
Originally Posted by
tinyelvis
No they don't. Unless they automatically teleport to targets. A melee will rarely hit near that often. Only against a tough raid boss, do you see anywhere near the theoretical max. In regular quest, the majority of a melee's time is spent moving from one target to the next. 20 minutes is giving them too much.
In a quest like "New Invasion" say that take perhaps 30 to 40 minutes to complete, how many minutes of actual melee fighting time is actually spent here? I would say it may be as low as 5 minutes. Can it be more than 10 minutes? But we really are only talking about damage output between shrines. Here, the actual time between shrines is maybe not more than 10 or 15 minutes (let alone the melee contact combat time). Where as, a spell caster can cast those 5 polar rays in 12 seconds. And then get more points at shrine. Even if the melee combated constantly from start to finish of this quest, teleporting to each new target, I dont believe they could make up the damage deficit.
I don't understand why people think warchanters are better for the party. Perhaps they are, but not for the reasons given here.