Wrong. In the context.
Follow this logic:
- Turbine wants to make money.
- Changing the effectiveness of a character ****es off people.
- ****ed off people tend to leave.
- People that left don't pay their subscription, representing a lost of income for Turbine.
- Since Turbine wants to make money, Turbine does not like to lose players because it reduces their incomes.
- Since Turbine does not want to loose players, they will be more cautious when balancing as they want to avoid ****ing to many players off.
- The ability to adapt to change reduces the likelihood of people to get frustrated about a change.
- Since Turbine are trying to avoid frustrating too many players, what players are capable of respecing directly influences Turbine's decision when it comes to balancing.
Did I lose you somewhere?