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Thread: My Intimitank

  1. #1
    Community Member hydra_ex's Avatar
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    Default My Intimitank

    Concept: After becoming confused and enraged at the ability of DEX based TWFers and their ability to gain a godly AC, I sought out to try to balance that with, you guessed it, a Dwarf. Now, its AC isn't quite as good as some DEX builds out there, but it has a great intimidate, a decent UMD, situational evasion, more HP than a TWF DEX build, as well as DR.

    Lawful Good Dwarf 12 Fighter/2 Rogue/2 Paladin

    Starting Abilities (32-pt):
    STR 14
    DEX 12
    CON 15
    INT 12
    WIS 8
    CHA 15

    Ending Abilities (32-pt):
    STR 28 (+6 item, +2 enhc, +2 tome, +4 lvl)
    DEX 20 (+6 item, +1 enhc, +1 tome )
    CON 24 (+6 item, +1 enhc, +2 tome)
    INT 13 (+1 tome [use before taking CE])
    WIS 14 (+6 existential stalemate)
    CHA 24 (+6 item, +1 enhc, +2 tome)

    HP: 468+20
    120 Fighter
    20 Paladin
    12 Rogue
    112 Con
    36 Tougness
    18 Minos Legens
    40 Dwarven Toughness
    50 Fighter Toughness
    20 Heroic Durability
    10 Favor
    30 Greater False Life
    20 False Life wand

    AC: 65
    10 Base
    16 Dragontouched Fullplate
    9 +5 Mithral Tower Sheild
    5 DEX
    1 Dodge
    1 Aura
    3 Dodge (DT)
    2 ChaosGuarde
    5 Protection Ring
    1 Alchemical
    3 Barkskin Potions
    5 CE
    4 Insight (Shroud)

    AC fully buffed: 77 (With bard song, ranger, pally, and cleric)

    To-Hit: 36 (31 CE/PA)
    15 BaB
    9 STR
    5 Item
    1 WF
    1 ench
    2 Flanking
    1 Aura
    2 Heroism Scroll

    Damage (No Crit): 2d8+3d6+28 (34) (39 PA)
    2d8 Shroud Rapier
    1d6 Elemental Damage
    1d6 Good Damage
    5 Ench
    10 Str
    2 IWS
    1 Enhc
    1d6 Sneak Attack
    5 PA


    Saves:31/28/23 (33/30/27 vs spells with GH)
    9/4/4 Fighter
    0/3/0 Rogue
    6/5/2 Ability
    7/7/7 Divine Grace
    0/0/1 Bull Headed
    5/5/5 Resistance
    2/2/2 Head of Good Fortune
    2/2/2 Heroism Scrolls/Clicky
    (0/0/2 vs Spells)

    Intimidate: 54 (56 GH)
    19 Ranks
    3 Skill Focus
    2 Bull Headed
    7 CHA
    2 Head of Good Fortune
    2 Heroism Scrolls/Cliky
    4 Enhc
    15 Item

    UMD: 33 (35 GH)
    19 Ranks
    7 CHA
    2 Head of Good Fortune
    2 Heroism Scrolls/Clicky
    3 Cartouche

    DR (Shield Blocking): 19 (4 Against ranged attacks)
    7 BaB + 2 Static + + Whatever a +5 Mith Tower Sheild DR rating is

    Leveling Guide:
    Always Raise STR every four levels, and always raise intimidate and UMD. Season the rest of your skills to your preference

    Lvl 1: Rogue: Skill Focus Intimidate
    Lvl 2: Fighter: WF Slash
    Lvl 3: Fighter: PA
    Lvl 4: Fighter
    Lvl 5: Fighter: CE
    Lvl 6: Rogue: Toughness
    Lvl 7: Paladin
    Lvl 8: Fighter:
    Lvl 9: Fighter: Cleave, WS Slash
    Lvl 10: Fighter
    Lvl 11: Paladin
    Lvl 12: Fighter: TWF, IC Slash
    Lvl 13: Fighter
    Lvl 14: Fighter: IWS Slash*
    Lvl 15: Fighter: Bullheaded
    Lvl 16: Fighter: Toughness

    *Once decent wops are obtained, swap this out for IC: Pierce

    Endgame Enhancements:
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Intimidate IV
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

    Best Possible Equipment:
    Helmet: Minos Legens (Heavy Fortification, Toughness) - Tapestry Helmet
    Necklace: +6 Constitution
    Cloak: +6 Charisma or +5 Protection Cloak
    Armor: +5 Electric Guard Mithral Fullplate of Axeblock - Good Luck getting that/ Fullplate of the defender (+5 Mithral Fullplate, +4 Prot, +2 To-Hit) - Vision of Destruction or +5 Darkleaf BP
    Gloves: +6 Dexterity or Seven Fingered Gloves (+5 UMD) - Titan
    Bracers: ChaosGuarde
    Belt: Belt of Giant's Strength (+6 Strength, Greater False Life) - Titan
    Ring 1: Chattering Ring (+3 Dodge) - Titan
    Ring 2: +15 Intimidate
    Boots: Boots of the Innocent (15% Striding, +5 Resistance) - Desecrated Temple of Vol
    Trinket: Head of Good Fortune (+2 Luck) - Reaver or Litany of the Dead (Turn the Page, +1 (stacking) to all ability scores, +1 To-Hit)
    Goggles: T3 Existential Stalemate Goggles (HP)
    Weapon: WoP Rapier or T3 Mineral Rapier (acid, pure good burst, +4 AC) or T3 Radiance (fire, pure good burst, +2 DEX)
    Sheild: Levick's Defender/ +5 Sonic Guard Mithral Tower Sheild of Hammerblock

    Gamplay: As an intimitank, your prime goal is to have all foes attacking you, letting your party members pick off all remaining foes without grabbing agro. Your intimidate will be high enough to grab the agro of anything in range, usually even on a 1. Your UMD is high enough to wield all RR/AR equipment, and you can contribute using rez scrolls. While intimidating, you can either choose to sheild block, granting you a decent DR, or you can vorpal/wop, made easier by your WF: Slash/Pierce. Either way, your well-off AC and HP, and decent saves will be enough to make you a cleric's best friend. Unfortunately, your dmg and to hit are not as much as most DPS builds, but you can still make a noticable contributor to pure dmg when the need arises, made all the more easier by your limited TWF ability (Dwarf Axe/Handaxe), which further increases your WoP/Vorpal potential. Additionally, if you switch to light armor (namely a darkleaf breastplate) or a robe, you gainn the benefit of evasion. This is especially useful when going through traps or fighting Harry.

    Special Thanks to...
    Ron, for making his character planner the most useful possible tool in existence
    Borror, because his build was my inspiration and for DDOwiki, from whence I got my DR info
    All the angry people on the forums saying how TWFers can obtain much superior AC to an armor wearer
    Last edited by hydra_ex; 11-14-2008 at 10:27 AM.
    THELANIS - Chief Scientist of DARPA
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  2. #2

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    Just posting so I don't miss it when you finished the OP.
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    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Borror0 View Post
    Just posting so I don't miss it when you finished the OP.
    This was inspired by your intimitank btw, im putting that in my NB section
    THELANIS - Chief Scientist of DARPA
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    If you're looking for feedback, I don't see how this is significantly better than most strength-based fighter builds with rogue &/or paladin splashes.

    Getting a 24 dex and using a MTS is effectively the same AC as your 30 dex with an AHS. You're getting +9 dex with +7 from a heavy shield, vs. the +7 dex to AC with +9 from a mithral tower shield. Using a Tower Shield is more easily accomplished (lower dex required), uses the same amount of action points and grants the same overall AC with more DR from the named Tower Shields.

    Dwarven Con 2 is highly inefficient if your primary purpose is to gain HPs and you haven't already maxed out all Toughness lines. You're spending 6 points for 16 HPs when you could take 4 of those and get 20 HPs from Fighter's Toughness 4.

    A second Toughness feat, when there are other valuable options, is probably not a good idea. You're missing out on several other feats that could provide value in order to gain another 18 HPs that will very rarely actually help compared to the previous feat's 118 HPs. WF Feats are generally not as useful as the WS line, and I'd highly suggest getting WS & GWS in whichever type you prefer. Especially with the hints at Improved WS enhancements, you'll probably be better off that way. Great Cleave is also another good feat that you may want to consider fitting in. I've never been a huge fan of the Shield Mastery feats, but it sounds like that's what you want, so you may want to get the second one as well.

    I don't really see how Existential Stalemate is worth getting. It procs when you're hit, you're trying hard to not get hit, and it has a very low chance of actually being useful (1% of like 15 or 30 temp HPs). Mineral 2 seems like it would be more useful in clearing up a couple other equipment slots.

    It doesn't seem like the Paladin splash is really granting you a whole lot. Some people like the aura, but it's completely overridden whenever there's an actual Paladin around. 16 Charisma seems like it's on the low end to really get much use from Divine Grace too. Not that 2 more levels of Fighter would necessarily do more, but we don't really know what the new Fighter Prestige Enhancements are going to require yet. If you haven't made the character yet, it might be better to just wait until we hear more about MOD8.

    Edit: Oh right, I'm sure it's a typo, but you need to be Lawful Good instead of Lawful Neutral for the Paladin splash.

    Edit2: Your HPs are listing Toughness enhancements as +40, but you're spending 16 points on it so it should be +80. You're also not listing the 45 from the greensteel item you mentioned as your goggle slot.
    Last edited by vyvy3369; 09-14-2008 at 03:04 PM.
    Quote Originally Posted by vyvy3369 View Post
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    Community Member hydra_ex's Avatar
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    Quote Originally Posted by vyvy3369 View Post
    If you're looking for feedback, I don't see how this is significantly better than most strength-based fighter builds with rogue &/or paladin splashes.
    I just thought I'd try something different, and see how it turns out.

    Quote Originally Posted by vyvy3369 View Post
    Getting a 24 dex and using a MTS is effectively the same AC as your 30 dex with an AHS. You're getting +9 dex with +7 from a heavy shield, vs. the +7 dex to AC with +9 from a mithral tower shield. Using a Tower Shield is more easily accomplished (lower dex required), uses the same amount of action points and grants the same overall AC with more DR from the named Tower Shields.
    You're right



    Quote Originally Posted by vyvy3369 View Post
    Dwarven Con 2 is highly inefficient if your primary purpose is to gain HPs and you haven't already maxed out all Toughness lines. You're spending 6 points for 16 HPs when you could take 4 of those and get 20 HPs from Fighter's Toughness 4.
    Thank you for the feedback

    A second Toughness feat, when there are other valuable options, is probably not a good idea. You're missing out on several other feats that could provide value in order to gain another 18 HPs that will very rarely actually help compared to the previous feat's 18 HPs. WF Feats are generally not as useful as the WS line, and I'd highly suggest getting WS & GWS in whichever type you prefer. Especially with the hints at Improved WS enhancements, you'll probably be better off that way. Great Cleave is also another good feat that you may want to consider fitting in. I've never been a huge fan of the Shield Mastery feats, but it sounds like that's what you want, so you may want to get the second one as well.

    Quote Originally Posted by vyvy3369 View Post
    I don't really see how Existential Stalemate is worth getting. It procs when you're hit, you're trying hard to not get hit, and it has a very low chance of actually being useful (1% of like 15 or 30 temp HPs). Mineral 2 seems like it would be more useful in clearing up a couple other equipment slots.
    I figured im trying to see the best possible gear, I might as well include it

    Quote Originally Posted by vyvy3369 View Post
    It doesn't seem like the Paladin splash is really granting you a whole lot. Some people like the aura, but it's completely overridden whenever there's an actual Paladin around. 16 Charisma seems like it's on the low end to really get much use from Divine Grace too. Not that 2 more levels of Fighter would necessarily do more, but we don't really know what the new Fighter Prestige Enhancements are going to require yet. If you haven't made the character yet, it might be better to just wait until we hear more about MOD8.
    probably caps at 14, but were also getting a lvl cap increase to 20

    Quote Originally Posted by vyvy3369 View Post
    Edit: Oh right, I'm sure it's a typo, but you need to be Lawful Good instead of Lawful Neutral for the Paladin splash.

