Results 1 to 20 of 131

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    1,271

    Default

    Quote Originally Posted by Nascoe View Post
    I think its really as simple as designing loot is a lot of work. And when you are already having trouble getting the Enhancement system put in place and are facing a deadline ...

    I take that from what FOS mentioned a couple of months back as well as what could be grasped from several interviews with producers from Turbine.
    I never bought this excuse. It costs Turbine nothing to make something +11 instead of +10 and would have surely helped the sales a great deal. The same goes with xp, if they would have pumped the numbers up a bit this "xpack" could have been a success.

  2. #2

    Default

    Quote Originally Posted by Satyriasys View Post
    I never bought this excuse. It costs Turbine nothing to make something +11 instead of +10 and would have surely helped the sales a great deal. The same goes with xp, if they would have pumped the numbers up a bit this "xpack" could have been a success.
    *shakes his head* You really don't have a clue what goes on behind the scenes. It isn't as simple as that.

    Trust me when I say many a programmer wishes it was.

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by Missing_Minds View Post
    *shakes his head* You really don't have a clue what goes on behind the scenes. It isn't as simple as that.

    Trust me when I say many a programmer wishes it was.
    Of course it is that simple. In fact, its absolutely simple if they set it up correctly from the beginning, rather than having to go back and re-code.

    Getting it right first time means we are happy with a new product and will tell our friends to buy it.

    Having to fix it after-the-fact means some people will have given up on it and wont care what buffs are made. It means they need to spend money on fixing something. It means they are diverting resources away from developing new products or fixing tricky bugs.

  4. #4
    Community Member Postumus's Avatar
    Join Date
    Jul 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Missing_Minds View Post
    *shakes his head* You really don't have a clue what goes on behind the scenes. It isn't as simple as that.

    Trust me when I say many a programmer wishes it was.

    He's correct in that it has a low, almost inconsequential cost compared to new artwork, new models, new mechanics, new music, new narration, and new flavor text.

  5. #5
    Community Member
    Join Date
    Jul 2009
    Posts
    28

    Default

    Hi, I'm Gaia. and I'm an ex-ML. I'm on my 12 step program back to live now...

    First time on ML I got permanent fly cast on me in the desert... The feeling was
    awesome. The desert looks great from up there...

    Joke aside, I am proud to have participated and fought for what I believed was important in
    the game. Fairness, balance, playability and fun. I was always opposed to solo play, and as D&D
    always has been a social game for me, that's what I wanted from DDO when I started
    when the game went live in Europe. The ability to see, and been asked to give unbiased
    feedback on not only new content, but also system changes over the years has been great.
    The discussions was sometimes heated, but in a tone that allowed everyone to push together
    towards the goal, or a compromise that sometimes had to be made - for whatever reasons,
    being technical (very often), time, resources (often), money (rarely)etc. Many fights were
    lost, some was won... and some lost fights later got a verdict turnaround...

    But more than anything, Mournlands was a social thing. We kept in close contact, many almost
    daily. There were some extremely skilled players involved in the program. They crunched
    numbers and gave detailed and well thought-out responses to changes that we were shown.
    The weekly gathering we had on ML was always a blast. We often ran alpha stage dungeons,
    often whth the dungeon designer, and gave real-time feedback which I know they appreciated.
    Often our comments were answered with that it's already scheduled for the next build...

    I'm not even going to comment much on the developers, QA and community team, but they were
    all great, and disclosed to us what they could, always. I hope that the openess on Lammania
    continues in that spirit. Know this - noone is out to ruin anyone's game. They do have the game's
    best interest in mind. The only things that are constant are the changes...

    To my fellow ex-MLers : SOCIAL! May your pants be off and your drinks plentiful.
    Heck, no pants and drinks for everyone!

    Gaia
    Member of Attrition on Ghallanda

  6. #6
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by GaiaKOS View Post
    Joke aside, I am proud to have participated and fought for what I believed was important in
    the game. Fairness, balance, playability and fun. I was always opposed to solo play
    Brave way to introduce yourself !

  7. 02-18-2014, 01:25 PM


  8. 02-18-2014, 01:29 PM


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload