Quote Originally Posted by Shade View Post
One cannot fix what is not broke.

If you must know the real reason why turbine will NEVER make archer any good, it's actually pretty simple.
Turbines first mmo - they made archery so insanely overpowered to the point that everyone who played melee quit the game. This problem still exists in the game today. They don't want to go down that evil road again.

A combat style which poses zero risk of injury will never be as good as one that does, it's just simple logic.
Shade...come on man? You would rather have it to where ranged builds are not viable? That's not a solution.

I do understand your concern. However, I'm not suggesting that the speed be increased to take away melee. Melee should always be a better dps combat style imo. I'm just suggesting that it be increased to where ranged builds could be playable without receiving the stereotypical criticisms from other players.

Also, don't think that a ranged combat style is without risk. That would be like suggesting that casters have no risk because they cast from a distance. They all receive aggro. It's just that some casters can't handle the dmg as well as some ranged builds. However, those ranged builds can't dish out the massive dmg that a caster could either.