Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Bards are suffering from the same problems that AC and weaponry did previously. They were balanced for when max level was 10 and a +5 sword to hit the knights in tempest spine made you the baddest mofo on the block.
Back then +2or +3 to hit and damage were super awesome bonuses spread that across an entire party or even better raid group and you were talking some serious help. Add to that some haste and a touch of healing and you had a great class. Thing is it doesn't scale well , not even like it has been tried to be scaled.
Now with all the new loot for melee to pick up tons more damage and don't even get me started on 6sp free maximized , empowered , heightened , quickened acid blasts or blast rods attainable at level 4.
Meanwhile bards are still like "guys I can give you. +2 to hit!" "Can't do any real damage myself but +2to hit !"
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Now I'm seeing the problems with bards as how to make them better with enhancements to boost them up without making a party godlike if they have one.
Make bard buffs and such too strong and the group be ones godlike but you can't hold back too much but you can't focus too much on just making the bard stronger cause then you sti run in to the problem of the bard not being as good be it casting or melee as other builds. Even if you could , the songs and buffs would be an after thought and take away all the uniqueness that is bard.
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Forgive the rant , it helps me think it through when I type it out.
I just had a great thought towards the end there. Now I need to run it through the filters and see if it holds up.
first off, I hated the bard pre-enhancement overhaul, after the overhaul and with purple dragon knight, loved it... except i could hardly kill anything like a boss or high reflex saving mob. I did love frozen fury though. i also love being able to have heal and wail of the banshee, and hope that in the tweaks you make that you make those accessible in the spell singer 5th core and have a better capstone like a major sonic/any damaging spell. i also hope you keep frozen fury maybe improving its save some??? DEVS THANK YOU FOR THE IMPROVEMENTS YOU HAVE MADE SINCE I STARTED [PRE-VAULT OF ARTIFICERS].
Not as wonderful of an idea as I thought but here goes.
Bards are about songs. The songs have taken a huge backseat cause they aren't terribly effective for really anything anymore. Having songs be such an afterthought means the damage and defense sacrifices you make to be a bard aren't offset by bonuses they bring.
They also kinda stink at soloing after a few levels for the same reason (not that I think that is bad but the game seems to be tilting that way)
So to make better use of that which makes bards unique is to have their songs buff them more than the rest of the party. And or have the bards songs be extra strong for the bard but have the bard give up personal benefits of the songs to be distributed around the party.
+10 damage for the bard or they can give up +3 of that for +5 to the rest of the party.
Or as another example ss vigor could give 10 points. Tic to the bard and none to anyone else or 5 to the bard and 5 to everyone else.
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Another aside that struck me was the other uniqueness that bards have that is way under uitilized in DDO is the social skills.
Some steps were made to make skills better recently but the social skills were left in the dark. Lots of skill points , full point access to almost every social skill and charisma as a primary stat is just begging to be better utilized.
Not any real idea on how to change or otherwise help improve social skills but that is screaming major bard improvement even if it isn't directed at them exclusively.
"The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."
I like your goals. However, I don't think that "some melee and defense" is going to cut it. Bards already have "some melee and defense" in the warchanter tree, and it isn't enough. For example, take a look at the placement and costs of medium armor proficiency and martial weapon profiency in warchanter. Both are fifth tier enhancements. Now compare that to the similar benefits that wizards and sorcerers (wizards and sorcerers!) get from the Eldritch Knight tree. Also, note that "Skaldic Rage" gives a -4 AC penalty when active, while the "Rough and Ready" enhancement gives up to +6 AC. It's very odd how these two enhancements work against one another. Not to mention that a warchanter is going to be using light armor until lvl 12, so that -4 AC hurts a bit.
I think a fun spellsinger capstone / Level 18 core skill would be the ability to heighten all the way to level 9th spells. It wouldn't require any more new spells and it would really help toward the idea of being a DC caster.
LuKaSu's DDO Wishlist.
SSG, Thanks for a super-fun game!
I concur. Please give us Warchanters a viable option to swing our big weapons. That is much fun! Obviously Displacement helps quite a bit. Maybe it's the whole "melee is having a tough time in the high level quests" thing that is making this build tough to play?
Again, I trust that the days of playing Bard Warchanters swinging greatswords isn't completely over.![]()
LuKaSu's DDO Wishlist.
SSG, Thanks for a super-fun game!
Yeah, I think you are right about the warchanter and healing there. But I think it might have to be something like a song aura that is boosted by your perform instead of a spell, as the warchanter doesn't get that many SP nor ways to boost their spellpower. I like the idea of focussing on evocation for the warchanter that is mentioned above to boost how effective your spells are for CC too.
