Ghallandaish
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QFT. And this thread seems to be missing the one news about PrE's we have had recently so let me repeat it. Update 3 is supposed to have Arcane Archer and Pale Master in it. No PrE's for Update 2.
So at that rate of 2 PrE's for every 3 Updates (each update being every 1.5 months being generous to Turbine on that number) we should have the remaining PrE's (Mechanic, Acrobat, Deepwood Sniper, Ravager, Warchanter, Virtuoso, Spellsinger, Elemental Savant, Wild Mage, War Priest, Henshin, Ninja, Some other cleric one, 2 Favored soul ones not even talked about yet). The full list of PrE's should be available ~76.5 months after EU went live or about six years from now![]()
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
To keep the tangents flowing......:
For future posts.......while there has been a very substantial influx of new players.......most of the traditional servers are at (my guestimatios totally here) a 65/35 mix of 1year plus/new players.....with Cannith probably flipping those numbers (vets that wanted to get a restarting new feel jumped over here when released) and Orion having by far the highest percentage of new players. I play on vertually all the servers and am sure my numbers could be tweeked......but feel they paint a pretty good picture.
Orion is not the server to make overly strong player sentimats from coming from the smallest and most polarized sampeling. Not invalid by any means....just wanted to paint the picture.....
Varr's all over. Cannith Varr getting the love currently.
I'll agree with Varr as I play on Orion and everybody around me is newbie, have not actually played with any vets, so if there are any they stick to themselves. But, all that means is Orion is a great server for newbies to start on.
I am too old to not have formed a lot of strong opinions about way world should be, so if you disagree with something I say, please dont take it as bad as some people tend to, I probably dont mean it as serious as you took it.
Currently playing on Orion. Its just a game.
Except that those sound more like the paths you can take at character creation. They aren't really the names of any Official prestige classes in any of the D&D 3.5 books.
For those of you who don't know the post Honk and I are referring to, click this link:
http://forums.ddo.com/showthread.php...15#post1972815
Briefly, Eladrin mentions the names of three possible Favored Soul prestige enhancements. Now, as far as I can tell, all the other Prestige Enhancements in Eladrin's list are called almost exactly the same as their D&D 3.5 counterparts. The Favored Soul ones, with one possible exception, are not really that close at all.
Eladrin mentions the FvS PrEs as being:
Divine Avenger (could be a "Divine Crusader" analog from "The Complete Divine")
Beacon of Hope (no known 3.5 PrC analog)
Angel of Vengeance (also no known 3.5 PrC analog)
The Favored Soul's Prestige Enhancements (and character paths) are based loosely on the roles filled by the 4E Avenger class (divine melee striker), the Flame of Hope Paragon path of the 4E Invoker (focus on the divine leader aspects of the class), and the Hammer of Vengeance Paragon path of the 4E Invoker (focus on the divine controller/ranged striker aspects of the class).
We "generic-ed" up the names of the two Paragon paths to make them fit the Eberron pantheons better ("Flame of Hope" sounds too much like a Silver Flame only PrE, and none of the faiths available to DDO PC's use hammers), and "Avenger" looked very sad sitting there with just one word next to the other two, so it gained the word "Divine".
Just like the Thief-Acrobat (a 3.0 PrC from Song and Silence), we're not limiting ourselves solely to 3.5 prestige classes for the inspiration for the PrE's.
It is unfortunate that two of the FVS specialties have essentially synonymous names: Divine Avenger and Angel of Vengenance... couldn't you make it "Justice" or "Victory" or something, so that they don't both have a "venge" root?
Acrobat was republished in Complete Adventurer for 3.5.
Last edited by Angelus_dead; 12-07-2009 at 02:09 PM.
Onatar might...
On that thought, here's a little suggestion for one of the three FVS specialties:
The specialty can add a second weapon to the Deity's Favored list, doubling the selection flexibility of the character.
Sovereign Host: hammer or quarterstaff
Vulkor: rapier or shuriken
Lord of Blades: bastard or improved unarmed strike
Undying Court: falchion or rapier
Silver Flame: shortbow, mace, or dagger
Option 1. New content in mid December and new PrE's in <insert month>
Option 2. New content and new PrE's in <insert month>
Give me what you have now and the rest when it is done.
