Quote Originally Posted by GentlemanAndAScholar View Post
I think this boils down the subject very well. Moving/jumping/killing = fun. Stunned, Crippled, hamstring, harried half-way helpless = not fun. No to say that those aren't good, but given that most of the monster AI is to mindlessly spam whatever they got its outright frustrating.
Yeah, I think that's primarily what bothers me about the current implementation (aside from the few places where it's triggered too easily). Getting harried sucks, and isn't fun. But it's still a reasonable challenge to try to zerg through, and avoid getting in trouble by being harried. Means learning when to fight, and when to run, instead of just run, run, run.

I think maybe a better thing, that would be relatively easy, would be to give monsters a speed boost, and a reach boost, when DA goes up, so that running away doesn't prevent being attacked. This would be a sort of workaround for the lousy AI that has trouble hitting targets that are running away.

But I think the principle of "too much zerging -> something happens to reign you in" is sound. Slowing movement rate just isn't fun. On the other hand, the boss buffs are reasonable.