Is it just me or someone else also noticed that people posting their custom tank builds always talk about their turtle-AC and how well their build is supported with DPS to keep agro but never talk about how squishy , therefore useless, their so-called tank builds are.
I havent seen anyone with a really decent HP at lvl20 cap till now. They all end up in 600-700 hp range, which in my opinion is just trash HP for a tank to have. It is alot more funny when they add up "possible madstone triggerred CON bonus" to their buffed-up HP , yet forget about its +1 stacking dodge bonus to AC!![]()
They all end up in 90ish AC yet they dont even consider litany trinket + pure good weapon will end in negative level for the toon as you either have to take a neutral toon with high UMD to use good aligned stuff or have a negative level.
They dont take into account that alchemical dodge bonus to shield and armor wont stack. They use every possible buff (yugoloth potions) still hardly hit 700 hp barrier.
A tank having 700ish HP at lvl20, entering Epic quests/raids would die after a spell/trip. With all that +3 exceptional bonuses and tomes and stuff , your toon still sux on HP. I see lots of ppl dying on hard Shroud runs cause they lack the hp to withstand spells/blades. Mostly paladins and monks (IMO monks are just plain joke). Does it matter what numbers you have on your Saves if you die in a single blow? No. Does it matter if you have Evasion Feat from 2 levels of monk or rogue if your aim is to have high AC with a mithral fullplate? No, as feat wont work above Light armor. Get real!
My definiton for a tank would be: A tank should be able to soak up lots of damage thanks to his/her huge HP bar, have decent AC (around 90), have a high DR (U9 made great improvements on that matter) and be able to generate enough DPS to keep agro.
As this part of the forum is reserved for custom builds, i want to hear about your opinion on my tank's build.(how well my build sux,etc,etc. i dont get offended by it if its an intellectual response)
My dwarven stalwart defender has;
Starting stats (32 pts build)
Strength 14
Dexterity 14
Constitution 20
Intelligence 12
Wisdom 8
Charisma 6
Used +1 INT tome at lvl4, +2 DEX tome at lvl7. Now grinding for +3 CON tome.
My little dwarf is now at lvl18. As a tank has to rely on gears, i made a list of my desired items for cap level. Requires alot of grinding. Just mentioned their more vital effects.
Goggles: 45 HP greensteel goggles (earth/earth/earth) with earthgrab. (already have it)
Boots: 6 exceptional CHA skills greensteel boots (air/air/air) with haste guard. (already have it, have to wait for 20th completion)
Belt: Epic Belt of Mroranon (Yellow Slot for Fear Immunity). (+7 STR, Toughness, Heavy Fort.)
Helm: Epic Chimera's Crown (Colorless Slot for +1 Exceptional DEX, Yellow Slot for Blindness Immunity, +5 Natural Armor Bonus, 25 SR)
Ring: Chattering Ring (must find it...) (+3 Dodge)
Ring: Epic Ring of the Buccaneer (i have tier-2, so no slots on it) (+7 DEX, +5 Protection, +2 Good Luck)
Necklace: Epic Hyena Claw Necklace (Yellow Slot for +6 CHA, Intimidate +11, Toughness, +7 CON)
Cloak: Epic Cloak of Night (have it)(Deathblock, +2 Dodge, Ghostly)
Gloves: Epic Gloves of the Claw (Intimidate +5 (Stacks), Healing Amplification 30%)
Bracers: Epic Bracers of the Claw (Exceptional Constitution +2, Heavy Fortification)
Weapon: Aspect of Radiance II greensteel dwarven axe (+1 exceptional CON, +2 exceptional DEX, 10% fire absorption).
Armor: Cavalary Plate (i have tier-3, +1 alchemical dodge bonus, Slot for +2 Max DEX bonus, Superior False Life).
Shield: Levik's Defender (must find it...)(15 DR, 9 AC)
Trinket: Greater Nimble Trinket (have it)(+1 Dodge, Blurry)
So, i have +10 CON, +10 DEX, +7 STR, +6 CHA, +6 Dodge Bonus, +5 Natural Armor Bonus, +5 Protection, Toughness, Heavy Fortification, Deathblock, Good Luck +2, Intimidate +11, Intimidate +5 (stacks), +6 Exceptional CHA skills, Blurry, Ghostly, 10% Fire Absorption, 45 Stacking HP from greensteel item, Blindness/Fear Immunities.
With these equipments at level 20, my tank will have these modified stats:
Strength 14 + 7(item) + 1(tome) = 22
Dexterity 14 + 10(item) + 2(tome) = 26
Constitution 20 + 5(levels) + 3(tome, hopefully) + 10(item) = 38
Intelligence 12 + 1(tome) = 13
Wisdom 8
Charisma 6 + 6(item) = 12
As a result of:
Strength 22 (+6 Modifier)
Dexterity 26 (+8 Modifier)
Constitution 38 (+14 Modifier)
Intelligence 13 (+1 Modifier)
Wisdom 8 (-1 Modifier)
Charisma 12 (+1 Modifier)
Dwarven CON I and II adds 2 more CON. Stalwart III stance adds 4 more STR and CON.
HP
d10 + 14 (CON) per level. At level 20 = 480.
480 Base
20 Feat: Heroic Durability
10 Feat: Draconic Vitality
45 Greensteel
40 Superior False Life
20 Toughness (item)
80 Toughness Enhancements
154 Toughness Feats x7
20 Dwarven CON I and II
40 Stalwart Defender Superior Stance
=
860 HP just with the stance on.
20 Airship Buff for +2 CON
= 880
40 Yugoloth Potion
30 Demonic Shield
= 950
Plus, you can get Greater Heroism ,Aid etc to hit over 1000 HP.
AC
10 Base
16 Armor
9 Shield
6 Dodge
1 Misc. (Alchemical Dodge)
5 Natural
5 Deflection (protection)
5 Paladin's Aura (yes i can feed of them)
8 DEX bonus
4 Stalwart Stance
3 Stalwart III Prestige Class
= 72
5 Blocking
= 77
5 Action Boost
= 82
1 Haste
= 83
4 Airship Buffs ( 2 DEX buff = 1 more AC and you get 3 more AC from House Buffs)
= 87
(you name other buffs if i let any out)