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  1. #81
    Community Member Kintro's Avatar
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    What about a halfling monk for giggles?

    20 str (11 base, +6 item, +3 tome)
    16 sneak attack
    +5 gtr bane wraps (2d8 base)
    130 swings per minute hasted, 115 normal (air), 20% over base swing speed i think?
    Power Attack
    2d6 elec or cold damage every 2.5 attacks


    main / offhand
    9 / 9 weapon
    5 / 5 power attack
    8 / 8 tharnes
    8 / 8 halfling guile
    7 / 7 .. inspire courage
    1 / 1 .. prayer
    ............20 unbuffed str (11 bse, 6 item, 3 tome)
    ..............2 str (rage)
    ..............2 str (madstone 1)
    ..............2 str (madstone 2)
    8 / 4.(26 str total)
    46 / 42 total damage modifier

    55 / 51 avg regular damage (+5 gtr bane handwraps)
    122 / 113 avg crit damage (bloodstone)
    46.75 / 43.35 weighted reg damage (*17/20)
    12.2 / 11.3 weighted crit damage (*2/20)
    58.95 / 54.65 Average unhasted damage per swing

    9.975 / 9.975 .. 3d6 gtr bane (10.5*19/20)
    9.975 / 9.975 .. total weapon effects
    68.925 / 64.625 .. base + weapon effects

    5 / 5 # of attacks per round
    344.625 / 323.125 total avg damage per round
    14 elemental monk attacks (4d6)
    681.75 total main + off hand + monk attacks

    818.1 (* 1.20 melee alacrity)

    Dunno if I'm getting the alacrity right, my ranger gets 93 attacks a minute and my monk gets 115 in gtr wind stance.
    Last edited by Kintro; 03-14-2009 at 05:45 PM.
    Southern Tenant Farmers Union - Ghallanda
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  2. #82
    Community Member Scalion's Avatar
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    I'd like you to crunch some numbers with a Human 2wf khopesh fighter, using +5 damage boost instead of haste boost..


    Also it'd be good if you took +to hit into consideration,which none of your charts do. It would probably kill some of these builds on the hardest quests on elite difficulty.
    Last edited by Scalion; 03-17-2009 at 11:30 AM.

  3. #83
    Community Member gfunk's Avatar
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    Quote Originally Posted by Kintro View Post
    What about a halfling monk for giggles?

    Dunno if I'm getting the alacrity right, my ranger gets 93 attacks a minute and my monk gets 115 in gtr wind stance.
    I'll start including monks in a bit, though i want to get some things straight about their unarmed combat. Unfortunately I don't have a lvl 16 monk, and their combat is rather unique.

    Quote Originally Posted by Scalion View Post
    I'd like you to crunch some numbers with a Human 2wf khopesh fighter, using +5 damage boost instead of haste boost..


    Also it'd be good if you took +to hit into consideration,which none of your charts do. It would probably kill some of these builds on the hardest quests on elite difficulty.
    I agree that the to hit bonus is very important, and its something that alot of people seem to disregard in their builds. That said, most of the builds reviewed shouldn't have problems with the standard content if they have decent gear (though Elite could be an issue for some of them).

    I suppose I could include a chart with vs various benchmark AC' though it will take some time... probably a few weeks as I;m trying to just get a good comprehensive basic list of various builds first. I'm going to try and do a few builds a week over the next bit, and I do want to include the damage boost/haste boost comparison. After I've caught up a bit I'll probably drop to 1 build/week.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  4. #84
    Community Member Scalion's Avatar
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    Quote Originally Posted by gfunk View Post
    I'll start including monks in a bit, though i want to get some things straight about their unarmed combat. Unfortunately I don't have a lvl 16 monk, and their combat is rather unique.



    I agree that the to hit bonus is very important, and its something that alot of people seem to disregard in their builds. That said, most of the builds reviewed shouldn't have problems with the standard content if they have decent gear (though Elite could be an issue for some of them).

    I suppose I could include a chart with vs various benchmark AC' though it will take some time... probably a few weeks as I;m trying to just get a good comprehensive basic list of various builds first. I'm going to try and do a few builds a week over the next bit, and I do want to include the damage boost/haste boost comparison. After I've caught up a bit I'll probably drop to 1 build/week.
    good to see you acknowledge +to hit as a factor... It's a major factor for me. I noticed in some meridia quests on elite I was missing enough to consider taking off power attack, and I have a +29 to hit with my power attack on and zero buffs. I don't think we had a bard, but I did have GH on me.

    Most of the builds everyone calls 'overpowered' and 'uber' are actually kinda weak on the most difficult content in the game. Yeah I know a sorc that can tank the dragon on elite and heal himself, but that quest came out when the cap was like level 10. You don't see that same sorc runnin high end content with the same amount of confidence because his build is restrictive.

  5. #85
    Community Member gfunk's Avatar
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    Quote Originally Posted by Scalion View Post
    good to see you acknowledge +to hit as a factor... It's a major factor for me. I noticed in some meridia quests on elite I was missing enough to consider taking off power attack, and I have a +29 to hit with my power attack on and zero buffs. I don't think we had a bard, but I did have GH on me.

    Most of the builds everyone calls 'overpowered' and 'uber' are actually kinda weak on the most difficult content in the game. Yeah I know a sorc that can tank the dragon on elite and heal himself, but that quest came out when the cap was like level 10. You don't see that same sorc runnin high end content with the same amount of confidence because his build is restrictive.
    yeah, I don't like the builds that only have around +25 or 26 to hit.. I think they fall down on even normal end game content (though I am sure many will vehemently disagree). I consider +30 (unbuffed) to hit as a "baseline" target bonus. I wouldn't consider building a character with less than that for an (lvl 16) attack bonus.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  6. #86
    Community Member gfunk's Avatar
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    Quote Originally Posted by Scalion View Post
    I'd like you to crunch some numbers with a Human 2wf khopesh fighter, using +5 damage boost instead of haste boost...
    Quickly did these numbers as it was a relatively easy comparison. The haste boost numbers are a clear winner. When you think about it, this is rather intuitive as the damage bonus for the build is normally around +50 fully buffed (so +5 would really add only about 10% damage). Even at current levels, you can get a +40 damage bonus (main hand) for a buffed fighter, so the additional +5 is still a rather small percent change.

    here are the numbers (in damage/round with 5 main and 5 offhand attacks):
    1401.0425...Human Kensai Fighter with haste boost +30%
    1157.475.....Human Kensai Fighter with damage boost +5

    Human Kensai Fighter with damage boost +5
    main / offhand
    5 / 5 .. weapon
    8 / 8 .. tharnes
    7 / 7 .. inspire courage
    1 / 1 .. prayer
    5 / 5 .. power attack
    2 / 2 .. kensai
    5 / 5 damage boost +5
    2 / 2 .. fighter enh
    4 / 4 .. weapon spec, greater weapon spec
    .......... .. 36 unbuffed str (18bse, 5 lvlup, 4 enh, 6 item, 3 tome)
    ........... .. 8 str (power surge)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    16 / 8 .. 50 str (total)
    55 / 47 .. total damage modifier
    60.5 / 52.5 .. avg regular damage (GS Khopesh)
    211.5 / 187.5 .. avg crit damage (+10 dmg to critsw/ kensai+bloodstone)
    42.35 / 36.75 .. weighted reg damage (*14/20)
    52.875 / 46.875 .. weighted crit damage (*5/20)
    95.225 / 83.625 .. Average unhasted damage per swing

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    2.75 / 2.75 .. 2d10 acid on crit tier II (11*5/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.8 15.8 .. total weapon effects
    111.025 99.425 .. base + weapon effects

    5 / 5 .. # of attacks per round
    555.125 / 497.125 .. total avg damage per round
    1052.25 .. total main + off hand
    1157.475 .. * 1.10 melee alacrity


