
Originally Posted by
Alrik_Fassbauer
A few meta-thoughts and various other thoughts :
- Think about which kind of play style you prefer. Dungeon Crawls ? Exploring Wildernesses ? Having a good challence ? Loot oriented ? Think about your preferences.
- There are several gaming philosophies around here. Make up your own !
A lot of long-time players (vets)have been playing for years and like to "zerg" (rush) through the low-level plays. As a new player it would be quite difficult for you to keep up or learn anything about the dungeon,mobs or your character's abilities.
At the same time, when looking through the LFM panel (Look for More, under the Social-->Group section of the game) be aware that a lot of vets may put this in the LFM:
IP - In Progress. The leader/party are already in the dungeon and started the quest. You are expected to make your own way there (no help offered on how to get there or clear the mobs on the way) and keep up with the party.
BYOH - Bring your own heals; SS-self sufficent
Regardless of your character/build, you are expected to be able to heal yourself or at least survive and contribute to the quest. If you are a non-healer, you will have to make through with things like potions or items or spells that enables you to survive. Don't depend on other players to help you out.
TR only - True Reincarnate players only; Know it
TRs are folks who've levelled to 20 and "reincarnated", starting at lvl 1 again with stronger abilities. The expectations are some knowledge of the quest, probably zerging the quest, and usually death is not tolerated (less XP gained). TRs need more XP to level up, and any party member dying usually annoy them.
- It's about having fun, after all, and your personal definition of fun that matters.
Yep. You might consider putting up LFMs like "new to game, let's explore together/ all welcome/ " etc.
- Constitution is important, for some classes less, for some classes more, but in general it is important, imho.
I'd say keep Constitution at a minimum of 12, preferably 14. 16 if you can afford it.
- Long-time players often give very valuable advice, but no-one on earth is error-free. Take care of that, and rather listen to *several* voices than to one voice alone.
Also be aware that many long-time players come up with builds that are focused on the "end-game", mostly raids at lvl 20. Lvl 1-19 is a breeze for them with their accumulated gear and money. This builds also probably include the use of +2,+3 tomes - things which drop rarely and might be difficult to obtain for a new player.
However, for some folks the fun is in the levelling process and not rushing towards end game. So the builds might be different so that your characters can be optimal at the appropriate levels.
- If you are really, really, really new to the game, then take your steps slowly. Going through each quests slowly in the very first go gives you enough time and knowledge for later. There is no time limit, except for a few quests.
- You don't need "Bravery Bonus" and "Elite" difficulty of quests in the beginning. Important is, imho, that you manage to get through each quests at least once alone.
For a new player, there is more than enough XP to level up. Usually only TRs or vets who care about this bravery bonus to gain more XP. Running elite as a new player with little knowledge or gear can be rather difficult.
- You can hire "Hirelings". They are good companions with a sometimes weak AI, who can help you in quests. Please don't consider them as your "babysitters", unless your quests is *really* that hard.
- Don't be afraid of failing a quest. You can redo it any time. Everyone here has - I think - failed a quest at least once (in groups this is called a "wipe" when *evryone* dies - that's not uncommon).
- Don't let yourself be tainted from "eliticist" behaviour and comments. This game is important to YOU alone !
Yes. Good to remember.