Page 1 of 2 12 LastLast
Results 1 to 20 of 39
  1. #1
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default U12 Bugged items - and there are a lot.

    Massive amount of buggy items added/upgraded/bugged this update.. Here a list of some:

    New Epic weapons:
    It's almost as if you guys just mashed random buttons when typing in the damage dice.. I mean the rule has always been fairly simple: Double dice, putting them very slightly ahead of greensteel, where they should be, before magical effects/increased threat/multi is considered, yet many aren't:
    Mournlode:
    Longsword, Lightmace, Greataxe: all double good.
    Shortsword: Double + expanded threat - well monks are pay to win, and this is ninjas spy weapon, no surprises here.
    Warhammer:

    2d6? no.. Should be 2d8.
    19-20/x2? err. Warhammer is 20/x3 crit.. kinda backwards, tho in this case i think that actaully ups DPS by a miniscule amount due to the bursts on the weapons.

    2handed version straight worse then the 1handed equiv? ..
    Should be 2d10.

    Actually I think all blunt equivs should get +1 threat (and there proper multipliers). Being they are really only useful for skeletons, that would be a very small dps boost, and still leave them behind the common lvl12 tripos pos greensteel.

    Colomel:
    All are fine except:
    Repeater, d10.. Not doubled at all.

    Epic Mournlode Chain:
    Weak undead effect reported to be not functioning. Didnt test myself.

    New/Upgraded raid loot:
    Vengeful Protector:

    First bug should be obvious from screenshot alone.. Need a hint? look at leviks for comparison:


    Both mithral.. But one is pretty clearly missing its DR breaking types (silver and mithral) Also tested vs stormreaver and vamps in orchard, does not break their DRs.

    Bug 2 with it:
    Bashing - 20% doesn't work properly.

    From the descript, i kinda assumed this would work like improved shield bash feat, and stack with it.. EG: Do regular swing with it equiped, and 20% of swings would be mainhand + shieldbash.. Not the case, it never procs (on char without said feat)

    So I tried actaully bashing with it.. This is the result:
    http://img850.imageshack.us/img850/4...doesntwork.jpg
    It "helps" enemies with the effect.. And essentially does not add a 2nd bash.. What it does is make the holy effect on it proc twice, very weird.

    Abbot new quiver cant be upgraded
    And yes, that is the new "upgradable one". The barter ui wont accept it. Disapointing.

    Madstone boots:
    Not new, but they were touched.. Yet they still dont work per description. Not providing the proper 20% melee haste.

    Im sure many more are bugged.. Good thing we got some at the dev event to test.

  2. #2
    Community Member Crazyfruit's Avatar
    Join Date
    Sep 2008
    Posts
    1,556

    Default

    Those warhammers and mauls apparently do slashing damage? o_O
    olganon.org - Remember to play in moderation.

  3. #3
    Community Member
    Join Date
    Nov 2009
    Posts
    940

    Default

    great work... wish the dev's would just spawn every item for you on lamma. I know you would quickly find every flaw/bug.

  4. #4
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Crazyfruit View Post
    Those warhammers and mauls apparently do slashing damage? o_O
    nice catch.. didnt spot that either..

    This is why the whole silly idea of "dont test, previous" is poor policy. They simply dont have enough manpower to test everything, and thats nothing aginst turbine.. No mmo does, would take quite a huge staff.. Many others just do the logical thing of encouraging the players to test and report things.

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    309

    Default

    Impressive.. Bet you won't get a QA comment on this one!

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Shade View Post
    nice catch.. didnt spot that either..

    This is why the whole silly idea of "dont test, previous" is poor policy. They simply dont have enough manpower to test everything, and thats nothing aginst turbine.. No mmo does, would take quite a huge staff.. Many others just do the logical thing of encouraging the players to test and report things.
    No MMO does? I played EQ for 6 years and 10+ packs. The combined bugs, error, problems, etc. in all that time were less than 1/2 of what 1 DDO update has. Yes, they had more money but it is clearly doable.

    If you don't have the staff to test it though, let the players actually test it. You don't need 10000 people to test new weapons. You let the 10 guys that WANT to test it get them easily so they can, well, test them. I would gladly test more items and such if I didn't have to spend a week grinding things out to test them, especially when most weren't even able to be acquired until recently.

    What would help DDO the most with errors is if they STOPPED releasing bugged content and pushed back the release date until it is close to done, not still in incomplete test status.
    Denorn - Megaden - Denorc - Denarn - Yalan - Yalana - Yalann
    Cannith

  7. #7
    Hero AZgreentea's Avatar
    Join Date
    Dec 2009
    Posts
    2,430

    Default

    Is it possible the description is simply incorrect? Maybe try them on some skellies to see if it really does slashing damage.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  8. #8
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Gimpinator View Post
    Impressive.. Bet you won't get a QA comment on this one!
    Of course not, it is probably a known issue. Priority would depend on how many customer bugs are filed.

  9. #9
    Hatchery Hero BOgre's Avatar
    Join Date
    Jan 2011
    Posts
    807

    Default

    Quote Originally Posted by Gimpinator View Post
    Impressive.. Bet you won't get a QA comment on this one!
    Quote Originally Posted by MajMalphunktion View Post
    Let's talk about Lamannia for a min. It is a preview world. I say that for a reason, because I want feedback, but I don't expect people to 'bug hunt'
    So yeah, nice work Shade, but probably wasted effort.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  10. #10
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Yalann View Post
    No MMO does? I played EQ for 6 years and 10+ packs. The combined bugs, error, problems, etc. in all that time were less than 1/2 of what 1 DDO update has. Yes, they had more money but it is clearly doable.

    If you don't have the staff to test it though, let the players actually test it. You don't need 10000 people to test new weapons. You let the 10 guys that WANT to test it get them easily so they can, well, test them. I would gladly test more items and such if I didn't have to spend a week grinding things out to test them, especially when most weren't even able to be acquired until recently.

    What would help DDO the most with errors is if they STOPPED releasing bugged content and pushed back the release date until it is close to done, not still in incomplete test status.
    Yea.. EQ has a real public test server, they actively work with the players to get bugs fixed. Always did far as I know. They even have this amazing thing - a proper, functional ingame bug report system.

    It's something every serious mmo developer has... Except this one. Turbines policy of having no player test server (or fucntional ingame bug report, or even a bug report forum) heavily re-enforces the poor QA the game suffers.

    Turbines continue defiance of saying this is what it is (a test server). Or adding a bug report forum or making any changes what so ever just continues them along the same road they've been on for years.

    Comon major malph, I dare you to try harder.
    -Demolish mournlands. Closed environments are not helpful. Testing and reporting is something that greatly benefits from openess and redundacy, not exclusivity and obscurity.
    -Declare Lamannia the official test server. Encourage players to play here and report bugs.
    -Create a official bug report forum.
    -Change the ingame function to simply link to the forum.
    -Respond to every major report. Even if its just "thanks" or "yep known". Ones that are obvious duplicates, moderator can simply close/merge.
    -Give DDO the QA it deserves.

    As much as I prefer DDO over world of warcraft. They are more successful. They do excellent QA. They don't hide it from the players. They use public test servers, they have an official bug report forum. They do it like this for a reason.

    Just look for yourself:
    http://us.battle.net/wow/en/forum/topic/1020823612

    Sometimes you have to look at games that do it better and accept the fact your system needs improvement.

  11. #11
    Community Member
    Join Date
    Nov 2009
    Posts
    940

    Default

    I find it amusing the bug reporting function is bugged. At least they gave up on it. previously you would submit bugs and they would get auto-deleted.

    Quote Originally Posted by Shade View Post
    Comon major malph, I dare you to try harder.
    -Declare Lamannia the official test server. Encourage players to play here and report bugs.
    -Create a official bug report forum.
    btw shade, its already been said there will never be a bug forum and lamma will not be a test server.

    I just asked about rewarding players with non-monetary items for finding/reporting bugs and was told http://forums.ddo.com/showpost.php?p...6&postcount=39
    Last edited by mystafyi; 10-31-2011 at 06:20 AM.

  12. #12
    Community Member apep1412's Avatar
    Join Date
    Sep 2009
    Posts
    232

    Default

    Quote Originally Posted by Shade View Post
    So I tried actaully bashing with it.. This is the result:
    http://img850.imageshack.us/img850/4...doesntwork.jpg
    What it does is make the holy effect on it proc twice, very weird.
    You rolled a crit. That 'extra' holy damage was the burst damage.
    Apepp, Horuss, Rner, Iaiz, etc. • Argonnessen

  13. #13
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by Shade View Post

    Bug 2 with it:
    Bashing - 20% doesn't work properly.

    From the descript, i kinda assumed this would work like improved shield bash feat, and stack with it.. EG: Do regular swing with it equiped, and 20% of swings would be mainhand + shieldbash.. Not the case, it never procs (on char without said feat)
    This is likely due to the fact that the improved shield bash feat doesn't actually do what it says in the description either.

    What the improved shield bash feat actually does is apply a shield bash to your next attack every ~3 seconds or so. (probably coded as a hidden ~3 second countdown-like effect). This also causes obvious problems due to how attack speeds vary with haste/boosts/etc... My testing indicates that unbuffed you will perform a shield bash on every 5th swing 100% of the time (20% as the description states) but hasted its only 1 in 6, haste boosted its even less.

    So given thats how the feat is coded, its no surprise that this doesn't work at all.

    My questions for the devs would be:
    Is the improved shield bash feat working as intended?
    If yes: Is the shield bashing item effect supposed to be a separate effect (so every 3 seconds you get 2 shield bashes simultaneously) or does it shorten the countdown (so every 1.5 seconds you get a shield bash)
    If no: Will the shield bashing effect add to to improved shield bash feat (for 40% chance every swing), or be a separate proc chance (allowing double bashes). And of course when can we expect it to be fixed
    Last edited by Monkey_Archer; 10-31-2011 at 07:08 AM.
    Thelanis

  14. #14
    Community Member Hordo's Avatar
    Join Date
    Mar 2006
    Posts
    674

    Default

    Quote Originally Posted by Shade View Post
    nice catch.. didnt spot that either..

    This is why the whole silly idea of "dont test, previous" is poor policy. They simply dont have enough manpower to test everything, and thats nothing aginst turbine.. No mmo does, would take quite a huge staff.. Many others just do the logical thing of encouraging the players to test and report things.
    If only there were a server that they could properly QA test these things out....

    It is such a shame that we have to sit here and mourn for a land that believes in the power of proper QA testing...
    -Khyber- Loreseekers, Guild Leader
    Hordorabbi ~ Hordiva ~ Hordazzle ~ Hordorc ~ Hordeau ~ And dozens of other HordoToons™!
    High Rabbi of DDO
    Loreseekers Guild ~ H.o.r.d.o.'s How-To Guides @Loreseekers

  15. #15
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Hordo View Post
    If only there were a server that they could properly QA test these things out....

    It is such a shame that we have to sit here and mourn for a land that believes in the power of proper QA testing...
    Mournlands is not a test server either. Also a "preview" server. And really foolishly, a closed one.

  16. #16
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by apep1412 View Post
    You rolled a crit. That 'extra' holy damage was the burst damage.
    mmm yea thats likely it.. Guess it does nothing. good thing i put up a screenshot.

  17. #17
    Community Member
    Join Date
    Sep 2009
    Posts
    608

    Default

    It's so hard to take things you say seriously, Shade, when you put gems like this in your posts:

    Quote Originally Posted by Shade View Post
    Shortsword: Double + expanded threat - well monks are pay to win, and this is ninjas spy weapon, no surprises here.
    First, how are monks pay to win? Do monk players trivialize the game? Can you not succeed in this game without going monk? Answer to both questions: nope.

    This isn't the first time I've seen you attack monks this update, and it's frustrating because I don't think you've ever played one seriously. Otherwise, you'd know a monk (and I don't mean a deep monk splash) that uses shortswords is a completely gimped toon. Them giving good shortswords to ninja spies isn't actually doing the ninja spies any favors.

    Now, it's cool that you're posting all these bugs and whatnot so the devs are aware of them (I assume they are not), but these kinds of sucker punches, especially undeserved ones, only serve to distract from your OP and to weaken your overall credibility. So, I'm sorry to sidetrack from the topic of the thread. In an effort to keep this post somewhat on topic:

    Epic Cutthroat Smallblade also has double dice plus expanded crit range. Maybe they gave these items that on purpose because shortswords are otherwise not worth using ever, and this at least makes them viable for toons with Imp Crit: Piercing.

  18. #18
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by waterboytkd View Post
    First, how are monks pay to win? .
    They are the ONLY class to cost turbine points (Qualification: for non VIP, U12), they are a good class. Nothing more need be said.

    Far as taking me seriously. Id ask you to stake my reputation, and thus your opinion, on what you know of me as a whole. Not per post, on a whim on your personal opinion one small facet of the game as a whole.

    Either way through, I appreciate the support.

    Epic Cutthroat Smallblade also has double dice plus expanded crit range. Maybe they gave these items that on purpose because shortswords are otherwise not worth using ever, and this at least makes them viable for toons with Imp Crit: Piercing.
    Ding.
    That.. or because they are the favored weapons of ninja spy. Either way.
    There are other weapons in the game that are otherwise absoletely 100% never worth using, that do not get such attention.
    *cough* greatclub *cough* (The new greatclub in u12 is rather un-impresssive, while the colomels weapons rivel the ESoS, if only versus one target)
    Last edited by Shade; 10-31-2011 at 08:24 PM.

  19. #19
    Community Member Dilgar's Avatar
    Join Date
    Jul 2009
    Posts
    58

    Default

    Ninja Spies dont actually use short swords. You might as well be saying drow are pay to win because they get shortsword enhancements.

  20. #20
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    You mean that drow Ninja Spy I've been planning on is gimped?
    Former Xoriat-er. Embrace the Madness.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload