Concept: After becoming confused and enraged at the ability of DEX based TWFers and their ability to gain a godly AC, I sought out to try to balance that with, you guessed it, a Dwarf. Now, its AC isn't quite as good as some DEX builds out there, but it has a great intimidate, a decent UMD, situational evasion, more HP than a TWF DEX build, as well as DR.
Lawful Good Dwarf 12 Fighter/2 Rogue/2 Paladin
Starting Abilities (32-pt):
STR 14
DEX 12
CON 15
INT 12
WIS 8
CHA 15
Ending Abilities (32-pt):
STR 28 (+6 item, +2 enhc, +2 tome, +4 lvl)
DEX 20 (+6 item, +1 enhc, +1 tome )
CON 24 (+6 item, +1 enhc, +2 tome)
INT 13 (+1 tome [use before taking CE])
WIS 14 (+6 existential stalemate)
CHA 24 (+6 item, +1 enhc, +2 tome)
HP: 468+20
120 Fighter
20 Paladin
12 Rogue
112 Con
36 Tougness
18 Minos Legens
40 Dwarven Toughness
50 Fighter Toughness
20 Heroic Durability
10 Favor
30 Greater False Life
20 False Life wand
AC: 65
10 Base
16 Dragontouched Fullplate
9 +5 Mithral Tower Sheild
5 DEX
1 Dodge
1 Aura
3 Dodge (DT)
2 ChaosGuarde
5 Protection Ring
1 Alchemical
3 Barkskin Potions
5 CE
4 Insight (Shroud)
AC fully buffed: 77 (With bard song, ranger, pally, and cleric)
To-Hit: 36 (31 CE/PA)
15 BaB
9 STR
5 Item
1 WF
1 ench
2 Flanking
1 Aura
2 Heroism Scroll
Damage (No Crit): 2d8+3d6+28 (34) (39 PA)
2d8 Shroud Rapier
1d6 Elemental Damage
1d6 Good Damage
5 Ench
10 Str
2 IWS
1 Enhc
1d6 Sneak Attack
5 PA
Saves:31/28/23 (33/30/27 vs spells with GH)
9/4/4 Fighter
0/3/0 Rogue
6/5/2 Ability
7/7/7 Divine Grace
0/0/1 Bull Headed
5/5/5 Resistance
2/2/2 Head of Good Fortune
2/2/2 Heroism Scrolls/Clicky
(0/0/2 vs Spells)
Intimidate: 54 (56 GH)
19 Ranks
3 Skill Focus
2 Bull Headed
7 CHA
2 Head of Good Fortune
2 Heroism Scrolls/Cliky
4 Enhc
15 Item
UMD: 33 (35 GH)
19 Ranks
7 CHA
2 Head of Good Fortune
2 Heroism Scrolls/Clicky
3 Cartouche
DR (Shield Blocking): 19 (4 Against ranged attacks)
7 BaB + 2 Static + + Whatever a +5 Mith Tower Sheild DR rating is
Leveling Guide:
Always Raise STR every four levels, and always raise intimidate and UMD. Season the rest of your skills to your preference
Lvl 1: Rogue: Skill Focus Intimidate
Lvl 2: Fighter: WF Slash
Lvl 3: Fighter: PA
Lvl 4: Fighter
Lvl 5: Fighter: CE
Lvl 6: Rogue: Toughness
Lvl 7: Paladin
Lvl 8: Fighter:
Lvl 9: Fighter: Cleave, WS Slash
Lvl 10: Fighter
Lvl 11: Paladin
Lvl 12: Fighter: TWF, IC Slash
Lvl 13: Fighter
Lvl 14: Fighter: IWS Slash*
Lvl 15: Fighter: Bullheaded
Lvl 16: Fighter: Toughness
*Once decent wops are obtained, swap this out for IC: Pierce
Endgame Enhancements:
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Intimidate III
Enhancement: Fighter Intimidate IV
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Best Possible Equipment:
Helmet: Minos Legens (Heavy Fortification, Toughness) - Tapestry Helmet
Necklace: +6 Constitution
Cloak: +6 Charisma or +5 Protection Cloak
Armor: +5 Electric Guard Mithral Fullplate of Axeblock - Good Luck getting that/ Fullplate of the defender (+5 Mithral Fullplate, +4 Prot, +2 To-Hit) - Vision of Destruction or +5 Darkleaf BP
Gloves: +6 Dexterity or Seven Fingered Gloves (+5 UMD) - Titan
Bracers: ChaosGuarde
Belt: Belt of Giant's Strength (+6 Strength, Greater False Life) - Titan
Ring 1: Chattering Ring (+3 Dodge) - Titan
Ring 2: +15 Intimidate
Boots: Boots of the Innocent (15% Striding, +5 Resistance) - Desecrated Temple of Vol
Trinket: Head of Good Fortune (+2 Luck) - Reaver or Litany of the Dead (Turn the Page, +1 (stacking) to all ability scores, +1 To-Hit)
Goggles: T3 Existential Stalemate Goggles (HP)
Weapon: WoP Rapier or T3 Mineral Rapier (acid, pure good burst, +4 AC) or T3 Radiance (fire, pure good burst, +2 DEX)
Sheild: Levick's Defender/ +5 Sonic Guard Mithral Tower Sheild of Hammerblock
Gamplay: As an intimitank, your prime goal is to have all foes attacking you, letting your party members pick off all remaining foes without grabbing agro. Your intimidate will be high enough to grab the agro of anything in range, usually even on a 1. Your UMD is high enough to wield all RR/AR equipment, and you can contribute using rez scrolls. While intimidating, you can either choose to sheild block, granting you a decent DR, or you can vorpal/wop, made easier by your WF: Slash/Pierce. Either way, your well-off AC and HP, and decent saves will be enough to make you a cleric's best friend. Unfortunately, your dmg and to hit are not as much as most DPS builds, but you can still make a noticable contributor to pure dmg when the need arises, made all the more easier by your limited TWF ability (Dwarf Axe/Handaxe), which further increases your WoP/Vorpal potential. Additionally, if you switch to light armor (namely a darkleaf breastplate) or a robe, you gainn the benefit of evasion. This is especially useful when going through traps or fighting Harry.
Special Thanks to...
Ron, for making his character planner the most useful possible tool in existence
Borror, because his build was my inspiration and for DDOwiki, from whence I got my DR info
All the angry people on the forums saying how TWFers can obtain much superior AC to an armor wearer