At this point, the crafting system is a FAIL.
Perhaps because it was full of potential and when first introduced we all saw the potential, but that time has past.
The introduction of rare, grinding materials to make high level items and the removal of xp from shard deconstructing, shows me that this beast got away from them and now their trying to rein it in by limiting it to only a select few in a vain attempt to maintain balance.
The inclusion of ingredients from maximum favor options tells me they could care less about casual gamers and really created the crafting system to sell more. There really is no other conclusion, other than they are just idiots.... which I don't believe is true.
I've learned my lesson. I won't be trying anything else that is "beta". I wasted a TON of plat on leveling up my toon and now, it will be for nothing.
Most of the materials for high level shards require as much, or more grinding that making GS, so I'm just going to stick with GS for my toons. They level up fast enough and I'll just run epics and epic raids.
The fact is, the gear you can make is only slightly more powerful than much of the better pack gear and you level up so fast, that you quickly outgrow it. And when you do, it either goes in your bank for your next life... or you vendor trash it (since no xp for deconstruct and you can't even upgrade it now)
There are only a few exceptions... +4 attack, HBoGB, etc. And those items require insane grind ingredients - time I can better spend doing raids (for loot and completions) and farming things I can sell for plat - taps, boot ing, etc.
Considering how much of a grind it was to get my toon to where he is, and considering it will be even MORE of a grind with even LESS xp for newer crafting - I really think crafting will become a thing of the elite with casual gamers selling their loot and essences to the elite to make plat so they can buy gear, ingred, etc.
Thanks for the fail DDO. If you want some real ideas on how to make a real crafting system - play a few other MMO's. Many of them have fully developed, balanced crafting systems you could learn from.
So... A for the idea (and an A- at that), but F for implementation.
EPIC FAIL.