This is stupid. It's so stupid, my head hurts thinking about how stupid it is. So the DEV's were smoking weed, and now they're mainlining crack. What's next?
This is stupid. It's so stupid, my head hurts thinking about how stupid it is. So the DEV's were smoking weed, and now they're mainlining crack. What's next?
I mean, obviously, in the mind of the genius DEVs who are responsible for this trainwreck, a spell that doesn't cure a ton of conditions and which can't be massively amped through Healing Amplificaiton or Metas needs to be treated the same way as a spell that does cure a ton of conditions and which can be massively amped through Healing Amplification and Metas. The intellectual horsepower of the DEV's who are responsible for this ought to be measured in miniature pony units. I give them .1 miniature ponies worth of brains.
And this trainwreck of idiotic stupidity comes after (i) Feather of the Sun's screwing WF over gear-wise, (ii) Turbine's upping the price of WF, and (iii) Turbine's nerfing the immunities of WF.
My God. The stupid, it burns.
Last edited by Faent; 10-15-2012 at 11:21 PM.
Doesn't Heal also have a lower base SP cost than Reconstruct?
So, again, tallying up how much worse Reconstruct is than Heal:
-Higher SP cost
-No Empower Repair feat
-No repair amplification enhancements
-No repair amplification gear
-Little room for casters currently using Reconstruct to add more AP into enhancing repairs (compared to heals, which dedicated healers will almost always have boosted)
-Can't remove status effects
-ONLY affects Warforged or fleshie artificers with the Construct Essence feat, rather than affecting (even if partially) all races
-Can't be used to deal damage (compared to Heal's ability to harm Undead)
-No Mass Reconstruct
-Along with no Mass Reconstruct, no version that scales beyond CL15
-Can't be used to heal quest NPCs that need protected in the vast majority of cases
Seriously, weigh all of this in and then try to justify nerfing Reconstruct in the same way that Heal was.
They seem to think that if they change all of the rules all the time, folks will retain their interest. I doubt it. If this goes live, I'll be dropping to F2P. And I'll be prepping for that drop by TR'ing my Warforged AM into a Human PM before this stupidity goes live. And I won't be buying the WF race I was considering buying (despite their recent set of massive nerfs to us).
Have fun with this business model Turbine. Hope it breaks you.
Heal base cost is 5 sp higher, 40sp vs 35sp.
That being said, you are absolutely right for everything else.
This change is not bringing balance. It is UNBALANCING if anything.
I mean...look at the past few months:
Upping WF cost in the store,
nerfing the ONLY reason to get them (wf artis/sorcs/archmages, warforged are the WORST racial choice for any melee character or positive energy self healing character),
nerfing their immunities,
nerfing their armor class,
dung enhancements (compared to human, and helf, and horc, yep even halfling, and dwarf. on par with elf/drow)
hardly any good docents...DOD is pretty useless now to be honest.
...i mean...they broke WF amp and didn't even realize it was broken because they DIDN'T KNOW HOW IT WAS SUPPOSED TO STACK. Despite multiple posts about it, for months. MONTHS. Posts asking, wondering, begging, pleading, and finally, yes, demanding. Everyone knew what was going on except the people that design and develop this game.
Not a single dev plays a warforged character?
Warforged are worse than an afterthought. I wish they WERE an afterthought, at least they wouldn't blatantly target WF characters with nerfs then.
Go nerf somewhere else, devs. Better yet, fix something that IS broken. There is a very long list to chose from.
Feather of Sun's secret identity is Toven D'Cannith. He quietly plots to destroy the Warforged race.
Feather of the Sun doesn't. And we're stuck with him right now. We have someone who doesn't like to play WF in charge of gear design, and it shows. We have lame gear design as a result. Oh, and we have lots of My Little Pony stuff too. Awesome.
The stuff that is broken (including the broken classes) are just too hard for them to fix. The broken becomes WAI since it's so darn hard to fix. The resources just aren't there. They don't know their own code.
if they are going through with this, they should have healers friend effect incoming repairs too.
Considering that it has been changed to "heals hit you for 60/70/80% base", not sure why anyone would take an enhancement that lowered the amount they got repaired by. The old +15%/20%/25% wouldn't even cover the nerf in reconstruct power. It is down from ~450 to under 300...that would just be 6 AP spent (12 under old cost) for getting back 1/2 the difference that this nerf would result in.
The best solution is for them to stop proposing solutions for things that don't need fixing.
*sigh* where do they pull this **** from?
I'm going to TR all my WF now and be done with them. It's just too many negatives compared to what you gain.
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ok, so they will bork recon... SO WHAT? i dont see any1 complaining when they make something UBER for their class... but when something is borked, u r all goin nuts. i thought u WFs were the tough guyz here... recon will get borked. u learn to live with that. is it SO BIG DEAL for you? i bet that if they removed the penalty from Heal to the WFs, noone of u you complain, right? u would be happy about it! we cant have the devs gettin things better. they prolly have to bork things some times. arent we all the ones who complain that game is easy enough already?
Well said. Except not really. There are a lot of overpowered things in this game (old ESOS, EiN, old wail etc) and I see plenty of cries to get those balanced. Many of them have. I have absolutely no problem if something gets nerfed and it is a good decision that brings balance to the game.
The difference is, reconstruct is not one of those things. The plethora of fleshie sorcs/wizards shows that...WF+reconstruct is powerful but by no means a no-brainer, particularly at true endgame when you have gear.
Reminds me of the time my evocation archmage got SLA magic missles/chain missles nerfed by doubling the sp cost AND cooldowns. Had me confused because while I enjoyed the character, it was by no means steamrolling content and most archmages were conjuration or necromancy or enchantment...and most wizards in general were palemasters anyway.
Nerfing a flavor build was just weird. Someone went out of their way to make my already flavorful/gimp build even moreso. They also took the fun out of it. Isn't that what a game is meant to be all about? Fun?
If recon was hitting for 800pts I would agree with this change but 400-450pts doesn't strike me as overpowered self healing, particularly when clerics/fvs can easily hit for 50%-100% more than that.
If they are going to treat them as equals in regards to spellpower, then treat them as equals with regard to amp and feats. Anything less than that is not right.
Yay, another low blow to kick me out of this game.
I cannot fathom the reasoning behind it and would really like a dev response.
Heck, at this point I cannot fathom why I've kept VIP going to this point. Haven't been able to log on for 2 weeks or so with work and home life. Got a glimmer of hope that maybe challenges would be fixed someday, hang in there.... ooomph, take one in the groin.
It isn't Heal. It doesn't need this.
wow someone really hates WF out there...i mean really nerf them even more?? what next then...nerfing helf cleric dilly so we cant use heal scrolls without umd??
Devs grow up!
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Can we leave the "This shucks, im quittin", "Im gonna drop VIP", "Devs sucks" and similar threats/offense out of this thread? Thanks.
Well we certainly know Eladrin saw this thread and deleted his comment. Can you at least give us the reasons, if there is something new coming like Repar amp line or Heal amp affecting recon too? Or nothing at all?
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I've done some investigation into this issue.
Several experimental spell power coefficient changes ended up in the Update 16 Lamannia build - these are not intended to go live. I've reverted them all.
Last edited by Missing_Minds; 10-16-2012 at 01:12 PM.
Glad to hear it. Since there apparently is a perceived need to keep refining it though, mind letting us know what you find problematic and why when you've a chance? No promises to agree, but if we know where you're coming from, at least future feedback would be relevant.