That's all.
Just curious if this is so and if it is WAI.
That's all.
Just curious if this is so and if it is WAI.
Conan O'Brien : "What is a twenty-third level magic user?"
Stephen Colbert: "Just somebody you don't wanna mess with."
Yes still impossible (can't mix rogue tumble with monk tumble). no word yet if it's WAI.
Golyat, Thelonies, Mavete, Uzziah
Conan O'Brien : "What is a twenty-third level magic user?"
Stephen Colbert: "Just somebody you don't wanna mess with."
you can't mix class vs class enhancements, only class vs race
can't have cleric charisma and favored soul charisma
but you can have drow charisma and cleric charisma
i think those are the right enhancements, even if' it's inherently wrong, it's technically a correct example.![]()
My bet is that it is working as intended. You can't mix paladin Hunter of the Undead with cleric Radiant Servent for the same reason.
They'll have to revamp the enhancement system. Something I think that needs to be done, but would probably take a fair bit to do. Or maybe not as I don't know how they have it rigged.
I don't think it's WAI. I don't think this was done because it was too powerful to combine the two, you can combine Assassin / Ninja Spy just fine, TA / Ninja Spy isn't fundamentally more powerful. These should be mixes for flavor. The Ninja Spy faster sneaking works well with thief acrobat faster sneaking, and the quarterstaff meshes well with the PrE as a monk weapon.
2 Proposals.
Difficult: Revamp the enhancement system to allow same skill bonuses regardless of class (difficult, lots of QA time and may break something unintended - I would not do this)
Easy: Change the Monk Ninja Spy prerequisite to Jump II, Spot II (keeping with the rogue-ish theme, minimal QA budget needed).
rio
Golyat, Thelonies, Mavete, Uzziah
The prerequisites were selected as thematically appropriate, although this does prevent certain multiclass PrE combinations.
In Update 7, however, class specific skill enhancements will be replaced with "generalized" class skill enhancements. (i.e. "Rogue Hide I" will be replaced with "Improved Hide I".) All prerequisites for enhancements that previously referred to class specific skill enhancements will refer to these general skill enhancements. Improved <skill> I - IV each cost 1 AP, rather than 1/2/3/4. Due to this change, some multiclass Prestige Enhancement combinations will become possible which were previously impossible. You will need to respec your enhancements to take advantage of these changes.
It's something we've wanted to do for a while.
Heck yeah! Thank you!
"Funny 'Ha-Ha, or Funny 'Uh-oh...'?
Probably Funny 'Uh-Oh.'"
Khyber - Mesaana, Samaeila Suncrusher
DDOwiki.com, #1 source for DDO information.
I am not so sure it's game breaking to allow a Stalwart / DoS build: you gain an extra 2 AC for the DoS splash, but you lose 2 AC and some extra DR from missing stalwart III. Sure you could have double defensive stances with some stacking stat bonuses, but you would be moving at something like 8% of base speed (1/3 * 1/4). Not to mention the heavy AP investment for getting to DoS I. You would be better off with Stalwart III.
I have a hard time believing that multiple prestige classes are inherently overpowered. So far the devs have done a good job making tier III worth enough to keep this from occurring. A couple tweaks of prerequisite skills would give us more options to customize. I fail to see where the downside in all of this is.
rio
Edit: You rock Eladrin. Thanks for the info.
Last edited by RioRussell; 07-28-2010 at 12:55 PM. Reason: Eladrin's post above
Golyat, Thelonies, Mavete, Uzziah
Oh, I should mention explicitly - some multiclass PrE combinations will remain impossible, such as Stalwart Defender / Defender of Siberys. We're only changing the skill enhancements at this time.
All classes will also receive the skill enhancements for all of their class skills (except for Use Magic Device, which doesn't have a skill enhancement line) rather than just a handful of them.
This is exactly the kind of good (specific, usable, makes it easier to plan for changes meaning less wasted effort) information I hope to find every time I read a Dev post, thank you!
Able to make any comments about how it will affect racial skill lines (like dwarf search) and dragonmark skill lines (like orien balance)? Will they also move to 1/1/1/1 costing, have any other changes, or will they remain as is?
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.