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  1. #161
    Community Member Thriand's Avatar
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    Quote Originally Posted by Itachi83 View Post
    You are right.

    I would much rather have an Epic marlith chain and a Epic Dusk heart over a Bloodstone.
    The marlith chain isn't really an option for WF or evasion characters, but even in the cases where it is an option I would rather use the litany in conjunction with the marlith chain than use the epic dusk heart, but unfortunately that brings us back to the original point that the new trinket really isn't overpowered considering that you have to give up the litany or bloodstone to make use of it.

  2. #162
    Community Member Junts's Avatar
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    btw, we saw the charged gaunlets and the envenomed cloak on the end reward list, they apparently drop from either iut or in chests.

  3. #163
    Community Member Ranmaru2's Avatar
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    Quote Originally Posted by Junts View Post
    btw, we saw the charged gaunlets and the envenomed cloak on the end reward list, they apparently drop from either iut or in chests.
    The only punishing thing I can think of with this is that it would give newer players a false perception of how raid loot works in the game unless the developers are planning on modifying the loot tables for raids in terms of end rewards.
    Quote Originally Posted by Thomas Huxley
    There is no greater mistake than the hasty conclusion that opinions are worthless because they are badly argued
    Turbine, you can hire more developers for the game. We operate on a giant Theocracy of Debt, so go all out finding developers for the best MMO out there

  4. #164
    Community Member Junts's Avatar
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    Quote Originally Posted by Ranmaru2 View Post
    The only punishing thing I can think of with this is that it would give newer players a false perception of how raid loot works in the game unless the developers are planning on modifying the loot tables for raids in terms of end rewards.
    Nahy its necessary for the items to be relevant at that level.

    Same reason it lacks a timer.

  5. #165
    Community Member Ranmaru2's Avatar
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    Quote Originally Posted by Junts View Post
    Nahy its necessary for the items to be relevant at that level.

    Same reason it lacks a timer.
    That I can agree with, but if they suddenly start doing DQ and Titan at level or Tempest Spine it would mean that they're in for a rude awakening with how many times they'll have to run that raid to get what they want.

    Running this raid a few times to get an item is one thing, but having to run the DQ raid 70 times to get a torc is another entirely. If they made it every 3 rewards lists like The Tide Turns, it might make a little more sense.

    How many chests are in the raid anyway?
    Quote Originally Posted by Thomas Huxley
    There is no greater mistake than the hasty conclusion that opinions are worthless because they are badly argued
    Turbine, you can hire more developers for the game. We operate on a giant Theocracy of Debt, so go all out finding developers for the best MMO out there

  6. #166
    Time Killer TiranBlade's Avatar
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    Has anyone determined which named items drop from the original devil's assault line now that IT's treasure table has been updated or is there anything new from that?
    Last edited by TiranBlade; 09-24-2010 at 12:14 AM.

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  7. #167
    Community Member Ranmaru2's Avatar
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    I've done 3 elite runs with no drops, but that's solo/duo. Would need more people in the quest to test better.
    Quote Originally Posted by Thomas Huxley
    There is no greater mistake than the hasty conclusion that opinions are worthless because they are badly argued
    Turbine, you can hire more developers for the game. We operate on a giant Theocracy of Debt, so go all out finding developers for the best MMO out there

  8. #168
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    Quote Originally Posted by Ranmaru2 View Post
    The only punishing thing I can think of with this is that it would give newer players a false perception of how raid loot works in the game unless the developers are planning on modifying the loot tables for raids in terms of end rewards.
    And that these items are bind to account rather than character (unlike most raid loot)
    Strange too the Gem of Facets is BtA when the sets it serves are all BtC

    Notice the new text on the items as well?
    'Binds to Account on Acquire'
    ~~ nice they got this in there for the update

  9. #169
    Community Member Vengeance777's Avatar
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    Quote Originally Posted by TiranBlade View Post
    Has anyone determined which named items drop from the original devil's assault line now that IT's treasure table has been updated or is there anything new from that?
    Got a Devil's Keepsake and a Supreme Shard of power from an elite run. Haven't seen any named loot yet. So far only Amrath/Shroud ingredients.

  10. #170
    Community Member Esserbe's Avatar
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    Please blitz it ten thousand times on normal for us poor non-Lamannian fools and see if that drops regular shards of power with any regularity!

  11. #171
    Community Member Rodrak's Avatar
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    Quote Originally Posted by Esserbe View Post
    Please blitz it ten thousand times on normal for us poor non-Lamannian fools and see if that drops regular shards of power with any regularity!
    As usual: no screenshots, ignore if you want. DA does not drop new named items (well, epic drops some new items just not new named items). Each difficulty has different extra treasure now. Normal = chance for ML:6 devil/demon beaters and similar stuff, Hard = chance for ML:10 devil/demon beaters and similar stuff, Elite = chance for Shroud ingredient (any type), boot ingredient (all 4), any energy cell, any shard of power, 1 astral diamond. Epic = same as elite except higher drop rates plus 5 new nice augment crystals with temporary effects (100 hours).

    And no, if you are looking for specific shard of power you have much higher chance to get it in shroud.

  12. #172
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    Quote Originally Posted by Esserbe View Post
    Please blitz it ten thousand times on normal for us poor non-Lamannian fools and see if that drops regular shards of power with any regularity!
    Did an elite and an epic run, saw large ingredients, a shard of power. No named loot tho.
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  13. #173
    Community Member MysteryNotes's Avatar
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    Quote Originally Posted by Rodrak View Post
    As usual: no screenshots, ignore if you want. DA does not drop new named items (well, epic drops some new items just not new named items). Each difficulty has different extra treasure now. Normal = chance for ML:6 devil/demon beaters and similar stuff, Hard = chance for ML:10 devil/demon beaters and similar stuff, Elite = chance for Shroud ingredient (any type), boot ingredient (all 4), any energy cell, any shard of power, 1 astral diamond. Epic = same as elite except higher drop rates plus 5 new nice augment crystals with temporary effects (100 hours).

    And no, if you are looking for specific shard of power you have much higher chance to get it in shroud.

    Now THAT sounds interesting, any chance you could tell us more about the Augment crystal effects?

    When God gives you lemons, find a new God.

  14. #174
    Community Member Itachi83's Avatar
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    Quote Originally Posted by Thriand View Post
    The marlith chain isn't really an option for WF or evasion characters, but even in the cases where it is an option I would rather use the litany in conjunction with the marlith chain than use the epic dusk heart, but unfortunately that brings us back to the original point that the new trinket really isn't overpowered considering that you have to give up the litany or bloodstone to make use of it.

    Ah yes, I definitely see your point.
    I was simply looking from only my perspective (on my pure Dwarf Barbarian)

    I did not even think about the other possibilities lol.

    How often does the new loot drop in the ftp quests?

  15. #175
    Community Member Rodrak's Avatar
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    Quote Originally Posted by MysteryNotes View Post
    Now THAT sounds interesting, any chance you could tell us more about the Augment crystal effects?
    Red Augment Crystal of Aligned Planes:
    A glowing red gem that permits an item to bypass all alignment based damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Demon's Ruin:
    A glowing red gem that permits an item to bypass good aligned and cold iron damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Devil's Ruin:
    A glowing red gem that permits an item to bypass good aligned and silver damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Metallic Edges:
    A glowing red gem that permits an item to bypass all metallic based damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Xoriat's Ruin:
    A glowing red gem that permits an item to bypass law aligned and byeshk damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

  16. #176
    Community Member MysteryNotes's Avatar
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    Quote Originally Posted by Rodrak View Post
    Red Augment Crystal of Aligned Planes:
    A glowing red gem that permits an item to bypass all alignment based damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Demon's Ruin:
    A glowing red gem that permits an item to bypass good aligned and cold iron damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Devil's Ruin:
    A glowing red gem that permits an item to bypass good aligned and silver damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Metallic Edges:
    A glowing red gem that permits an item to bypass all metallic based damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Xoriat's Ruin:
    A glowing red gem that permits an item to bypass law aligned and byeshk damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.
    Awesome!
    Thanks for the info Rodrak

    When God gives you lemons, find a new God.

  17. #177

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    Katra's wit
    ring dropped in elite eyes of stone quest


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  18. #178
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    Quote Originally Posted by Rodrak View Post
    Red Augment Crystal of Aligned Planes:
    A glowing red gem that permits an item to bypass all alignment based damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Demon's Ruin:
    A glowing red gem that permits an item to bypass good aligned and cold iron damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Devil's Ruin:
    A glowing red gem that permits an item to bypass good aligned and silver damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Metallic Edges:
    A glowing red gem that permits an item to bypass all metallic based damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.

    Red Augment Crystal of Xoriat's Ruin:
    A glowing red gem that permits an item to bypass law aligned and byeshk damage reduction, without modifying any other properties of the item. This augment crystal's enchantment lasts for 100 hours after being slotted, after which your item reverts to the original empty augment slot.
    So this constitutes a massive (though costly) buff to epic weaponry wielded by non-Paladins in general, and the eSoS in particular? Interesting.

  19. #179
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Zeruell View Post
    So this constitutes a massive (though costly) buff to epic weaponry wielded by non-Paladins in general, and the eSoS in particular? Interesting.
    As long as you can reliably collect them anyway. Would be nice to see some elemental effects and such start dropping in epic quests as well as some interesting things for accessory slots.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  20. #180
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    The epic gem of many facets is awesome for monks. With it, my monk could use the epic Siren's Belt, use Icy's, and get the +4 dodge, +4 Insight, +8 Armor, and +5 Protection to AC (and +2 Insight to saves). All on 3 items, none of which take away the monk ToD set slots. Not bad. Also frees up Bracers slot (don't need +8 armor bracers anymore), so Chaosgarde (for another +2 AC) or Epic Bracers of the Claw (don't know what they do, but it gets you the Greater Vulkoorim Might for +4 damage) can be worn. Add in that Epic Envenomed Cloak (+7 con is nice) for +5 Res and a Green slot, which could be +4 Nat to AC, and it's not too hard to get a Dex/Wis based monk into the upper 60s for AC (unbuffed). Into the low 80s buffed. Seems like nice stuff for monks. Helps ease the sting on no GS or Epic handwraps a little (only little, though).

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