Results 1 to 20 of 34

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    788

    Default Ammo bonuses should stack with bows

    Ammo bonuses (the basic +1 through +5 bonus) should stack with bow bonuses to make the majority of basic magic arrows and bolts at least mildly useful instead of useless. Ammo that also does extra damage is already useful, of course, even if its base bonus isn't, but "vanilla" magic arrows and bolts rarely are.

    Given that +1 bows are exceeding easy for even low level characters to get hold of, all the +1 arrows in the game may as well be normal arrows. And the same holds true for +2 and +3 in most cases. Even +4 and +5 are rarely of use. By the time you have access to the higher bonuses, you'll almost certainly have a better bow. And even if you sacrificed a couple of pluses for some other effect, the measly +1 or +2 addition you get from +4 and +5 arrows barely seems worth it.

    Considering that most people seem to feel ranged combat is, if anything, a little underpowered, allowing totals up to +10 (+5 ammo, +5 bow) is hardly likely to upset the balance.

  2. #2
    Community Member Blank_Zero's Avatar
    Join Date
    Feb 2010
    Posts
    2,445

    Default

    The only +10 weapon that I can think of is the Epic Sword of Shadow.
    Making Ammo stack with Bows would OP, and I think I would have to play an AA all the time.

    /not signed
    Smrti on Khyber

  3. #3

    Default

    Secondary issues have to be considered if you allow weaponry enhancement bonuses to stack with one another, such as the ability to add a +7 Weapon Enhancement augmentation on epic weaponry. It may also pose interesting issues if spells came out such as Magic Weapon, which bestow a Weapon Enhancement's bonus.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  4. #4
    Community Member Blank_Zero's Avatar
    Join Date
    Feb 2010
    Posts
    2,445

    Default

    MrCow speaks truth again.

    Hadn't even thought of the implications on that bit really =P

    It's 4am though... I shouldn't expect much of myself now =D
    Smrti on Khyber

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    37

    Default

    If anything, I feel that ranged is nicely buffed over the pencil and paper realities. Recall that in the content from which our addiction is derived, the weapon's enhancement is a to-hit modifier, while the ammunition is a damage modifier. Keywords on the bow affected the arrows and the arrows could themselves have keywords. This is why a high dex build with a +1 psychokinetic frost shock flaming composite longbow firing +5 arrows was awesome.
    "I prefer the term, 'Freelance Wealth Redistribution Specialist'."

  6. #6
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Sorry but I cannot agree with the OP. The implications of allowing things to stack will send everything to hell. There's a reason you only take the highest bonus. Next people will be asking for armour bonuses to stack. The arrow bonus is there in case you have a bow with only a +1. The fact that bows already stack abilities makes it useful.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  7. #7
    Community Member Ganolyn's Avatar
    Join Date
    Nov 2009
    Posts
    1,177

    Default

    Quote Originally Posted by MrCow View Post
    Secondary issues have to be considered if you allow weaponry enhancement bonuses to stack with one another, such as the ability to add a +7 Weapon Enhancement augmentation on epic weaponry. It may also pose interesting issues if spells came out such as Magic Weapon, which bestow a Weapon Enhancement's bonus.
    Not to mention the Greater Bane bows that could reach +14.
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  8. #8
    The Hatchery Scraap's Avatar
    Join Date
    Oct 2009
    Posts
    1,651

    Default

    One thing I think folks might be overlooking to a degree at least, is stat effectiveness.

    THF is backed up by (1.5 STR mod + (1.5*0.5 glancing) ) so 2.25% Str determining damage.
    TWF takes a hit in Str for the 17 Dex requirement for to-hit and damage for double the effects alongside 1.5 Str (50% offhand iirc, at least) damage.

    Any of the ranged weapons requiring ammunition take Dex to hit the broad side of a barn, and either Str or Int to deal damage.

    Folks have argued for a long, long time now that twf needs to be a hairsbreath better dps wise than THF due to the feat, stat, and item investment. Ranged takes more feats (quite a few of which are granted automatically to rangers, admittedly), casting (If AA) or purchasing (if anything else) half the pair of items constantly, and double the stat investment, while still doing half the rate of attack.

    I'd hardly call an extra 5 damage game-breakingly OP.
    Last edited by Scraap; 11-29-2010 at 02:08 PM.

  9. #9
    Community Member Ravoc-DDO's Avatar
    Join Date
    Nov 2009
    Posts
    586

    Default

    Just make power attack work for ranged as long as the toon has bow strength as well.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload