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  1. #41
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Looks like a nice setup listed in the OP. I only skimmed the thread, but thought I'd post just as something to consider:

    I put the 150 gs sp item (plus a raise dead clickie) on a necklace that I shrine swap for torc. This gives me the full 150 elemental spell points -- lord knows you blow through at least 150 sp after each shrining -- without taking up a slot at all, plus I get full effect from the torc.

    My other gs item is 45 hp concop, because I always want the hp and I always want concop. This means I get the effect of two gs items for the price of only one gear slot.

    I notice you have 3 gs items listed; I'm thinking that could be compressed down to two if you really wanted using the torc/sp swap technique. If you need the 3 dual-shard effects then obviously you need all 3 slots, but just an idea to consider.

    After a quick glance, maybe something like move concop from gloves to goggles, drop the min2 effect (slotting heavy fort in an epic augment) and slapping on bramble-casters for greater spearblock. Probably not the greatest, but just an example.
    Thanks for the review.

    The T2&T3 sp are already on the concord opp gloves.
    Tier 2:+50 sp, +2 Charisma Skills (Supreme Tyrant Gloves of Concordant Opposition)
    Tier 3:+100 sp, +3 Charisma Skills (Supreme Tyrant Gloves of Concordant Opposition)

    They do not stack if you make another GS necklace.

    Also, with the amount of UMD you get from CHA bonus. You can use a resurrect scroll for resurrection or, at the very least, a raise dead scroll.

    After a quick glance, maybe something like move concop from gloves to goggles, drop the min2 effect (slotting heavy fort in an epic augment) and slapping on bramble-casters for greater spearblock. Probably not the greatest, but just an example
    Please note: Stone skin 10/ada is the same as Greater spearblock if not better than. Also, they do not stack as with all DR.

    If we drop the min 2, we lose not just the heavy fort. We would have to put the heavy fort into the green aug slot in buccaneer ring, then lost the Toughness hp bonus currently provided by the slot. There are no additional blue slots in this build.

    We would then also lose the Min II's Tier 2 GS HP and +2 Constitution skill.

    If you swap the necklace in and out with torc, you will never have both the GS HP bonus and the Torc Kinetic proc at the same time.

    Would rather, use a res scroll for res clickie and a stone skin for DR 10/ada

    Thanks for reviewing. :3
    Last edited by DynaTheCat; 09-20-2012 at 09:44 PM.

  2. #42

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    I may not have been clear:

    Goggles: 45 HP + Concop
    Necklace torc swap: 150 sp + raise dead clickie + cha skills
    Gloves: Bramble-casters

    I'm not claiming it's better, just clarifying what I meant.

  3. #43
    Community Member DynaTheCat's Avatar
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    Ah.. okay. Well, thanks for clarifying.

    I actually have considered bramble casters but... if the DR doesn't stack and it's only for slashing damage, there's just no point when you can take care of it with stone skin.

    That's my gripe with greater spear block anyways.

  4. #44
    Community Member Paryan's Avatar
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    Quote Originally Posted by DynaTheCat View Post
    Ah.. okay. Well, thanks for clarifying.

    I actually have considered bramble casters but... if the DR doesn't stack and it's only for slashing damage, there's just no point when you can take care of it with stone skin.

    That's my gripe with greater spear block anyways.
    The bramble casters are great in conjunction with the Torc. They allow an archer to plink away at you for minimal to no damage while allowing one to regen SP. Stoneskin would be worn away and need to be recast. So on their own, the bramble casters are decent...with con-op and the torc, awesome (and I really wish I had both of them )
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  5. #45
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    First off, Im confused about a few things.
    Your thread title has a few words that don't seem to apply, namely, "Endgame items" and "Archmage".

    Where does the Archmage come into this thread as most of the conversation seems to centered around PMs.
    Did I miss a post where you switched from AM to PM ? You running as a Human AM ?
    Trying to combine gear setup for AM & PM just doesn't seem to work very well, since most AMs will be WF.

    Endgame gear - I just don't get it, people keep referencing staffs as their primary weapon.
    Those are great for buffing ie Planar Focus combo or Petitioner for saving SP, but running around with ? Just don't get it.

    LOB Stick / Shield and +6 1 hand stick with +3 Neco or whatever focus and SP 9 are going to be your best option
    for running around with. Not to mention the fact that I wouldn't think of taking a Twilight Staff away from a FVS / Druid.

    The random loot gen items are some of the best items for slots now so don't get hung up on the fact
    that they are loot gen. (+8 Int, +8 con, and 1 handers with +3 necro/SP 9 are great items)


    Pretty sure everyone should have Litany in their Endgame gear, +1 Int, +1 Con, +1 Dex are great stats to
    gain that extra dc/sp, hp, and reflex save.


    Quote Originally Posted by DynaTheCat View Post
    So, your build is for an evocation wizard not worried about any necromancy. I can dig it, but you have a 2 rand gen loot that can be replaced for more efficient items....
    This comment was priceless...I about p*****my pants.
    Last edited by DragonMageT; 09-21-2012 at 01:49 PM.

  6. #46
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    I have to say that I took a different approach to my Palemaster.

    I kind of see a mismatch in the suggested gear. Why use the Mabar cloak if a lot of that gear only takes effect if you get hit?

    My take on the ideal gear layout:

    • Head: Greensteel Helm with 45 HP and Concordant opposition
    • Goggles: Epic spectacles of spirit sight (sure, twilight makes this obsolete, but read on pls)
    • Neck: Epic Torc
    • Trinket: Planar Focus of Erudition with +3 insight to int
    • Cloak: Epic envenomed cloak slotted with toughness
    • Armor: Epic Robe of Shadows slotted with heavy fort
    • Belt: Epic Lion Headed Belt Buckle / Eerie Belt
    • Boots: Epic Boots of Corrosion Slotted with -15% Arcane Spell Failure
    • Gloves: GS Gloves with Wizardry VI + 150SP and AshII (enervation Guard)
    • Bracers: Epic Bracers of the Demon Consort
    • Offhand: Alchemical Large Shield, Admantine, t1 mystical earth, t2 martial earth, t3 mystical fire
    • Main Hand: Swap to whatever is needed, like Nullification of Necromancy Mastery, Corrosion of Acid Mastery, etc.)
    • Ring 1: Epic Shamans Band (not quite happy with that one)
    • Ring 2: Sanuras Band slotted with exc. con 2

    The lack of dexterity is bypassed by using insightful reflexes

    Im thinking about dropping the epic spectacles for magewrights and swaping the main hand between necromancy mastery and enchantment mastery for the major foci. That would free a ringslot for a +8 int item

    With this setup, I miss the following compared to the proposed layout:

    • Trap the Soul guard
    • +5 protection
    • 50 SP from planar conflux
    • ghostly
    • Nightmare Guard
    • Dodge 2%
    • DR 5/good
    • Deathblock
    • Immunity to slipery surfaces
    • stone prison guard
    • greater arcane lore
    • Good Luck +2
    • Dexterity 7

    +5 protection, ghostly, dodge all prevent getting hit, but i want to get hit, so i dont mind missing those.

    Dexterity is not needed if using insightful reflexes

    Deathblock is never needed on a palemaster

    Immunity to slippery surfaces is nice, but not really necessary.

    +50 spellpoints from planar conflux are nice, but dont really make a big difference.

    greater arcane lore sure is very handy, but can be bypassed by switching the mainhand weapon to whatever is needed in that moment.

    That reduces the list to:
    • Nightmare Guard
    • Trap the Soul Guard
    • Stone Prison Guard.
    • Good Luck +2

    What i gain is:

    • +1 con from envenomed cloak
    • +1 resistance from envenomed cloak
    • greater poison guard
    • disintegration guard
    • enervation guard (that thing procs like hell)
    • +2 alchemical con from alchemical shield
    • efficient metamagic maximize II
    • +2 insight constitution from ToD Ring
    • +1 necromancy DC from using necromancy mastery weapons with major necromancy focus on it
    • Damage Reduction of DR 19/- when shield blocking and using divine power clickies


    so in fact, i trade

    • 2 instant kill guards (which sometimes really mess up a raid, think of LoB and the last assassin)
    • a CC guard
    • +1 resistance (from good luck)


    for

    • 1 Damage Guard
    • 1 Poison Guard
    • a neg level guard,
    • +5 con (depending on if you're even or odd, this can be up to 75 HP)
    • +1 necro DC
    • -4 SP cost on every maximized spell
    • way more damage reduction


    I think that for an aggressive Palemaster this is something worth taking.

    Edit: Please don't get the impression that I want everybody to take the route I took, this post is just intended to give something to think about.
    Last edited by thx.janus; 09-21-2012 at 04:00 PM.

  7. #47
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by thx.janus View Post
    I have to say that I took a different approach to my Palemaster.

    I kind of see a mismatch in the suggested gear. Why use the Mabar cloak if a lot of that gear only takes effect if you get hit?
    I don't quite get what you mean..... not being hit is better than being hit.... especially in EE.

    If you're hit and you proc something positive (lose chance), it's just a nice bonus that dampens the damage you suffer.

    And, if you're hit and you don't proc something (high chance), that's worse than simply avoiding the damage.


    • My take on the ideal gear layout:
    • Head: Greensteel Helm with 45 HP and Concordant opposition
    • Goggles: Epic spectacles of spirit sight (sure, twilight makes this obsolete, but read on pls)
    • Neck: Epic Torc
    • Trinket: Planar Focus of Erudition with +3 insight to int
    • Cloak: Epic envenomed cloak slotted with toughness
    • Armor: Epic Robe of Shadows slotted with heavy fort
    • Belt: Epic Lion Headed Belt Buckle / Eerie Belt
    • Boots: Epic Boots of Corrosion Slotted with -15% Arcane Spell Failure
    • Gloves: GS Gloves with Wizardry VI + 150SP and AshII (enervation Guard)
    • Bracers: Epic Bracers of the Demon Consort
    • Offhand: Alchemical Large Shield, Admantine, t1 mystical earth, t2 martial earth, t3 mystical fire
    • Main Hand: Swap to whatever is needed, like Nullification of Necromancy Mastery, Corrosion of Acid Mastery, etc.)
    • Ring 1: Epic Shamans Band (not quite happy with that one)
    • Ring 2: Sanuras Band slotted with exc. con 2


    Loss:
    • Trap the Soul guard
    • +5 protection
    • 50 SP from planar conflux
    • ghostly
    • Nightmare Guard
    • Dodge 2%
    • DR 5/good
    • Deathblock
    • Immunity to slipery surfaces
    • stone prison guard
    • greater arcane lore
    • Good Luck +2
    • Dexterity 7


    Well thanks for the suggestion. However, please check and compare the items more carefully. You're losing a lot more than you're listing. I will go into more detail when I have time.
    Last edited by DynaTheCat; 09-21-2012 at 05:32 PM.

  8. #48
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by Paryan View Post
    The bramble casters are great in conjunction with the Torc. They allow an archer to plink away at you for minimal to no damage while allowing one to regen SP. Stoneskin would be worn away and need to be recast. So on their own, the bramble casters are decent...with con-op and the torc, awesome (and I really wish I had both of them )
    Right... but if you can solve the lack of a greater spearblock with stone skin.... you don't need to lose anything at all.

    Original 1-hand build was with L&D shield. I can get that you want to block and be able to get sp back, but; the DR will definitely not work well in EE as the damage is too great.

    My main gripe is, you're losing a lot of stats for a greater spear block. If you truly want to DR damage reduce and block for sp, then get a shield and stoneskin... not a greater spear block.

  9. #49

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    Quote Originally Posted by DragonMageT View Post
    Pretty sure everyone should have Litany in their Endgame gear, +1 Int, +1 Con, +1 Dex are great stats to
    gain that extra dc/sp, hp, and reflex save.
    Many wizards get reflex save from int, not dex.


    Quote Originally Posted by thx.janus View Post
    [*]Armor: Epic Robe of Shadows slotted with heavy fort
    Sadly there is no epic augment slot on the Epic Robe of Shadows. Though the devs hinted that the epic mabar gear has upgrades coming this Halloween.

  10. #50
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by DynaTheCat View Post
    I don't quite get what you mean..... not being hit is better than being hit.... especially in EE.

    If you're hit and you proc something positive (lose chance), it's just a nice bonus that dampens the damage you suffer.
    If you can take the hits (E Hard), getting hit is generally better than not getting hit when you have a Torc and Conc-Opp. On my PM, I almost never cast Displacement, and only rarely bother with Blur, because getting hit is better than not getting hit.
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  11. #51
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    Quote Originally Posted by DynaTheCat View Post
    Right... but if you can solve the lack of a greater spearblock with stone skin.... you don't need to lose anything at all.

    Original 1-hand build was with L&D shield. I can get that you want to block and be able to get sp back, but; the DR will definitely not work well in EE as the damage is too great.

    My main gripe is, you're losing a lot of stats for a greater spear block. If you truly want to DR damage reduce and block for sp, then get a shield and stoneskin... not a greater spear block.
    While not good enough for EE, the epic ring of the mire worked wonders for previous epics and EH.

    Stoneskin proc works fairly decent and saves a precious 4th level slot.
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  12. #52

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    Quote Originally Posted by DynaTheCat View Post
    Right... but if you can solve the lack of a greater spearblock with stone skin.... you don't need to lose anything at all.
    In terms of using archers as torc-batteries, casting stoneskin is tedious at best, and counterproductive at worst. It lasts for what, 12 shots before needing to be re-applied? If casting the spell from your mana pool, this will grind your torc regen rate to a crawl. If using wands, super tedious but reasonably functional.

    Bramble-casters isn't really a true endgame spearblock item anyway. Epic Ring of the Mire is probably better. I was just thinking if there were a good glove you wanted, you could free the space. Like, say, Gloves of the Glacier.

    On a related note, ring of the Buc doesn't overly impress me apart from its green slot and good luck. I might rather just go with minos.

  13. #53
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    Quote Originally Posted by EllisDee37 View Post
    Many wizards get reflex save from int, not dex.
    You missed the point!

    and the fact the I included Int in the listing of stats for those that take Insightful Reflex.
    And for those that don't, I included Dex.

  14. #54
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    Quote Originally Posted by DynaTheCat View Post
    I don't quite get what you mean..... not being hit is better than being hit.... especially in EE.

    If you're hit and you proc something positive (lose chance), it's just a nice bonus that dampens the damage you suffer.

    And, if you're hit and you don't proc something (high chance), that's worse than simply avoiding the damage.
    Well, in epic elite i try to avoid hits through a change in playstile and maybe casting displacement (just 5% less miss chance), but outside of EE, its more or less always better to get hit. i get sp, debuf the enemy (which lowers their saves and saves me SP, because i dont have to cast debufs myself) and i get tons of temporary hit points.

    Quote Originally Posted by DynaTheCat View Post
    Well thanks for the suggestion. However, please check and compare the items more carefully. You're losing a lot more than you're listing. I will go into more detail when I have time.
    Well, you are sort of correct here, i didn't list everything. But i considered things like blindness immunity, exceptional dex skills etc as not important enough and didn't want to flood my post with this stuff. But i should've mentioned that in my post.



    Quote Originally Posted by EllisDee37 View Post
    Many wizards get reflex save from int, not dex.


    Sadly there is no epic augment slot on the Epic Robe of Shadows. Though the devs hinted that the epic mabar gear has upgrades coming this Halloween.
    You are absolutly correct. I wrote my post from the top of my head, and confused something. I slotted heavy fort on the envenomed cloak and toughness on the epic robe of the diabolist, which i rarely use since u14

  15. #55
    Community Member Thrudh's Avatar
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    Quote Originally Posted by DynaTheCat View Post
    Ah.. okay. Well, thanks for clarifying.

    I actually have considered bramble casters but... if the DR doesn't stack and it's only for slashing damage, there's just no point when you can take care of it with stone skin.

    That's my gripe with greater spear block anyways.
    Frees up a spell slot if you don't take stoneskin
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #56
    Community Member Thrudh's Avatar
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    Cloak seems a bit weak... Any better cloaks out there?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  17. #57

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    Quote Originally Posted by Thrudh View Post
    Cloak seems a bit weak... Any better cloaks out there?
    I was thinking that too, despite how much my melees enjoy it.

    Could the Adamantine Cloak of the Dragon get worked in somehow?

    If not, having an insta-kill guard never hurt anybody, hehheh.

  18. #58
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Thrudh View Post
    Frees up a spell slot if you don't take stoneskin
    I can't imagine spending a lvl 4 spell slot on Stoneskin, and haven't since my wizard gained Lich form (at level 12). There are too many other important spells at that level. Plus, if you're mana-batterying, recasting SS is too expensive to be all that worthwhile. I wouldn't make a Greater Spearblock item part of my regular gear, but I'd certainly carry one around for those purposes. You could consolidate if it's that big a deal, and vie for the Epic Shield of the Scorpion for shield blocking, DR 10 vs. archers, and your ASF reducer all in one package, though the blocking DR on that isn't spectacular.
    Quote Originally Posted by Thrudh View Post
    Cloak seems a bit weak... Any better cloaks out there?
    Agreed. The Adamantine Cloak of the Dragon looks rather strong. Freeing up your need to slot Greater focus items anywhere else is helpful, though it's quite a grind, and we may be getting a significant replacement for that if/when Epic GH hits.
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  19. #59
    Community Member DynaTheCat's Avatar
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    Item Build Summary
    Head: Supreme Tyrant Helm of Vaccuum
    Goggles: GreenSteel Min - II goggles.
    Neck: Epic Torc of Raiyum
    Trinket: Planar Focus Erudition +3 insight - Planar Conflux
    Cloak: Mabar's Epic Night Cloak (Ghostly + Displacement grants 55% miss (1-0.5*0.9 = 0.55). )
    Armor: Mabar's Epic Robe of Shadows
    Belt: Epic Lion headed Belt Buckle
    Boots: Epic Rock boots T3
    Gloves: Supreme Tyrant Gloves of Concordant Opposition
    Bracers: Epic Bracers of the Demon Consort
    2-hand Weapon: Twilight, Element of Magic - Planar Conflux
    Ring1: Static Ring - +8 Int random gen ring (If someone knows a good additional stat, please share.)
    Ring2: Epic Ring of the Buccaneer T3

    Versus.

    Head: Greensteel Helm with 45 HP and Concordant opposition How are you getting 45 hp? what is your negative stat here?
    Goggles: Epic spectacles of spirit sight (sure, twilight makes this obsolete, but read on pls)
    Neck: Epic Torc
    Trinket: Planar Focus of Erudition with +3 insight to int No planar conflux
    Cloak: Epic envenomed cloak slotted with toughness Slotted for heavy fort.
    Armor: Epic Robe of Shadows slotted with heavy fort No epic slot.
    Belt: Epic Lion Headed Belt Buckle / Eerie Belt
    Boots: Epic Boots of Corrosion Slotted with -15% Arcane Spell Failure
    Gloves: GS Gloves with Wizardry VI + 150SP and AshII (enervation Guard)
    Bracers: Epic Bracers of the Demon Consort
    Offhand: Alchemical Large Shield, Admantine, t1 mystical earth, t2 martial earth, t3 mystical fire
    Main Hand: Swap to whatever is needed, like Nullification of Necromancy Mastery, Corrosion of Acid Mastery, etc.)
    Ring 1: Epic Shamans Band (not quite happy with that one)
    Ring 2: Sanuras Band slotted with exc. con 2

    With respect to wearing 2nd build instead of first.

    Gain
    Alchemcial Con +2 (Alchemical Earth Martial shield)
    Constitution +7 (Envenomed cloak) +1 more con than Lion head belt
    Efficient Metamagic Maximize II (Alchemical Fire Mystical shield)
    Conjuration Focus +1 (epic shaman's band)
    Disintegration Guard (Epic Corrosion boots)
    Greater Acid Resistance (Epic Corrosion boots) Not useful. Can be replaced with Resist element spell or guild ship acid shrine.
    Greater Poison Guard DC 28 (Envenomed cloak) Not useful

