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  1. #29

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    Quote Originally Posted by transtemporal View Post
    But remember tiny has the following conviction regarding the role of the sorceror:


    Originally Posted by tinyelvis View Post
    Offensive casting is a whole different style of play. It involves completely shutting down the enemy so that anyone else in the party need only clean up a bit. It involves putting out more DPS in the end fight than any other party member. Offensive casters take as a priority enhancements, spells and feats that only boost their offensive capability. A sorcerer can play this role. Two sorcerers spec'd well can play this role twice as well. This means, a sorc spec'd and played like this can step into the role of main DPS if he desires, and there is room for more than one of these fellows in a party.


    So it makes sense that the rest of the party are there to aid the sorc in his role as "main dps". Otherwise they're only there to "clean up a bit".
    i wish people in the other classes could be educated to aid us to act as main dps. and not to complaint too often about shield blocking for firewall.


    Quote Originally Posted by Visty View Post
    well, considering that melees hit 3-4 times per second, cut your 20mins down to 5 and suddenly warchanters shine again
    Quote Originally Posted by tinyelvis View Post
    No they don't. Unless they automatically teleport to targets. A melee will rarely hit near that often. Only against a tough raid boss, do you see anywhere near the theoretical max. In regular quest, the majority of a melee's time is spent moving from one target to the next. 20 minutes is giving them too much.

    In a quest like "New Invasion" say that take perhaps 30 to 40 minutes to complete, how many minutes of actual melee fighting time is actually spent here? I would say it may be as low as 5 minutes. Can it be more than 10 minutes? But we really are only talking about damage output between shrines. Here, the actual time between shrines is maybe not more than 10 or 15 minutes (let alone the melee contact combat time). Where as, a spell caster can cast those 5 polar rays in 12 seconds. And then get more points at shrine. Even if the melee combated constantly from start to finish of this quest, teleporting to each new target, I dont believe they could make up the damage deficit.

    I don't understand why people think warchanters are better for the party. Perhaps they are, but not for the reasons given here.
    what about a 1400 Polar Ray critical hit on a mob with 200 HP? what about polar ray that are missed? how about those who use ranged weapons? how about mob that aggro on you and force you to move instead of keep shooting polar ray? if you say the melees have to run to the next target, there are more factors that you should consider.

    And I don't think the bard take warchanter for running New Invasion that a party may not have a melee at all. They take for boost the damage of melees in raid.

    Quote Originally Posted by transtemporal View Post
    I look forward to seeing your 3500 sorc spellpoint breakdown.
    for new invasion, when my sorc run in a normal full party with melees, with only 2900 mana (excl. bauble), I have to be very conservative in using mana before arriving the 2nd shrine in the 3rd floor. (I don't like to waste time to DD and run back) and for sure I won't try to out-dps the melees with polar ray at all. I'm more interested to learn how elvis spend the mana in new invasion.

    indeed, short-man is much easier, esp when in 1-man or 2-man party, you could easily run pass most mob in stealth without any fight. And that dps doesn't matter.
    Last edited by ddoer; 10-07-2009 at 01:36 AM.
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