Thank you Turbine for choosing option 1!
Yeah... if things were that clearcut, the world would be great.
If they're actively working on the PrE as a top priority, and they're just not done yet. That's one thing. I just get the feeling they kinda got pushed back from top priority, and they're something that gets worked on in the spare time.
Maybe the fact that it's been 12 months, and we haven't gotten any new real information.
P.S. try to post this same exact post in a few more threads.![]()
I'm gonna make a suggestion.
Lets imagine that at amongst the DDO Development Team, there are different groups with different responsibilities. Job titles, if you were.
You have a few people whos job it is to pretty much concieve of the whole concept of the game and make sure it all fits together. Everything systemically has to be cohesive, so someone has to be keeping track of everything.
There are also people coding things, people building zones, people building and balancing items and working with the systems design people to make sure htey arnet overpowered, etc.
But really the hardest part has to be designing the game mechanics. Which means that when you are designing very large mechanical additions, it almost has to be the people who oversee everything who are doing a lot of the testing and work on it. It's almost unrealsitic to expect everyone on the Turbine Dev team is going to be intimately familiar with every aspect of each class, race, character, item, enhancement, etc. So whether its during designing or verification, the people in that group at the top are going to have to spend a lot of time with those kind of additions.
The ddo staff is growing, but its not that big. Honestly, how many more people than Flimsy and Eladrin do we think are in that group? I'd guess there's maybe 1 or 2 more who dont post on the forums alot, if that. Note that by 'that group' I mean the people who's job it is to make all the systems and everything work together, not the development team itself.
I really doubt its zones that are holding up pre development.
But I htink its quite possible that the reincarnation system design did, though at this point it looks like its more of a coding issue than a design one, and so they probably moved onto designing other mechaniccal stuff once it was decided how greater and lesser reincarnation ought to work .. which was what, a month and a half ago?
and what do we have, a new crafting mechanic and 2 new pres (at least) in the update that follows.
Honestly, that seems pretty logical - and like pretty reasonable progress - to me. I can only imagine that the reincarnation system really involved a ton of dev team effort for a while, and now that it's in the hands of coding, it seems like we've got quite a bit more stuff coming down the pipe.
There are NO other MMOs out there that have gotten the number of new quests and new content that DDO has gotten in the last 4 months.
You've only been playing since Sept, you don't have any high level toons, you've never been in a raid, and yet you come on here and b***h about a lack of content.
Look at the stones on this guy....
Personally, I would just like to hear some info about what these new PRE's might do and what their pre-reqs might be.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
The amount of great new quest content since and including release three months ago is solid by me (would love to see a new raid by end of February). New prestige classes content I'd love to see high priority.
The Prestige Enhancement List (Holiday Bonus!) originally posted almost a year ago but updated on the 4th of December states:
Over the next few modules. Now we got new 7 completed at launch with an additional 2 this month. I count 40 total. So hand em over! Bwahahahah!
Now the list was updated just a few days ago with a bunch of changes, but the wording "over the next few modules" remained. Will we see a agressive release of PrC's over the next few updates? Or just forget to update this part?
= very cool by the way.
Warforged Juggernaut didn't get a tod ring, leading me to think it's still far off. Still the case?
Any instuctions for how to update tod rings to show tier 3 bonuses for PM and AA?
The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular
Indeed. Trying to keep up with Prestige lines for raid gear will be a losing plan.
Blank rings, the PLAYER chooses and crafts all the enhancements, or maybe the rings come with a +6 stat base, and then the player 'crafts' the +1 exceptional bonus along with whatever PRE they want, just like shroud.
Really, who is to say what +1 exceptional bonus a Tempest ranger really 'deserves'? Dex? Con? Str? Wis? Sure to all of the above. Why be forced to settle? Acrobat, melee cleric....make it an option and then there is only 6 base rings, and lots of options.
Players love options. Its more fun and customizable. Feels good too.
I really wish they would implement the crafting system from the PnP game. If you have the cash and skill, there should be no reason to not craft some of these items. A Cleric should be able to brew healing potions, a Wizard should be able to craft wands with spells that he knows, etc.