of the swashbuckler; I think Warchanter will need a lot more work now to make it a viable alternative play-style. A couple of these ideas could be a little out-dated, since I wrote this prior to some changes. I'm not necessarily advocating all of these changes at once, but a lot of them would be suitable.
HEALING
Fine. Bards are in a good place.
BUFFING
Firstly, everything needs to stack. BAM, you have a super valuable support character again.
1) Spellsong Trance, should stack with guild buffs
2) Song of Arcane Might should stack with Arcane Augmentation
3) Song of Heroism should stack with GH (perhaps make it +2, with that in mind)
4) Warmaster: Stupid competence bonus should be changed to something else. So it stacks with Deadly items.
5) Ironskin Chant: stack DR please
6) Inspire Recklessness: Stacking 6% double strike. Keep the fort penalty; people go beyond 100% anyway.
7) Rallying cry +1 save bonus should stack
These changes would make the Warchanter Tree very worthwhile, rather than rubbish it currently is.
8 ) I would change Inspire Courage to twice the damage (including Fatesinger bonuses)- maybe this could 'kick in' at epic levels.
9) Introduce new song, or Add to Trance/Might: Song of Heightening - raises bard spell levels to Level 9. This would make up +3 DC, putting bards slightly behind a Wizard, with less spell options. Then we could drop the Heightening Feat, freeing up a feat on a very feat starved class.
10) Inspire Courage, should proc all the songs you want on the party. So you only have to sing once. Singing multiple songs is boring and time consuming. Allow inspire to have toggles like metamagics. Adjust duration of all songs to match. This is a quality of life change.
11) Spell Song Vigor: re-break it. Allow it to work on more than one person.
CC
1) Fix Fascinate Undead/Constructs so they work consistently.(think that is fixed now, although I haven't been playing much recently to test)
2) Prodigy 3rd rank: All bard spells use enchantment for their DC. Would make a bard Soundburst (instead of Exalted Angel soundburst) very useful.
3) Bring in Mass Hold Monster, under Maestro of Life and Death (change name to Maestro of ...)
4) Copied from 9 above: Introduce new song, or Add to Trance/Might: Song of Heightening - raises bard spell levels to Level 9. This would make up +3 DC, putting bards slightly behind a Wizard, with less spell options. They could also drop the Heightening Feat, freeing up a feat on a very feat starved class.
DPS
1) Charisma to hit and damage: All bards should be able to do a bit of damage. DPS bards will still go the strength route because of more strength raising options, overwhelming crit, etc. Getting half of this, the damage in Swashbuckler I believe. Available to all the bard trees might be nice.
2) Sonic SLAS instead? So caster bards can do a bit of DPS.
3) Sonic dot. Not convinced on this, but caster bards should be able to do a bit of dps to bosses.
4) Fatesinger - Turn the Tide, should work on bosses. Ridiculous it doesn't.
5) Fatesinger - Allow Dirge to be affected by spell power.
6) Howl of the North-should stack with other crit multipliers. I haven't tested this, since Warchanter is so lame, but I heard that it currently doesn't (yay more non-stacking warchanter stuff!). If it does currently stack, all good...
7) The cold damage enhancements are lame. Maybe allow a toggle which allows the bard to choose between cold and sonic. Sonic would play nice with Fatesinger's Harmonic Resonance.
Note, Wail of the Banshee will now be effective for killing, rather than just debuffing, since all Bard spells use enchantment for DC as per above. Still, I'd rather have some of my other ideas than have Wail of the Banshee at all.
At the moment Warchanter is full of useless fluff and too much flavour instead of practicality.
My priority would be to buff the buffing first -I want Bards to be highly desired for this aspect of their game.