Spellsinger should get new spells that do damage.
Having read only the OP, I will start with the small thing I said at the early stages of the Swashbuckler feedback:
Now, with the broad classifications.
With the addition of Swashbuckler to be the de-facto melee bard tree (No exclusive song, no spellpower, no spell points), I like the concept of Warchanter becoming the buffing tree. The major problem with this is that, back when the cap was 20, adding +11 damage to everyone was a big deal. When your attacks are dealing 4-digit damage, it is a lot less relevant. On Heroic levels, their buffs are still welcome and balanced, but they need a serious buff on epic levels. And this can be attained including extra buffing power at the core 18 and 20 (Or as class feature at level 20, if you think bards need the buff all-around). Something like "Your Inspire Courage also adds a +5% morale bonus to melee and ranged and unarmed damage".
Spellsinger being the caster tree is very, VERY obvious. But you should remember two major facts about offensive casting bards:
- While comparing DCs with any major casting class, Bards are already 3 DC lower because their highest spell level is 6 instead of 9, minimizing the efficacy of Heighten Spell.
- Bards lack any kind of good damage spell. Their most powerful damage spell (Great Shout) is already damage-capped when they get access to it, and the cap is very low because of the added CC effect in the spell.
So, before anything, for spellsinger be competitive on spellcasting terrain, you should cover those two points. SLA and extra spells on core enhancements might cover point #2, but point #1 is very commonly ignored, because it is not "only" +3. Clerics, druids and sorcerers have access to at least another +1 on their trees, and wizards +2 (plus at least +1 from Lich form). And that is NOT counting the universal +2 casting stat in their tree capstones (because bards also get that). So, to cover this gap, Spellsinger should provide AT LEAST a +4 bonus to spell DC. Be it universal (unlikely) or school-focused (enchant, evocation or illusion).
Painting the broad spectrum, that is my best feedback I can give. When we move the discussion to the specifics, I'm sure we have a lot more to talk.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
You're wrong. Many players would dual wield or use a two-hander with a warchanter, as an alternative to swashbuckler.
It's ok that warchanter is buff-focused, but it has to do good damage itself. I'm not saying here it should compete with swashbuckler damage, but a warchanter can't simply buff -> wait 5 minutes -> reapply buffs -> wait 5 minutes...
Warchanter needs his chunk of melee capability, an improvement over current tree has to be done in that regard.
Add Resist Energy as a tier 2 SLA and Protection from Energy as a tier 4 SLA.
Those are good party buffs bards do not have.
Warchanter
Current Warchanter tree is rather weak. I used to like playing them like before update 14. Epic Destinies have made the bonuses from Warchanter seem weak and also Bards in general can't add party survivability as much as they could because Displacement is self only now. Inspire courage basic effects could be buffed. Warchanter gathering cold effects are not worth any action points except Howl of the North. Frozen Fury is a nice ability with good cooldown but ridiculously low DC.
Suggestions:
- Merge most long lasting buff songs into Inspire Courage(Ironskin Chant, Inspire Recklesness, Inspire Heroism atm).
- Either have them as free extra or add toggles so those effects are added on inspire courage performance and extra song uses are spent depending on effects wanted.
- This allows bards to focus on more interesting things and also wont bore partymembers.
- Add short lasting party boosts(that require song uses) that make partymembers very happy about having a Warchanter with them.
- Rallying cry is a nice example, but not quite enough.
- Implacable Foe from Warpriest is nice. Bards could have something similar.
- Cooldown(more than 2 minutes for any ability is too long) and song usage can be used as balancing factor.
- There could be several to choose from to support different playstyles. (tanky, dps, tactics etc)
- Displacement like effect on others
- Action Boost/Turn Undead/Smite Evil etc use regeneration with song uses like Seikoijin suggested.
- Attacks that help dealing with the target mob.
- Attacks could add guards on monster. For example effect that adds to critical profile of players that attack the monster
- Also defensive benefits could be granted by the guards. Incorporeality/temporary hp/heal amp for example
- More typical save/stat/AC/fortification/damage debuffs are welcome too
- Duration and resource use can be balancing factors while each attack could be rather strong. If there are enough great choices for bard song use bard play becomes more tactical instead of just autorefreshing all songs you get when they expire.
Healing
Healing is currently very strongly represented in the Spellsinger tree. Spellsinger gains 1 spell power for each point spent into that tree and 2% healing crits per core ability. And then there is the capstone that adds Heal as level 6 spell. And they can choose Sustaining Song as tier 4 for a heal over time effect.