    Edit2: Your HPs are listing Toughness enhancements as +40, but you're spending 16 points on it so it should be +80. You're also not listing the 45 from the greensteel item you mentioned as your goggle slot.
    Silly Typos
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    Founder Xithos's Avatar
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    Talking Looks pretty good

    High initmidate, good hp, nice AC, and a Dwarf. I'm sold Anyway, the above poster pretty much covered the bases on how to tweak it a bit by dropping a toughness and swapping Dwarven Con II. I have a ranger counterpart to what you are doing here at http://forums.ddo.com/showthread.php?t=147534 that has been a blast to play if you want to see how the ranger platform pans out with endgame gear.
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  7. #7
    Community Member hydra_ex's Avatar
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    Added some changes an converted to STR base. Not much of an overall change. More DR, less reflex save, more DMG.
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    op, what the use of the 2 lvl of rogue besides umd? evasion do not work in med armor
    If you want to know why...

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    Community Member Dexxaan's Avatar
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    Nice but:

    * Consider getting Spectral Gloves for the DEX and recalculate DEX score based on VYVY369's recommendations. You get Ethereal + 2 to hit nd +5 DEX.


    * Forget the Defender Plate...or the other MFP you mentioned...no evasion....you know that.

    * Titan Belt ? .... Farmable but probably the single most elusive item in this game. Good Luck.

    * If I read correctly on your Gear arrangement... you either have Intimidate or CHA or protection always missing.... I suggest a way around this as you don't want to be Turtling at a -5 with CHA item...or without your save Bonuses... or... well you get my meaning.

    * (Boots of the Innocent?) You are going to be slow getting to the Aggroables...... your Haste dependent to say the least.

    A lil tweak of these and other mentioned points by previous posts and you have yourself a nice IntimiTank.
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    Quote Originally Posted by Aranticus View Post
    op, what the use of the 2 lvl of rogue besides umd? evasion do not work in med armor
    I suppose you can always swap to a mithril breatplate for situations where evasion is more important than ultra high AC and still have a very decent AC?

    We have a halfling TWF intimitank in guild that wears a breastplate a he doesn't get hit by the orthons in VOD except on a 20.
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  11. #11
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Dexxaan View Post
    Nice but:

    * Consider getting Spectral Gloves for the DEX and recalculate DEX score based on VYVY369's recommendations. You get Ethereal + 2 to hit nd +5 DEX.


    * Forget the Defender Plate...or the other MFP you mentioned...no evasion....you know that.

    * Titan Belt ? .... Farmable but probably the single most elusive item in this game. Good Luck.

    * If I read correctly on your Gear arrangement... you either have Intimidate or CHA or protection always missing.... I suggest a way around this as you don't want to be Turtling at a -5 with CHA item...or without your save Bonuses... or... well you get my meaning.

    * (Boots of the Innocent?) You are going to be slow getting to the Aggroables...... your Haste dependent to say the least.

    A lil tweak of these and other mentioned points by previous posts and you have yourself a nice IntimiTank.

    BEST possible equipment, not equipment your expected to get. And the evasion is mean to only be situational, such as fighting harry in a +5 bp. Sure you lose some ac, but yoru not getitng hit with dbf.

    Also, a clerics Shield of Faith will allow me to run around with a -1 max ac, or I can get a -3 max inti, which usually wont make a difference. At lvl 18, clerics get +5 sheild of faifth anyways.
    THELANIS - Chief Scientist of DARPA
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    Your armor bonus is +13, not +14. You can't use dragonplate armor.
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    Community Member Hadrian's Avatar
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    Quote Originally Posted by hydra_ex View Post
    A second Toughness feat, when there are other valuable options, is probably not a good idea. You're missing out on several other feats that could provide value in order to gain another 18 HPs that will very rarely actually help compared to the previous feat's 18 HPs.

    He said you'd get more HP out of spending those action points on additional toughness enhancements, but he never says anything about feats.

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    Quote Originally Posted by hydra_ex View Post
    BEST possible equipment, not equipment your expected to get. And the evasion is mean to only be situational, such as fighting harry in a +5 bp. Sure you lose some ac, but yoru not getitng hit with dbf.

    Also, a clerics Shield of Faith will allow me to run around with a -1 max ac, or I can get a -3 max inti, which usually wont make a difference. At lvl 18, clerics get +5 sheild of faifth anyways.
    I'd try to find a way to eek out 4 more points of intimidate if it was my character... 52 w/ GH is 2 or 4 points shy of where it needs to be (depending on the status of your pocket bard), and that's with 10 APs and 2 feats already invested. Shroud cha item fixes it, but it's hard to find the slot room for that -- and I imagine the hound won't be the last boss with an insanely high intimidate check (67 on elite).

    Unless something dramatically changes, human intimitanks have a rather huge advantage in being able to take the deneith intimidate line.
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    Quote Originally Posted by Averroes View Post
    Unless something dramatically changes, human intimitanks have a rather huge advantage in being able to take the deneith intimidate line.
    You can't be thinking that... you're saying the two other feats are worth taking?

    You're saying that those tow feats balances for the lower AC?! For the lower HP!? Lower saves?!
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    Quote Originally Posted by Borror0 View Post
    You can't be thinking that... you're saying the two other feats are worth taking?

    You're saying that those tow feats balances for the lower AC?! For the lower HP!? Lower saves?!
    No, I'm saying that the least dm, which opens up the deneith intim line of enhancements (right? I don't have any dms on any characters, but that's my understanding of how it works), gives humans the potential for 6 higher intimidate than everyone else, which is significant right now. Significant enough that if I rolled a 2nd intimitank today, it would be human. You don't need the max AC possible in-game to floor every attack bonus out there -- including VOD elite.

    Human versatility, as well, would be a nice thing to have on Hound elite runs. And if the next raid boss has a check in the mid-60s, humans will be the only ones who aren't crying.

    And, fwiw, my intimitank does just fine in elite VOD with his 312 hitpoints (with con6 and gfl, even) -- I'm more than happy to give up hitpoints for other things I want. I know you and I disagree on that point. I wouldn't roll another intimitank with 6 base con (which is what mine had when I rolled him -- yay mod1 drow!), but I also wouldn't make any sacrifices for more hitpoints.
    Ravensguard, Ghallanda. Leader of two dead guilds and counting
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  17. #17

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    Quote Originally Posted by Averroes View Post
    (right? I don't have any dms on any characters, but that's my understanding of how it works)
    Nope. The Least Dragonmark only opens tier I and only tier I.

    Quote Originally Posted by Averroes View Post
    I wouldn't roll another intimitank with 6 base con (which is what mine had when I rolled him -- yay mod1 drow!), but I also wouldn't make any sacrifices for more hitpoints.
    hehe, mine has 10 Con and I would never roll another Intimitank with less than 14 Con also. Is Borror fairing good anyway? Totally.

    Could he be better with an higher Con and lower Cha? Without a doubt.
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    Quote Originally Posted by hydra_ex View Post
    Starting Abilities (32-pt):
    STR 16
    DEX 16
    CON 14
    INT 12
    WIS 8
    CHA 10
    Drop STR to 14 and use the 4 buy points to raise CON to 16 and CHA to 12 or just raise CHA to 13 and then use a tome or Pal CHA I for the even number. Both options help more with your stated roll than +1 tohit/damage.

  19. #19

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    Quote Originally Posted by icculus View Post
    Both options help more with your stated roll than +1 tohit/damage.
    Really? +16 HP, +1 to saves and Intimidate? +2 to saves and Intimidate?
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    Quote Originally Posted by Borror0 View Post
    Really?
    Yes

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