Hello,
I'd like to get some advice on this version of rogue AA (no longer monkcher but still related to this thread since based off your monkcher acrobat).
I dropped 10k stars for 2 more feats and some more reliable melee in order to be able to use Sireth.
It's pretty late here so please keep in mind it could be complete BS (i.e. I'm starting with 13 wis just for 95% heal scrolls from cleric dilly since I don't want to have to swap gear for 39+ UMD).
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(2 Monk \ 12 Rogue \ 6 Ranger)
Hit Points: 258
Spell Points: 240
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 23
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 16 24
Constitution 14 16
Intelligence 10 13
Wisdom 13 16
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 25
Bluff 3 23
Concentration 2 3
Diplomacy 3 4
Disable Device 4 24
Haggle -1 0
Heal 1 5
Hide 3 7
Intimidate -1 0
Jump 6 19
Listen 1 3
Move Silently 3 7
Open Lock n/a 26
Perform n/a n/a
Repair 0 1
Search 4 24
Spot 5 26
Swim 3 7
Tumble 4 14
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 3 (Ranger)
Feat: (Selected) Past Life: Soldier of the Faith
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf
Feat: (Selected) Past Life: Arcane Prodigy
Level 7 (Ranger)
Level 8 (Monk)
Feat: (Monk Bonus) Toughness
Level 9 (Rogue)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Rogue)
Level 14 (Monk)
Feat: (Monk Bonus) Precision
Level 15 (Rogue)
Feat: (Selected) Improved Precise Shot
Level 16 (Rogue)
Level 17 (Rogue)
Level 18 (Rogue)
Level 19 (Rogue)
Level 20 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
With the 2 extra feats (6 ranger-2 monk vs 6 monk-2ranger and dropping zen archery) I took PL

ally and IC:blunt. I was able to drop concentracion and just maxed trap skills (spot too) and UMD, could replace OL with anything else.
Epic feats are still ESA and CA.
I thought trading 10k stars for Sireth could be worth it, especially since 10k stars does require some melee ability anyway to refill your ki bar (even with 12 monk in my experience, I guess even more so with just 6 monk).
I'm looking forward to try some other unusual yet good AA build so please comment/suggest/criticize