Sure there are some weakish(not useless but I don't really see anyone saying they invested in Warcanter for those things) abilities in Warchanter that grant some healing spell power just to compensate for lack of any kind of spell power per points spent in Warchanter tree.(I think it's ok for warchanter not to grant any spell power.)
So why switch healing from spellsinger to warchanter considering that is some extra work and it would probably also affect several current bard builds negatively? Healing is usually tied to spell points and spellsingers gain some extra spell points too. Not to mention their spell point regenerating tier 5 song.
Spellsinger
DPS spellcasting on bard sounds strange because they've not had much spell dps before. I just checked spells that do any damage on bard spell list. Those are Sonic Blast(5d2+10), Sound burst(1d8), Shout(5d3+15) and Greater Shout(5d6+30). Not even one for every spell level bards get. Arcanes get more damage spell choices on about every spell level than bards have damage spells in total.
It could work with some serious time spent on making new Bard style damage spells added to both their spell list and as spell like abilities. If you decide to add this kind of playstyle to spellsinger make sure it is unique when compared to other casters and also not a trap. I've never had an urge to play a spell DPS bard. Particularly with the new Swasbuckler tree it is easy to combine CC(spells)+melee and get results even with charisma invest.
Bard CC spell selection is great. Their DCs are 3 points lower because of 6 spell levels vs. 9 spell levels. Enhancement that allows bards to heighten to level 9 instead of just 6 would seem like an easy answer to this situation. If you add conventional DC boosts please allow choosing any school we want. Bards have Necromancy, Conjuration, Enhancement, Illusion and Evocation spells with DCs and some Bards might want to focus on something else than Enchantment.
Spell like abilities I have liked in other trees and those are welcome.
The Hatchery
2014 & 2016 DDO Players Council
Just a few ideas
Spellsinger:
Wall of Sound as a song or a spell, has a chance to stun.
Sonic Blast, Shout and Greater Shout as SLA´s.
Warchanter
An enhancement that buffs IC with improved movement speed that stacks with haste and maybe another with attack speed.
Capstone Tenser´s song maybe...
Argo: Hilmir - Purkilius - Jinu - Vignir
Resist Energy is still one of the things I've missed on my bard characters. One of them is in a smaller guild that prefers +stat over resistances in the limited buff slots, and another still runs out of ship buffs in longer quests or when dying.
Of course for maximum synergies, have the bard version stack (even partially) with the other kinds of Resist Energy. Say, at max 20 non-stacking, and stacking +10...15 and +10...15% absorbtion on top? (Hm. Bard level, and bard level -5 or half bard level?)
Would make sense to me to make them songs instead of SLAs, and party instead of single-target, too.
Song regen becomes more important with more songs available, naturally. Is the Blasting Chime still bugged? If song regen remains a high-tier ability in just one tree, those focusing on the other two will want something to replace it, and Blasting Chime is the only Anthem item available (with daily tokens) to those who don't have one of the two packs that have one Anthem item each. (Both of which are in the Landlubber Bundle along with 3BC... we got advance notice on the 3BC price change, but what of the bundle?)
For less song usage, make them extra features to go on Inspire Courage, Song of Heroism, or some such.
... oh yes, the Greater Heroism song is one of the better features currently, please keep it. (Or improve on it... such as, otherwise as now, but half-stacking with the spell, and/or maybe the elemental resistance thing, ...?)
Last edited by mna; 06-06-2014 at 06:43 AM.
No longer completely f2p as of November 2014. Father of a few more DDO players.
i don't understand why people expect killing ability from Bards? Ok, some SLAs and sonic wall would be nice to easy up heroic leveling, but Bard as a class was never meant to be killer like Sorc or Wiz, and giving them ability in same league as Wizards (enchantment) would be counter productive.
Also +5 to damage from song is as powerfull as Power attack, not to mention that Weapon specialization is just +2 and only fighter can take it (kensai needs to take it).
Main problem i think people have with bards is their viability in epic content. While you could buff enchantment to be viable, songs should be more desireble in my opinion, also if you have more mobs that displel spells Bards and their buffs would be more searched for.
Fighter or Monk should always be more adept at killing than Bard, Cleric or FVS should always be more capable at healing and damage dealing, Wizards should be more powerfull at crowd control with spells.
I love Bards and they should be versatile, but making them better than specialists in any area would be just wrong.
Boost to scroll, wand and UMD use would be nice, and please remove Wand Heightening in it's current form as you did with all other classes
Last edited by DrakeFury; 06-06-2014 at 06:05 AM.
House of Boii, Thelanis