Page 1 of 5 12345 LastLast
Results 1 to 20 of 88
  1. #1
    Community Member Kheledon's Avatar
    Join Date
    Jan 2010
    Posts
    34

    Default Health Necklace of Death

    I normally keep health (CON) on a belt. However, after the latest Crystal Cove, I decided to get Magi + Spot hats for my arcane casters. That meant health had to go someplace else--either a necklace, a ring, or a specialized item like Dragontouched Armor--becuase I used to keep fortification in the hat slot (Minos Legens), and now it would have to move to the belt slot. I decided that the cheapest place to put this essential attribute was in the necklace slot. The problem was that I was also keeping haggling as a switch-out item in the necklace slot, and now I die--a lot.

    One of the nicer changes in the latest update is that temporary or bonus hit points from a health item go back up to full if you switch out and then switch back. Let's say you have a toon with 30 base hit points and a ring of lesser false life that brings the total up to 35. In the old days, if you took off the belt, your hit points would drop down to 30, but putting the belt back on would not automatically increase your hit points to 35. Healing magic or normal regeneration could do it, but just putting the belt back on would not. Now, putting the item back on automatically gives the toon all the hit points that the item was previously bestowing. That's a nice change.

    What I have also discovered is that now, if you take the item off when the item is giving you more hit points than you have at the time, you will become unconscious or die ... no matter where you are.

    I have a new wizard who is wearing a +4 Health Necklace that is giving him 20 hit points. If, for example, he has 7 h.p. and takes off the item, he will drop to -13 and die, as he did, here, on his guildship.



    And again, here, when he had 9 h.p.



    He likes to put his haggle item on in the tavern to repair his stuff after an adventuring death. Whoops! Guess he had 5 h.p. when he took off the health necklace.



    This time he once again had 5 h.p., but this time I also had the combat tab open to see what was happening. This was the first time that I figured out that taking off the necklace was the cause.



    It can happen in other public areas too--not just taverns. Here's a death in House P, showing specifically that removing the health necklace was the cause of death.



    I don't know whether this is a bug or not, and I don't know if it has been reported before or not, but it is definitely annoying. Obviously, I need to go back to keeping protection in my necklace slot and move health to another place.
    Last edited by Kheledon; 03-08-2012 at 06:57 PM.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  2. #2
    Community Member
    Join Date
    Jun 2011
    Posts
    66

    Default

    Last I checked nothing including haggle affect repair costs.. I could be wrong... will check again.
    If so there is no need to swap for repair, so no extra deaths.

  3. #3
    Community Member Kheledon's Avatar
    Join Date
    Jan 2010
    Posts
    34

    Default

    bilbojr, thanks for the reply. I think you're right, and I just noticed today, for the first time, that haggle does not affect repair costs. Of course, immediately after I repair, I often buy a drink or some food, and then ... blam! I would put the haggle item on and have the same problem.

    I want to know whether this is a bug or whether it's intentional. I am guessing the former.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  4. #4

  5. #5
    Community Member Kheledon's Avatar
    Join Date
    Jan 2010
    Posts
    34

    Default

    Quote Originally Posted by EllisDee37 View Post
    You could get a Nightforge Gorget and go back to your health belts.
    Yes, I considered that, but at higher levels I like a Proof against Poison Belt of Heavy Fort. or a Disease Immunity Belt of Heavy Fort. When they come out with a Nightforge Gorget that has proof against poison or disease immunity, I will not have any issue with this bug. I'll just avoid the problem, as you suggest.

    Thanks for the response.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  6. #6
    Community Member
    Join Date
    Apr 2007
    Posts
    161

    Default

    This is working as intended. You loose the con your max and current HP drop just like with barbarian rage.

    It's in line with the 3.5 rule book (kinda a source, a little) but has been that way as long as I have been playing... move your haggle item to a better slot or be full HP before you swap out con

  7. #7
    Community Member Kheledon's Avatar
    Join Date
    Jan 2010
    Posts
    34

    Default

    Quote Originally Posted by Jubbers View Post
    This is working as intended. You loose the con your max and current HP drop just like with barbarian rage.

    It's in line with the 3.5 rule book (kinda a source, a little) but has been that way as long as I have been playing... move your haggle item to a better slot or be full HP before you swap out con
    Well, it may be working as intended, or it may not be. That's what I would like to know.

    Honestly, I never had this problem until 2 days ago after completing my first House C Challenge. Perhaps I have encountered a bug related to that. I would like to hear from the developers on this, however.

    Edit to add:

    Besides, it's completely unrealistic and ridiculous to die from taking off a necklace. That's just plain silly, and that's why I think it's a bug.
    Last edited by Kheledon; 03-08-2012 at 07:34 PM.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  8. #8
    Community Member Diyon's Avatar
    Join Date
    Nov 2009
    Posts
    2,226

    Default

    It's not silly to die from taking off the only thing that was keeping you alive.

    BTW, if you take off a false life item and put it back on, you don't gain back that HP. This only happens from CON changes, I just tested this to be sure.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  9. #9
    Community Member Kheledon's Avatar
    Join Date
    Jan 2010
    Posts
    34

    Default

    Quote Originally Posted by Diyon View Post
    It's not silly to die from taking off the only thing that was keeping you alive.

    BTW, if you take off a false life item and put it back on, you don't gain back that HP. This only happens from CON changes, I just tested this to be sure.
    Cool. I seem to remember false life items working as I described above. I did not test, obviously, to see whether they still do. Glad you did.

