Please allow the group leader to kick people from party even when they are inside a dungeon.
Why reward people with xp, loot and favor for ruining quests for others?
/signed
with the current dumping down of the game, bringing bugs to life and totally broken things, why not add such a thing too
newbs are turbines new childs anyway, all power to them
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
You can simulate this by just recalling and reforming... how often do pikers/griefers wait until you are almost done to pike/grief?
However, I can see griefers waiting until the group is almost done, then boot someone who did nothing to deserve losing completion/loot.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Though I don't consider myself a poor player, others might. I would hate one of my usual tells "Shroud elite?", only for me to join party, stock up on the usual supplies, help get part way thru, only to be ditched for someone who might be considered more of an asset.
I agree, recalling out and reforming or just simply asking the person in question to leave is a better idea.
Whereas we lost the ability to do this because of much griefing, I would /sign this.
I've been in too many quests lately where things were intentionally derailed to the point of distraction.
While I like the idea, this is a touchy subject. Most of the groups I'm in run quests in minimal times, and we can run quests with fewer than maximum players, so essentially 'carrying' one person through a quest is not difficult. The problem here is, just because you and possibly others disagree with another person about whatever you're talking about in the group/raid shouldn't mean you get to eject them from your group and let their efforts go unrewarded. Perhaps it should be possible to remove someone if they have been afk long enough to have the game mark them as afk. Certainly you can remove someone who has been afk long enough to disconnect, but then, like I said, that's usually longer than it takes to run most quests.
If someone is causing a reason for you to want to boot them, just /squelch add <name> and move on.
If looked at a different way, imagine a party leader saying "Oh, Mr./Ms. cleric isn't going to use a mana potion to carry us through this group, sorry /party boot" or maybe said cleric has stated "I'm not going to use any MORE potions (perhaps they've already used 5? 10?) " - should they be able to be booted?
Recall and reform or squelch and move on. Even if a person is purposly causing grief for a party they'll likely die if not healed, so if you have the support of others in the group, leave them dead. If you don't have the support of others, then you need to reform anyway.
Unsub'd.
/signed
I don't play anymore, but I was around when kick was available from inside the quest. I totally agree that the game needs this feature now more than ever. There are NO consequences to new players these days. The kick feature would introduce manners, politeness, and a new meaning to the word blacklist (off the forum records, of course).
Yes, some "elitist" groups may kick someone that is pulling their weight or at least not screwing the quest up simply to get a bff in -- but the player, if they're worth their salt, will take note and not group with said individuals.
Life's lessons are harder than being booted a few times due to people not being friendly. On the other hand, if the player truly deserves booting, they'll also learn quickly by their actions that they are not being helpful or are an unwelcome asset with their current way of doing business. This will force change or failure of the player to adapt.
Don't adapt the game to the player. For three and a half years the game has been adapted to by the player base. The players are the ones that need to adapt. This creates innovation and provides players with a fresh look at old content. The /kick (remove) feature while in-dungeon would be extremely welcome.
Infact, if this feature were available in everything but raids and pre-raids, it would likely be a 100% improvement. This would prevent players from being griefed out of end rewards of raids (which, is something considerable on say an elite VoD, etc).
Stop coddling. Give a reprecussion to unyielding inability to learn and adapt. Let the players fix issues. I remember a guy going AFK about 33% through Madstone on elite. We recognized the problem at 66%. We didn't want to restart obviously with only 1 more song and a boss to take down. The GMs were unable to remove the leech and we couldn't insert a useful party member. This was prior to UE release before the new influx of players. Now issues are far more common (not simply due to the larger populace sample, but by the larger disconnect of IGAF care, courteousy, and experience).
If a player gets booted once in awhile, that's tough love and they'll wise up or not group with the jerks that booted them. If a player continuously is booted and comes crying, they need to take a hard look in the mirror. The mechanic isn't the thing that's broken in example 2, and example 1 is merely the reverse of a guy going AFK 33% of the way through quest and leeching. Someone has to bite the bullet, but instead of making 5 nice people suffer for 1 jerk, only 1 nice person suffers for 5 jerks.
The answer is Spock.
-K
When you stare into the abyss, the abyss stares back into you. - Nietzsche.
Last edited by Kistilan; 02-03-2010 at 07:00 PM. Reason: Because I'm Awesome? Doh! I was wrong.
Not signed unless unjustified booting can be reported as griefing and the offenders banned. To much room for griefing otherwise.
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien
Hmmm, I'm not so sure about this. Elitist type party leaders might abuse this system. I guess a vote-kick system would be better comrades.
Shoot! I forgot about that.
Yes, um also I was going to recommend a voting system to support/disagree with a leader's decision. Similar to the rep system, but not a popularity contest -- a community function.
The threshhold will be pretty high, but with enough negative (disagree) votes, a leader will get locked out of his ability to boot with a tick coming off once every 7 days. That means if he does it and the 5 players witnessing it (max, 1 kicked and 4 in party) disagree, they (each player once) can send him a negative tick. If another player is removed, the players can again negative tick the leader.
There is no positive tick to allow "inflation" of "buffering abuse." This is purely done to reflect abusive power only (not reflect great leadership).
Threshold could be set at something like 50. If you're an awesome leader, there is no way you're ever going to get close to incurring 50 ticks (unless your guild just wants to mess with you). Ticks are anonymous, but are notified on a tracker for the player.
I am not sure if it's possible for Ticks to be tracked across account, or if they have to be per character. If per character, the count might be lower like 25. Also, removing a player outside of the quest is not tick-worthy. Ticks are only assessed (possible) for booting inside quest while inside the same quest. Griefing minimized.
I meant to add that to my original post but got so caught up on Spock that the logic escaped me.
Last edited by Kistilan; 02-03-2010 at 07:36 PM.
Who makes the party? The party leader. Worried about griefing? /squelch and make your own.
Although this opinions probably skewed since I don't join other people's parties unless it's a friend or guildy; there's enough wrong with PuGs that I won't even notice if it get's more annoying.
/notsigned
Right now, people can sit inside the entrance of a quest and get free xp and there's not much that a party leader can do about it other than have EVERYONE recall, break party and reform without the offending character. That's not a good situation, but the alternative is a lot worse.
Do you really want party leaders to have the ability to kick good people from the party right before the quest completion and end chest? Because you KNOW that will happen if people have this power.
Right now, individuals have the ability to be mildly annoying to you in a way that doesn't really have any serious impact (other than when someone pulls a Leroy Jenkins). If Turbine puts this change in, party leaders will have the power to completely hose you whenever they see fit. That's not good.
Sarlona--Radiation, Liquidation
NO its been said hundreds of times why its a bad idea and no matter how you spin it thats what it is.
Beware the Sleepeater