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  1. #1
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    Default Ammo bonuses should stack with bows

    Ammo bonuses (the basic +1 through +5 bonus) should stack with bow bonuses to make the majority of basic magic arrows and bolts at least mildly useful instead of useless. Ammo that also does extra damage is already useful, of course, even if its base bonus isn't, but "vanilla" magic arrows and bolts rarely are.

    Given that +1 bows are exceeding easy for even low level characters to get hold of, all the +1 arrows in the game may as well be normal arrows. And the same holds true for +2 and +3 in most cases. Even +4 and +5 are rarely of use. By the time you have access to the higher bonuses, you'll almost certainly have a better bow. And even if you sacrificed a couple of pluses for some other effect, the measly +1 or +2 addition you get from +4 and +5 arrows barely seems worth it.

    Considering that most people seem to feel ranged combat is, if anything, a little underpowered, allowing totals up to +10 (+5 ammo, +5 bow) is hardly likely to upset the balance.

  2. #2
    Community Member Blank_Zero's Avatar
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    The only +10 weapon that I can think of is the Epic Sword of Shadow.
    Making Ammo stack with Bows would OP, and I think I would have to play an AA all the time.

    /not signed
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  3. #3

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    Secondary issues have to be considered if you allow weaponry enhancement bonuses to stack with one another, such as the ability to add a +7 Weapon Enhancement augmentation on epic weaponry. It may also pose interesting issues if spells came out such as Magic Weapon, which bestow a Weapon Enhancement's bonus.
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  4. #4
    Community Member Blank_Zero's Avatar
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    MrCow speaks truth again.

    Hadn't even thought of the implications on that bit really =P

    It's 4am though... I shouldn't expect much of myself now =D
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  5. #5
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    If anything, I feel that ranged is nicely buffed over the pencil and paper realities. Recall that in the content from which our addiction is derived, the weapon's enhancement is a to-hit modifier, while the ammunition is a damage modifier. Keywords on the bow affected the arrows and the arrows could themselves have keywords. This is why a high dex build with a +1 psychokinetic frost shock flaming composite longbow firing +5 arrows was awesome.
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  6. #6
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    Sorry but I cannot agree with the OP. The implications of allowing things to stack will send everything to hell. There's a reason you only take the highest bonus. Next people will be asking for armour bonuses to stack. The arrow bonus is there in case you have a bow with only a +1. The fact that bows already stack abilities makes it useful.
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  7. #7
    The Hatchery Scraap's Avatar
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    Both to-hit, and damage, or just the damage?

    This also presumes that RoF is kept below melee attack/second, I'd presume?

    As to magic weapon in particular, the +1-5 is already listed as enhancement on the weapon description, so presuming same-type stacking rules, that would likely still cap out at +5/+7 epiced.

  8. #8
    Community Member andbr22's Avatar
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    Well as AA i would like (every buff to DPS counts), but know that won't happen. Archery is long raned style of fight (of course after they eliminated sniping from out of range of mobs AI this is much less usefull), plus bonus with realy good burst dmg, and improved precise shoot.
    They ocasionally work good with fast elimination of big groups of monsters (Sins) with low resources cost (well arrows are free to AA).

    But still in raids where DPS only counts AA are much less usefull than this barbarian that swings with his great axe (or eSoS)...

  9. #9
    Community Member PopeJual's Avatar
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    Bow effects and Arrow effects already stack. Get a Holy Bow of Pure Good, craft Icy Burst on it and get some Arrows with an elemental effect on them and you get to do damage like a monk while you pew pew pew.

    Alternately, you can grab that same Holy Bow of Pure Good and throw in some House D metal-type arrows and pew pew pew on the raid bosses to do full damage with a weapon that is significantly better than a Metalline of Pure Good weapon.

    Archers are the only folks who can break devil boss DR with a LitII weapon (kind of like how Paladins are the only class that can break DR with the Sword of Shadow).


    The problem isn't with bows. The problem is with the bow's rate of fire.

  10. #10
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by MrCow View Post
    Secondary issues have to be considered if you allow weaponry enhancement bonuses to stack with one another, such as the ability to add a +7 Weapon Enhancement augmentation on epic weaponry. It may also pose interesting issues if spells came out such as Magic Weapon, which bestow a Weapon Enhancement's bonus.
    Not to mention the Greater Bane bows that could reach +14.
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  11. #11
    The Hatchery Scraap's Avatar
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    One thing I think folks might be overlooking to a degree at least, is stat effectiveness.

    THF is backed up by (1.5 STR mod + (1.5*0.5 glancing) ) so 2.25% Str determining damage.
    TWF takes a hit in Str for the 17 Dex requirement for to-hit and damage for double the effects alongside 1.5 Str (50% offhand iirc, at least) damage.

    Any of the ranged weapons requiring ammunition take Dex to hit the broad side of a barn, and either Str or Int to deal damage.

    Folks have argued for a long, long time now that twf needs to be a hairsbreath better dps wise than THF due to the feat, stat, and item investment. Ranged takes more feats (quite a few of which are granted automatically to rangers, admittedly), casting (If AA) or purchasing (if anything else) half the pair of items constantly, and double the stat investment, while still doing half the rate of attack.

    I'd hardly call an extra 5 damage game-breakingly OP.
    Last edited by Scraap; 11-29-2010 at 02:08 PM.

  12. #12
    Community Member Ravoc-DDO's Avatar
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    Just make power attack work for ranged as long as the toon has bow strength as well.