    But have CON items always worked this way? It just seems odd to me that I have never encountered this issue before.

    And I still think it's silly to drop dead in a bar because you took off a necklace.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  10. #10
    Developer Feather_of_Sun's Avatar
    Join Date
    Feb 2012
    Posts
    266

    Default

    It has always worked this way, and it's intended.

    Every even-numbered increment of constitution increases your constitution modifier by 1.

    One of the things that determines your maximum hit point total is your constitution modifier. Specifically, you gain total hit points equal to your constitution modifier multiplied by your total character level.

    Thus, when your constitution modifier increases, your current and maximum hit points are increased by that difference in your constitution modifier multiplied by your level.

    When your constitution modifier decreases, your current and maximum hit points are decreased by that difference in your constitution modifier multiplied by your level.

    If your hit points drop below 0, you are incapacitated and begin to bleed out.

    If your hit points fall to -10 or lower, you are dead.

    This is a basic mechanic of the game, and not a bug.

  11. #11
    Community Member Kheledon's Avatar
    Join Date
    Jan 2010
    Posts
    34

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    It has always worked this way, and it's intended.

    Every even-numbered increment of constitution increases your constitution modifier by 1.

    One of the things that determines your maximum hit point total is your constitution modifier. Specifically, you gain total hit points equal to your constitution modifier multiplied by your total character level.

    Thus, when your constitution modifier increases, your current and maximum hit points are increased by that difference in your constitution modifier multiplied by your level.

    When your constitution modifier decreases, your current and maximum hit points are decreased by that difference in your constitution modifier multiplied by your level.

    If your hit points drop below 0, you are incapacitated and begin to bleed out.

    If your hit points fall to -10 or lower, you are dead.

    This is a basic mechanic of the game, and not a bug.
    Thank you for the response. Odd that I have never encountered this before, but it's comforting (in a way) to know this is not a bug.

    Edit to add:

    You would think that the baddies would take away your magically-generated hit points first and leave you with the natural, life-preserving ones, but evidently there are some pretty smart baddies out there. btw, my players would laugh me out of the game if I used this particular mechanic as a DM. You may wish to re-think it.

    Regards,

    Kheledon.
    Last edited by Kheledon; 03-08-2012 at 08:01 PM.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  12. #12
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Get an alternate haggle item.

    Purchase some extra tavern rations and use those.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  13. #13
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    4,785

    Default

    as was pointed out, that's actually how you're supposed to handle it in 3.5 D&D. it even goes so far as to explicitly tell you as much in the barbarian rage rules as i recall.

  14. #14
    Community Member Phemt81's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    Every even-numbered increment of constitution increases your constitution modifier by 1.

    If your hit points drop below 0, you are incapacitated and begin to bleed out.
    He means 1 per level.

    The second statement is partially uncorrect: in D&D it's true, but in DDO you are incapacitated even at 0 HP. In the pen & paper version you were in a different status where doing anything but move or heal would cause you to start bleeding (= losing 1 HP and going negative health).

    (My reference is 3.0 ed. since i never played newer versions)
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  15. #15
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Kheledon View Post
    Thank you for the response. Odd that I have never encountered this before, but it's comforting (in a way) to know this is not a bug.

    Edit to add:

    You would think that the baddies would take away your magically-generated hit points first and leave you with the natural, life-preserving ones, but evidently there are some pretty smart baddies out there. btw, my players would laugh me out of the game if I used this particular mechanic as a DM. You may wish to re-think it.

    Regards,

    Kheledon.
    They do. If you have temp hit points when you base hit points are low, it's because you gained them after you took damage.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  16. #16
    Community Member der_kluge's Avatar
    Join Date
    Sep 2009
    Posts
    1,600

    Default

    Never play permadeath.... just saying....
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  17. #17
    Developer Feather_of_Sun's Avatar
    Join Date
    Feb 2012
    Posts
    266

    Default

    Quote Originally Posted by Phemt81 View Post
    The second statement is partially uncorrect: in D&D it's true, but in DDO you are incapacitated even at 0 HP. In the pen & paper version you were in a different status where doing anything but move or heal would cause you to start bleeding (= losing 1 HP and going negative health).

    (My reference is 3.0 ed. since i never played newer versions)
    Indeed, I should have stated "If your hit points drop to 0" rather than "below 0".

    While we're at it, however, you appear to have meant "incorrect" where you stated "uncorrect". To "uncorrect" would be to undo a correction.

  18. #18
    Community Member ainmosni's Avatar
    Join Date
    Feb 2010
    Posts
    511

    Default

    Quote Originally Posted by Feather_of_Sun View Post
    Indeed, I should have stated "If your hit points drop to 0" rather than "below 0".

    While we're at it, however, you appear to have meant "incorrect" where you stated "uncorrect". To "uncorrect" would be to undo a correction.

    from ddo community guidelines:

    no-no

    Flaming another user for their spelling or grammar

    http://www.ddo.com/community/1059-dd...ity-guidelines
    Soturi

  19. #19
    Community Member ainmosni's Avatar
    Join Date
    Feb 2010
    Posts
    511

    Default

    also, father of sun is exactly correct, this is WAI and has always worked like this.
    Soturi

  20. #20
    Community Member Stermlin's Avatar
    Join Date
    Jan 2010
    Posts
    196

    Default

    You should totally use the command /death count to see how many times you have died.
    Heira - Level 20 Fighter * Mystym - Level 7 2nd Life Monk * Atheistik - Level 20 Favored Soul

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload