Maybe. Or maybe they won't do any of this and still fix AC. They are not going to help us realize better, more balanced, AC by nerfing a laundry list of AC improvements . I think we need even more ways to get to higher ac, by way of enhancement, crafting and items besides impossible to find rare raid loot, at the cost of a compromise: lower dps, losing another item slot, less hps, etc. Who cares really as long as it works. Let's call it a work in progress.
It's "broken", but it's "still effective"... I prefer works, but needs tweaking.I believe that AC is broken and refuse to see it as a class feature until a new player can get a significant amount of AC at end game. However, I, like you, believe that high AC is still effective, even though there are some issues that should be fixed first. Peopel tend to forget that there is a cost in DPS to get that AC...
ResistanceI'll ask you again, may you list me the buffs you find so valuable, please?
Lesser Restore
Divine Favor
Bless
Angel Skin
Resist Energy
Prayer
Cure Serious
Holy Sword
Death Ward
Neutralize Poison
Restoration
I would play WoW before being cursed with leveling another bard. What a terrible grind...sorry Abi.Actually, I will never play a barbarian because it's too reliant on the party. Not my style, I hate to have to rely on others. But you'll have tob admit it's more effective to rely on them. My favorite toon is my bard. I also love my sorcerer. I'm also planning to roll a rogue when school's over and I get more playtime.
I like palis position in the global melee DPS range. They could use some more, but it's a nitpicky thing. I hate that they get outkilled by rogues, but the volume of party resources that the rogue needs to keep up that kill count is amusing.I'd like paladins if they weren't so low on the DPS side. I can see them being lower while S&B, but the gap is just larger than it should. I mean, they've got to compete against barbarians with Power Rage IV, Barbarian's Power Attack III and Critical Rage II and with rangers with Ram's Might and Tempest I. If you at it clearly, all except Power rage IV were additions that happened during Module 3.3 (Barbarian's Power Attack III and Critical Rage I) or after (Critical Rage II, Ram's Might and Tempest I) while paladins got a reduction to Divine Favor instead...
I'm with ya. Though I really don't care that the Barb is far ahead in DPS, I don't think that the ranger should be that close to the barb. We need to adjust a bit.That's why I'm arguing to give the more DPS. It was fine before, but they've thrown the balance at the garbage. They have to fix their mistake. They have made of barbarians their new standard and raised rangers to their level. Now, they've got to do the same for fighters and paladins. I'll agree there will be a balance between DPS and defensive capacities. It's a good thing to add defensive capacities to the paladin, but some DPS must be added as we're in a DPS-based game and, like it wasn't enough, in a DPS-heavy metagame.
How? Palis need more LoH, or they should have so much healing that a party doesn't need a cleric at end-game? I'm not clear on your view.Let me disagree with you on this.