  13. #13
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    Everyone has made some good points here, and admittedly you can get some decent ranged damage with the right skills and equipment, but as Scraap points out, an extra +5 still isn't really overpowered. However, if bonuses above +5 would worry people, I'd even go for a +5 total cap. And even if it only applied to damage that would still be something.

    @Rasczak: Re: Stacking: Shields add to AC. It seems that the ammo bonus, being separate from a bow, should add to the total. If you have a +1 bow, plain vanilla +1 arrows are useless. By the time you find +2 and +3 arrows, you'll have found at least a +2 or +3 bow to use.

    So my main point is that the base bonus of +1 through +3 ammo is about 99% useless in the game. This just seems sad considering how much of it is found while questing, as it could easily be made to be useful. When I was new to the game, I ended up accumulating hundreds and hundreds of +1 arrows without even trying, and then realized they were totally worthless.

    In any event, I'm sure the chance of Turbine changing this rule is even lower than the chance of a L1 character killing a devil with a +1 arrow, so all those who like the status quo can rest easy tonight.

  14. #14
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    DnD has never allowed the same kind of buffs to stack.
    If you have full plate armor that gives you an AC of 30
    adding bracers of AC 4 won't stack with your full plate armor to give an AC of 34.

    Same goes for any kind of buff, natural AC wont stack with natural AC. Deflection wont stack with deflection.

    Same goes for weapons.
    A +1 Bow wont stack with a +1 arrow.
    If you have a named bow then the +1-5 arrows are beneficial.

    If someone is getting tons of +1 arrows that they don't want.
    They sell real well in the AH

  15. #15
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by Fnordian View Post
    so all those who like the status quo can rest easy tonight.
    Actually, most people that argue against it, do it because it would be a further departure from the rules that the game is supposed to be based on, not some "status quo".

  16. #16
    Community Member Emili's Avatar
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    First: AA make thier own arrows...

    Second: House D and silver flame favor produce the bulk of useful general and specific ammo for everyone else. To be blunt every character I ever built who ranged even a little I gotten full house D ammo access at level 6. Also of note if you TR and stocked up arrow - house D's have no ml.

    Seriously am going to grab some cold iron for DQ, silver for Harry or else use the 75% +3 sturdies for general mob... If I mount up 500 +5 frost or something I may bank it along with the 100's of greater slaying arrows in the bank but then they too rarely see the light of day... one burst of many shot and 90 arrows are gone in that 20 seconds period... so go figure. I've four quivers on my archer and two on each of my tempests.

    Chest reward arrows do not drop in enough bulk to warrent such... not when I could go thru 500+ arrows in a short quest, the economics and time required to accumulate enough are totally unwarented...

    The arrows at other vendors are nothing more akin to a +1 sword from the same type vendors... cannot imagine anyone using either... yet you wish to poise some reason why they may? What about the +1 short sword from the same shop care to place some meaning behind that?

    I understand your intent but just comes down to - changing the rule of DnD in this case - for simply putting some kind of meaning to some mundane ammo (when there are a ton of mudane items in game because this is a HIGH magic campaign) is just not feasible.
    Last edited by Emili; 12-06-2010 at 06:11 AM.
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  17. #17
    Community Member Devonian's Avatar
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    To be honest, I'd rather they fix the other problem, that of being handed better than +1 items just for getting though the tutorial. Make magic rare again, and you return ammunition to one of its niches. Enchanted ammo gets found typically before enchanted weapons, making it useful in tough fights.

    The other niche, is still present. Its cheaper to lug around a wide range of ammunition for varying foes than a wide range of launchers for the same.
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  18. #18
    Community Member grodon9999's Avatar
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    Quote Originally Posted by PopeJual View Post

    The problem isn't with bows. The problem is with the bow's rate of fire.
    Excatly.

  19. #19
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    Quote Originally Posted by Nite_Prowler View Post
    DnD has never allowed the same kind of buffs to stack.
    If you have full plate armor that gives you an AC of 30
    adding bracers of AC 4 won't stack with your full plate armor to give an AC of 34.

    Same goes for any kind of buff, natural AC wont stack with natural AC. Deflection wont stack with deflection.

    Same goes for weapons.
    A +1 Bow wont stack with a +1 arrow.
    If you have a named bow then the +1-5 arrows are beneficial.
    Yes, this is the way it has been generally defined in DDO, and I'm not suggesting that bonuses of the same type should stack. I'm actually suggesting that ammo be defined as a separate type of bonus from bows. (Okay, I hadn't put that into writing previously, but that's what I was thinking.) This would be perfectly consistent with the way other bonuses work as there are many types of bonuses to the same thing in DDO, but they're defined as different types. You give the example of armor bonuses--there's regular AC, natural AC, deflection AC, dodge AC, shield AC, size AC, sacred AC, luck AC, insight AC, and misc. AC. All of them add to AC but they've all been defined as different so they stack.

    Actually, come to think of it, most dodge AC bonuses DO stack, so already there's at least one exception to the stacking rule. But the point is, it would be just as logical as the way it is now to have an "ammo bonus" that's defined as a separate type of bonus from the "bow" bonus. It makes just as much internal sense.

  20. #20

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    Quote Originally Posted by PopeJual View Post
    (kind of like how Paladins are the only class that can break DR with the Sword of Shadow).

    .
    Red augument from devil assult on epic is a (silver and good) put this in an esos and you have silver adamantine good DR breaker
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    *pokes the patch with a stick* get out there you,
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    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
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