    Human Kensai Fighter with haste boost +30%
    human Kensai Fighter with haste boost +30%
    main / offhand
    5 / 5 .. weapon
    8 / 8 .. tharnes
    7 / 7 .. inspire courage
    1 / 1 .. prayer
    5 / 5 .. power attack
    2 / 2 .. kensai
    2 / 2 .. fighter enh
    4 / 4 .. weapon spec, greater weapon spec
    .......... .. 36 unbuffed str (18bse, 5 lvlup, 4 enh, 6 item, 3 tome)
    ........... .. 8 str (power surge)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    16 / 8 .. 50 str (total)
    50 / 42 .. total damage modifier
    55.5 / 47.5 .. avg regular damage (GS Khopesh)
    196.5 / 172.5 .. avg crit damage (+10 dmg to critsw/ kensai+bloodstone)
    38.85 / 33.25 .. weighted reg damage (*14/20)
    49.125 / 43.125 .. weighted crit damage (*5/20)
    87.975 / 76.375 .. Average unhasted damage per swing

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    2.75 / 2.75 .. 2d10 acid on crit tier II (11*5/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.8 15.8 .. total weapon effects
    103.775 92.175 .. base + weapon effects

    5 / 5 .. # of attacks per round
    518.875 / 460.875 .. total avg damage per round
    979.75 .. total main + off hand
    1077.725 .. * 1.10 melee alacrity
    1401.0425 *1.30 haste boost

    Last edited by gfunk; 03-19-2009 at 02:26 PM.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  7. #87
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    I haven't bothered posting it but a Halfling strength based khopesh build:

    Fighter 12/Rogue 7/Barbarian 1

    I believe it actually comes out very well when compared to "the monster"

    Sneak comes out at 4d6 +9 (Rogue) +8(Halfling) +8(VOD)=+39 per swing

    Maybe I will post it up so you can link to it in a bit....
    Last edited by EinarMal; 03-18-2009 at 04:48 PM.

  8. #88
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by EinarMal View Post
    I haven't bothered posting it but a Halfling strength based khopesh build:

    Fighter 12/Rogue 7/Barbarian 1

    I believe it actually comes out very well when compared to "the monster"

    Sneak comes out at 4d6 +9 (Rogue) +8(Halfling) +8(VOD)=+39 per swing

    Maybe I will post it up so you can link to it in a bit....
    I did the calcs on that build the other day, I don't remember the numbers but I was dissapointed..

    Not to bash the build, I just expected more from it:P
    Last edited by Aaxeyu; 03-18-2009 at 05:02 PM.

  9. #89
    Community Member gfunk's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    I did the calcs on that build the other day, I don't remember the numbers but I was dissapointed..
    Quote Originally Posted by EinarMal View Post
    I haven't bothered posting it but a Halfling strength based khopesh build:

    Fighter 12/Rogue 7/Barbarian 1

    I believe it actually comes out very well when compared to "the monster"

    Sneak comes out at 4d6 +9 (Rogue) +8(Halfling) +8(VOD)=+39 per swing

    Maybe I will post it up so you can link to it in a bit....
    I will have a look at it and post it. looks interesting.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  10. #90
    Community Member Kintro's Avatar
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    Quote Originally Posted by gfunk View Post
    I'll start including monks in a bit, though i want to get some things straight about their unarmed combat. Unfortunately I don't have a lvl 16 monk, and their combat is rather unique.
    I have a 16 monk on Ghallanda if you need any help. For a starting point:

    92 swings per minute
    115 swings per minute in air stance
    130 with haste
    2d8 base damage
    Last edited by Kintro; 03-19-2009 at 11:00 AM.
    Southern Tenant Farmers Union - Ghallanda
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  11. #91
    Community Member Demoyn's Avatar
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    Quote Originally Posted by gfunk View Post
    I will have a look at it and post it. looks interesting.
    Hey gfunk: if I post my battle cleric build could you help me with the relative DPS? I know it probably won't come close to these max DPS characters (it is a primary healer, afterall), but I've always wondered exactly where battle clerics line up against pure DPS characters. It's really hard figuring it out in game because I have to constantly stop fighting to toss heals around.

  12. #92
    Community Member gfunk's Avatar
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    Quote Originally Posted by Demoyn View Post
    Hey gfunk: if I post my battle cleric build could you help me with the relative DPS? I know it probably won't come close to these max DPS characters (it is a primary healer, afterall), but I've always wondered exactly where battle clerics line up against pure DPS characters. It's really hard figuring it out in game because I have to constantly stop fighting to toss heals around.
    sounds interesting. post your build and I'll add it in.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  13. #93
    Community Member Demoyn's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Illisheel Quickfoot
    Level 16 Lawful Good Halfling Male
    (2 Monk \ 14 Cleric) 
    Hit Points: 223
    Spell Points: 951 
    BAB: 11\11\16\21
    Fortitude: 16
    Reflex: 15
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    14
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               16                    24
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +2 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     8
    Bluff                -1                    -1
    Concentration         6                    22
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     7
    Hide                  3                     6
    Intimidate           -1                    -1
    Jump                  2                     4
    Listen                3                     9
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     7
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Monk Bonus) Toughness
    
    
    Level 13 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Oversized Two-Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck II (Reflex)
    Enhancement: Halfling Luck III (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    I'm sure you're already aware, but I'll mention anyway that for DPS I'm constantly using divine might (+4) and divine power (full attack rate). For comparison to the level 20 builds, he'll have greater two-weapon fighting at 18 and his divine might will give the maximum bonus (can't remember if it caps at +5 or +6).

    EDIT: Negated since I see you're calculating with +4 strength tomes already.

    SECOND EDIT: You can assume a bloodstone, but I'll obviously not want to be double madstoned.
    Last edited by Demoyn; 03-19-2009 at 11:22 AM.

  14. #94
    Community Member Gunga's Avatar
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    GFunk is the DPS man. I say you teach us how to use your program and charge us. I'll pay...very nice info here.

  15. #95
    Community Member gfunk's Avatar
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    Quote Originally Posted by Demoyn View Post

    Illisheel Quickfoot
    Level 16 Lawful Good Halfling Male

    I'm sure you're already aware, but I'll mention anyway that for DPS I'm constantly using divine might (+4) and divine power (full attack rate). For comparison to the level 20 builds, he'll have greater two-weapon fighting at 18 and his divine might will give the maximum bonus (can't remember if it caps at +5 or +6).

    EDIT: Negated since I see you're calculating with +4 strength tomes already.

    SECOND EDIT: You can assume a bloodstone, but I'll obviously not want to be double madstoned.
    here you are, looks pretty good for a dps'r that basically has full cleric abilities.

    Battle cleric with Khopesh(18cleric/2monk)
    main / offhand
    5 / 5 .. weapon
    7 / 7 .. inspire courage
    0 / 0 .. prayer
    5 / 5 .. power attack
    3 / 3 .. divine favor (spell)
    .......... .. 24 unbuffed str (14 bse, 0lvlup, 6 item, 4 tome)
    ........... .. 2 str (rage)
    8 / 4 .. 26 str (total)
    28 / 24 .. total damage modifier
    33.5 / 29.5 .. avg regular damage (GS Khopesh)
    118.5 / 106.5 .. avg crit damage (+6dmg to crits w/bloodstone)
    25.125 / 22.125 .. weighted reg damage (*14520)
    23.7 / 21.3 .. weighted crit damage (*4/20)
    7.6 / 7.6 halfling guile IV
    7.6 / 7.6 .. tharnes (8*19/20)
    64.025 / 58.625 .. sub total

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    2.2 / 2.2 .. 2d10 acid on crit tier II (11*4/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.25 15.25 .. total weapon effects
    79.275 73.875 .. base + weapon effects

    5 / 5 .. # of attacks per round
    396.375 / 369.375 .. total avg damage per round
    765.75 .. total main + off hand


    Battle cleric with Khopesh(18cleric/2monk) without sneak attack
    main / offhand
    5 / 5 .. weapon
    7 / 7 .. inspire courage
    5 / 5 .. power attack
    0 / 0 .. cleric divine might III (lvl 15)
    3 / 3 .. divine favor (spell)
    .......... .. 24 unbuffed str (14 bse, 0lvlup, 6 item, 4 tome)
    ........... .. 2 str (rage)
    8 / 4 .. 26 str (total)
    28 / 24 .. total damage modifier
    33.5 / 29.5 .. avg regular damage (GS Khopesh)
    118.5 / 106.5 .. avg crit damage (+6dmg to crits w/bloodstone)
    25.125 / 22.125 .. weighted reg damage (*15/20)
    23.7 / 21.3 .. weighted crit damage (*4/20)
    7.6 / 7.6 .. tharnes (8*19/20)
    56.425 / 51.025 .. sub total

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    2.2 / 2.2 .. 2d10 acid on crit tier II (11*4/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.25 15.25 .. total weapon effects
    71.675 66.275 .. base + weapon effects

    5 / 5 .. # of attacks per round
    358.375 / 331.375 .. total avg damage per round
    689.75 .. total main + off hand






    ** note that i have not included tharnes in the non-sneak attack numbers. I mention this because in the chart in page 1 I have used the goggles as standard equipment for non situational builds. To provide some comparaiblity on page 1 i have added that tharnes back in (but not the halfling guile)
    Last edited by gfunk; 04-20-2009 at 11:54 AM. Reason: updated
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  16. #96
    Community Member Demoyn's Avatar
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    I'm sorry, I said divine might. I meant divine favor, but the numbers should still end up the same. I'm actually pretty happy with that number! Now just to get the items to boost my armor class into the 60s and I'll be complete.

  17. #97
    Community Member gfunk's Avatar
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    Quote Originally Posted by Demoyn View Post
    I'm sorry, I said divine might. I meant divine favor, but the numbers should still end up the same. I'm actually pretty happy with that number! Now just to get the items to boost my armor class into the 60s and I'll be complete.
    hmm, i didnt notice that you didnt have it in your enhancement list.. you might consider taking some divine might enhancements as they are alot cheaper than halfling guile. note that i have seperately included +3 for divine favor already, so these numbers will be optimistic if you can't fit divine might in.

    I should note that in the non-sneak attack numbers here I took out the tharnes goggles effect(in addition to halfling guile), however the goggles are included as standard non-situational gear in the chart from page 1 (so all builds are considered to have them).

    There was some critizism when I had initially not included them in my calculations for dps, but the side effect of including them is that every number becomes situational. For the purpose of comparability on the chart I will add them back in to the "non-sneak attack" numbers (only leaving out guile). This has the effect of giving some sense of how important the build portion of the dps is and how it compares with the other builds

    sigh... its always gear that gives you problems when trying to compare these things.
    Last edited by gfunk; 03-19-2009 at 03:23 PM.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  18. #98
    Community Member Kintro's Avatar
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    Quote Originally Posted by gfunk View Post
    hmm, i didnt notice that you didnt have it in your enhancement list.. you might consider taking some divine might enhancements as they are alot cheaper than halfling guile. note that i have seperately included +3 for divine favor already, so these numbers will be optimistic if you can't fit divine might in.
    He doesn't have the 14/16/18 base charisma to get them.
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  19. #99
    Community Member Scalion's Avatar
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    Quote Originally Posted by gfunk View Post
    Quickly did these numbers as it was a relatively easy comparison. The haste boost numbers are a clear winner. When you think about it, this is rather intuitive as the damage bonus for the build is normally around +50 fully buffed (so +5 would really add only about 10% damage). Even at current levels, you can get a +40 damage bonus (main hand) for a buffed fighter, so the additional +5 is still a rather small percent change.

    here are the numbers (in damage/round with 5 main and 5 offhand attacks):
    1401.0425...Human Kensai Fighter with haste boost +30%
    1157.475.....Human Kensai Fighter with damage boost +5

    Human Kensai Fighter with damage boost +5
    main / offhand
    5 / 5 .. weapon
    8 / 8 .. tharnes
    7 / 7 .. inspire courage
    1 / 1 .. prayer
    5 / 5 .. power attack
    2 / 2 .. kensai
    5 / 5 damage boost +5
    2 / 2 .. fighter enh
    4 / 4 .. weapon spec, greater weapon spec
    .......... .. 36 unbuffed str (18bse, 5 lvlup, 4 enh, 6 item, 3 tome)
    ........... .. 8 str (power surge)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    16 / 8 .. 50 str (total)
    55 / 47 .. total damage modifier
    60.5 / 52.5 .. avg regular damage (GS Khopesh)
    211.5 / 187.5 .. avg crit damage (+10 dmg to critsw/ kensai+bloodstone)
    42.35 / 36.75 .. weighted reg damage (*14/20)
    52.875 / 46.875 .. weighted crit damage (*5/20)
    95.225 / 83.625 .. Average unhasted damage per swing

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    2.75 / 2.75 .. 2d10 acid on crit tier II (11*5/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.8 15.8 .. total weapon effects
    111.025 99.425 .. base + weapon effects

    5 / 5 .. # of attacks per round
    555.125 / 497.125 .. total avg damage per round
    1052.25 .. total main + off hand
    1157.475 .. * 1.10 melee alacrity


    Human Kensai Fighter with haste boost +30%
    human Kensai Fighter with haste boost +30%
    main / offhand
    5 / 5 .. weapon
    8 / 8 .. tharnes
    7 / 7 .. inspire courage
    1 / 1 .. prayer
    5 / 5 .. power attack
    2 / 2 .. kensai
    2 / 2 .. fighter enh
    4 / 4 .. weapon spec, greater weapon spec
    .......... .. 36 unbuffed str (18bse, 5 lvlup, 4 enh, 6 item, 3 tome)
    ........... .. 8 str (power surge)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    16 / 8 .. 50 str (total)
    50 / 42 .. total damage modifier
    55.5 / 47.5 .. avg regular damage (GS Khopesh)
    196.5 / 172.5 .. avg crit damage (+10 dmg to critsw/ kensai+bloodstone)
    38.85 / 33.25 .. weighted reg damage (*14/20)
    49.125 / 43.125 .. weighted crit damage (*5/20)
    87.975 / 76.375 .. Average unhasted damage per swing

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    2.75 / 2.75 .. 2d10 acid on crit tier II (11*5/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.8 15.8 .. total weapon effects
    103.775 92.175 .. base + weapon effects

    5 / 5 .. # of attacks per round
    518.875 / 460.875 .. total avg damage per round
    979.75 .. total main + off hand
    1077.725 .. * 1.10 melee alacrity
    1401.0425 *1.30 haste boost

    Damage boost:
    111.025 99.425 .. base + weapon effects

    Haste boost:
    103.775 92.175 .. base + weapon effects




    Ok... correct me if I'm wrong, but it looks like the only reason haste boost beats attack boost is after taking into account weapon effect damage. I think that's worth mentioning.

  20. #100
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    Quote Originally Posted by Scalion View Post
    Damage boost:
    111.025 99.425 .. base + weapon effects

    Haste boost:
    103.775 92.175 .. base + weapon effects




    Ok... correct me if I'm wrong, but it looks like the only reason haste boost beats attack boost is after taking into account weapon effect damage. I think that's worth mentioning.
    Okay, you are wrong. Haste boost wins because you get 30% more attacks.

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