Of course it is that simple. In fact, its absolutely simple if they set it up correctly from the beginning, rather than having to go back and re-code.
Getting it right first time means we are happy with a new product and will tell our friends to buy it.
Having to fix it after-the-fact means some people will have given up on it and wont care what buffs are made. It means they need to spend money on fixing something. It means they are diverting resources away from developing new products or fixing tricky bugs.
Hi, I'm Gaia. and I'm an ex-ML. I'm on my 12 step program back to live now...
First time on ML I got permanent fly cast on me in the desert... The feeling was
awesome. The desert looks great from up there...
Joke aside, I am proud to have participated and fought for what I believed was important in
the game. Fairness, balance, playability and fun. I was always opposed to solo play, and as D&D
always has been a social game for me, that's what I wanted from DDO when I started
when the game went live in Europe. The ability to see, and been asked to give unbiased
feedback on not only new content, but also system changes over the years has been great.
The discussions was sometimes heated, but in a tone that allowed everyone to push together
towards the goal, or a compromise that sometimes had to be made - for whatever reasons,
being technical (very often), time, resources (often), money (rarely)etc. Many fights were
lost, some was won... and some lost fights later got a verdict turnaround...
But more than anything, Mournlands was a social thing. We kept in close contact, many almost
daily. There were some extremely skilled players involved in the program. They crunched
numbers and gave detailed and well thought-out responses to changes that we were shown.
The weekly gathering we had on ML was always a blast. We often ran alpha stage dungeons,
often whth the dungeon designer, and gave real-time feedback which I know they appreciated.
Often our comments were answered with that it's already scheduled for the next build...
I'm not even going to comment much on the developers, QA and community team, but they were
all great, and disclosed to us what they could, always. I hope that the openess on Lammania
continues in that spirit. Know this - noone is out to ruin anyone's game. They do have the game's
best interest in mind. The only things that are constant are the changes...
To my fellow ex-MLers : SOCIAL! May your pants be off and your drinks plentiful.
Heck, no pants and drinks for everyone!
Gaia
Member of Attrition on Ghallanda
Founder & Hero
Community Member