Massive amount of buggy items added/upgraded/bugged this update.. Here a list of some:
New Epic weapons:
It's almost as if you guys just mashed random buttons when typing in the damage dice.. I mean the rule has always been fairly simple: Double dice, putting them very slightly ahead of greensteel, where they should be, before magical effects/increased threat/multi is considered, yet many aren't:
Mournlode:
Longsword, Lightmace, Greataxe: all double good.
Shortsword: Double + expanded threat - well monks are pay to win, and this is ninjas spy weapon, no surprises here.
Warhammer:
2d6? no.. Should be 2d8.
19-20/x2? err. Warhammer is 20/x3 crit.. kinda backwards, tho in this case i think that actaully ups DPS by a miniscule amount due to the bursts on the weapons.
2handed version straight worse then the 1handed equiv? ..
Should be 2d10.
Actually I think all blunt equivs should get +1 threat (and there proper multipliers). Being they are really only useful for skeletons, that would be a very small dps boost, and still leave them behind the common lvl12 tripos pos greensteel.
Colomel:
All are fine except:
Repeater, d10.. Not doubled at all.
Epic Mournlode Chain:
Weak undead effect reported to be not functioning. Didnt test myself.
New/Upgraded raid loot:
Vengeful Protector:
First bug should be obvious from screenshot alone.. Need a hint? look at leviks for comparison:
Both mithral.. But one is pretty clearly missing its DR breaking types (silver and mithral) Also tested vs stormreaver and vamps in orchard, does not break their DRs.
Bug 2 with it:
Bashing - 20% doesn't work properly.
From the descript, i kinda assumed this would work like improved shield bash feat, and stack with it.. EG: Do regular swing with it equiped, and 20% of swings would be mainhand + shieldbash.. Not the case, it never procs (on char without said feat)
So I tried actaully bashing with it.. This is the result:
http://img850.imageshack.us/img850/4...doesntwork.jpg
It "helps" enemies with the effect.. And essentially does not add a 2nd bash.. What it does is make the holy effect on it proc twice, very weird.
Abbot new quiver cant be upgraded
And yes, that is the new "upgradable one". The barter ui wont accept it. Disapointing.
Madstone boots:
Not new, but they were touched.. Yet they still dont work per description. Not providing the proper 20% melee haste.
Im sure many more are bugged.. Good thing we got some at the dev event to test.