    Loss and stats that were overlapped.
    +8 int (rand gen Ring - Int Stat +6 from Sanura's band. You lose 2 int.)
    +250 sp (planar Conflux overlaps your +150 from GS)
    Toughness (Ring of the Buccaneer green slot. Both builds about the same Aug slots. I have 1 yellow from stone boots, whereas u have 1 green from Envenomed cloak. However, you lose one more green slot (corrosion boots) because you need the -15% ASF for the alchemical shield.)
    Greater Arcane Lore (Twilight, Element of Magic)
    Potency +80 (Twilight, Element of Magic)
    Impulse +120 (Twilight, Element of Magic)
    Spellcasting Implement +21 (Twilight, Element of Magic)
    +15 psionic universal Spell power (planar Conflux)
    Major Evocation focus (Twilight staff - overlaps Alchemical fire mystical)
    Major Enchantment Focus (Twilight, Element of Magic - overlaps Epic Spirit sights)
    Dexterity +7 (Epic Ring of the Buccaneer T3, Necessary for some trip saves.)
    Underwater Action (Epic Ring of the Buccaneer T3)
    Ghostly (Mabar's Epic Night Cloak)
    Good Luck +2 Saves/Skills (Epic Ring of the Buccaneer T3)
    Slippery Surface Immunity (Epic Rock boots T3)
    DR 5/Good (Mabar's Epic Night Cloak)
    Dodge Bonus 2% (Mabar's Epic Night Cloak)
    Inherent (10) Acid Resistance (Epic rock boots T3)
    Trap the Soul Guard on-hit 1% chance, Trap the Soul 30 HD version, will save DC 30 (Green Steel Vaccum helm)
    Invisibility Guard (Mabar's Epic Night Cloak)
    Nightmare Guard (Mabar's Epic Night Cloak)
    Stone Prison Guard - Chance to Flesh to Stone (DC 17) (Epic Rock boots T3)

    GS loss:
    T1 CHA (UMD)
    T1 &T3 DEX (balance)
    4 Immunities (Poison, blindness, Disease, Fear)
    T2 & T3 Con (Concentration)

    Green Steel Loss
    I am assuming your two gs are.

    Helm: Neg +10 hp +1 str, + 15 hp + 2 CHA, + 20 hp + 3 CHA
    Gloves: T1-3 Int skills, For the Wizardry (+150), and the +150 SP.

    INT skill does nothing for wizards.

    Possible Additional Stat Overlap
    Superior Nullification IX (+120? Need Confirmation - (Mabar's Epic Robe of Shadow))
    Superior Void Lore (Mabar's Epic Robe of Shadow)
    Superior Corrosion IX (+120? Need Confirmation - Epic Rock boots T3)
    Superior Acid Lore (Epic Rock boots T3)

    If you're saying.. you will swap a 1-hand rand gen for these. I can't consider that static to your build.



    Notes:
    You have a lot of Acid / Neg Redundancies/Overlap. 1-hand Null/Acd. Ash Gloves. Epic boots of Corrosion.
    You do not have a set superior acid / void lore. You do not have an arcane lore to cover this lack as well.
    You do not have a potency item.

    A major loss on int comparison is you lose 2 more int than my suggested build. +2 insightful (Sanura's band) does not stack with +3 insightful (Planar Erudition). This means, you only have a +6 int enchantment item (Sanura's band) whereas, my build uses a +8 int rand ring). Mayhap take out Sanura's for a simple +8 int rand ring will solve this.

  20. #60
    Community Member Pilgrim1's Avatar
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    Default Need advice on my gear setup

    Instead of starting a new thread I thought I would post my current end game gear set up. I would like some advice on it as well. This is my gear goals for epic elite as heroic elite I find is quite easy for me.

    First off I am a warforged PM specked for cold, lightning, acid.

    Head: Open
    Goggles: GS 45 hp con-opp
    Neck: Torc
    Trinket: +3 int trinket
    Cloak: Tough cloak of +7 resistance
    Armor: epic docent of shadow
    Belt: +8 con +13 balance
    Boots: epic rock boots with +1 int and +1 con
    Gloves: Canith crafted large slot (hp) with heavy fort and +2 conjuration DC
    Bracers: bracers of sun soul (+4 to saves and +2 con)
    Ring 1: random gen +8 int
    Ring 2: Epic ring of the mire

    I have 2 weapon sets-
    general questing:
    Offhand: +5 glaciation of enchantment mastery
    Main Hand: +5 electric of evocation mastery

    boss dotting:
    Offhand: +5 glaciation of cold mastery
    Main Hand: +5 electric of electric mastery


    Things I would like/need to add:
    +13/15 Concentration
    +2 luck
    efficient metamagic empower II (could be a swap in with war wizards set during boss dotting)
    arcane augmentation


    thanks in advance for advice!

    PS. my enhancements allow me to get (with gear swaps) 31 sp for maximized empowered dots - I would like to keep that as much as I can a part of my build.
    PPS. I should note that i swap in 150 sp green steel, archmagi, and 80 sp guild slot for buffing.
    Last edited by Pilgrim1; 09-23-2012 at 05:18 PM.

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