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  1. #1
    Community Member Credinus's Avatar
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    Doesn't Heal also have a lower base SP cost than Reconstruct?


    So, again, tallying up how much worse Reconstruct is than Heal:

    -Higher SP cost
    -No Empower Repair feat
    -No repair amplification enhancements
    -No repair amplification gear
    -Little room for casters currently using Reconstruct to add more AP into enhancing repairs (compared to heals, which dedicated healers will almost always have boosted)
    -Can't remove status effects
    -ONLY affects Warforged or fleshie artificers with the Construct Essence feat, rather than affecting (even if partially) all races
    -Can't be used to deal damage (compared to Heal's ability to harm Undead)
    -No Mass Reconstruct
    -Along with no Mass Reconstruct, no version that scales beyond CL15
    -Can't be used to heal quest NPCs that need protected in the vast majority of cases


    Seriously, weigh all of this in and then try to justify nerfing Reconstruct in the same way that Heal was.

  2. #2
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    Quote Originally Posted by Credinus View Post
    Seriously, weigh all of this in and then try to justify nerfing Reconstruct in the same way that Heal was.
    They seem to think that if they change all of the rules all the time, folks will retain their interest. I doubt it. If this goes live, I'll be dropping to F2P. And I'll be prepping for that drop by TR'ing my Warforged AM into a Human PM before this stupidity goes live. And I won't be buying the WF race I was considering buying (despite their recent set of massive nerfs to us).

    Have fun with this business model Turbine. Hope it breaks you.

  3. #3
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Credinus View Post
    Higher SP cost
    Heal base cost is 5 sp higher, 40sp vs 35sp.

    That being said, you are absolutely right for everything else.

    This change is not bringing balance. It is UNBALANCING if anything.

    I mean...look at the past few months:

    Upping WF cost in the store,
    nerfing the ONLY reason to get them (wf artis/sorcs/archmages, warforged are the WORST racial choice for any melee character or positive energy self healing character),
    nerfing their immunities,
    nerfing their armor class,
    dung enhancements (compared to human, and helf, and horc, yep even halfling, and dwarf. on par with elf/drow)
    hardly any good docents...DOD is pretty useless now to be honest.

    ...i mean...they broke WF amp and didn't even realize it was broken because they DIDN'T KNOW HOW IT WAS SUPPOSED TO STACK. Despite multiple posts about it, for months. MONTHS. Posts asking, wondering, begging, pleading, and finally, yes, demanding. Everyone knew what was going on except the people that design and develop this game.

    Not a single dev plays a warforged character?

    Warforged are worse than an afterthought. I wish they WERE an afterthought, at least they wouldn't blatantly target WF characters with nerfs then.

    Go nerf somewhere else, devs. Better yet, fix something that IS broken. There is a very long list to chose from.

  4. #4
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    Quote Originally Posted by MRMechMan View Post
    Not a single dev plays a warforged character?
    Feather of the Sun doesn't. And we're stuck with him right now. We have someone who doesn't like to play WF in charge of gear design, and it shows. We have lame gear design as a result. Oh, and we have lots of My Little Pony stuff too. Awesome.

    Quote Originally Posted by MRMechMan View Post
    Go nerf somewhere else, devs. Better yet, fix something that IS broken. There is a very long list to chose from.
    The stuff that is broken (including the broken classes) are just too hard for them to fix. The broken becomes WAI since it's so darn hard to fix. The resources just aren't there. They don't know their own code.

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