Quote Originally Posted by Thrudh View Post
Yep, I'd be fine with that...

With more and more reflection, I'm thinking Haunting is a bad idea.

But the people that think wail is just fine as it is are crazy... Something needs to limit it.

Just like WoPs got nerfed for good reason... Just like perches where the mobs can't hit you keep getting removed for good reason... When something lets you kill with zero danger, it's too powerful...

Wail is too much of an easy button... Or maybe I should say, Wail combined with warforged/palemaster self-healing is too much of an easy button.

Zero skill. You (and I) kill too easy... I accepted the WoP nerf. I accept some kind of Wail nerf.

I'm now AGAINST the Haunting and Hard-to-kill because they affect single target insta-kill like FoD and that's not a problem.

But I am for some kind of wail nerf.
Thrudh:

I can see where you are coming from. However at the same time, Wail of the Banshee is SUPPOSED to be one of the most potent and terrible spells a wizard can cast. It is a level 9 arcane spell afterall. In D&D lore, level 9 spells surpass any other class ability in terms of raw power and effect. In DDO, translating something like that is an imperfect art.

At the end-game, arcanes are indeed more powerful than the melee whom they cowered behind at the earlier levels. This progression and transition are as much a part of the fantasy genre as the genre itself. Think about Raistlin and Caramon from the Dragonlance Saga. Think about Elminster of the Forgotten Realms, or Mordenkainen of Greyhawk.

Whether one likes it or not, spell casters are supposed to surpass the martial classes in terms of raw power.