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  1. #1
    Community Member Jakarr's Avatar
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    Default OMGZ A Healinz Zorc!!

    Excuss the Title please I am a bit excited tonight, but I grped up with a sorc the other night in Deleras I was on my cleric and I noticed I was getting dv'ed not just a couple but alot of em looked at my grp for icons, was pretty **** sure There were no other cleric but sure enough I saw the lvl 5 sorc/1 cleric and it clicked even though the dvs only were hitting for 12-20 he had i think about 10 or 12 of em so a easy 200+ sp gain was nifty. So got to thinking a 15/or 14 sorc Human or Drow with a lvl/or 2 of cleric now the point of the build would be, hell to heal and have a 100% for scrolls and res so ya really dont need that umd. Now you say *** is he gonna do with a cure light heal spell, well back in the day for u new guys Pot items+dev items+empowerment Heal used to be the **** if I remember I was able to drop a 15 sp pnt heal for 50+ I think. Now Ya say well yer dc will suck, well I always play a wf so used to the 14-16cha builds =) and they do just fine. Or yer one of the few the proud WF only Peps(I am one as well, but on a human kick atm) and ya say well just build a wf sorc and heal yerself, well on my wf sorc I uselly dont get damaged much and my repair spells(non-wf)dont do much to fleshlings, So with my Huge Sp Pool, In a time of need, I throw some cc and help the Cleric out with a few heals or I help out by telling the cleric let me do the after combat healing(sence he should have a better heal then me during combat). So what ya guys think, Looks to me like a very usefull party member to have.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
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  2. #2
    Community Member Twerpp's Avatar
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    Dont Sorcs lose the entire highest level of spells for multiclassing 1 level?

  3. #3
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    You wont have a 100% to use heal or rez scrolls with only 1 or 2 levels of cleric you will still need umd those scrolls are base on class level not character level


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  4. #4
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    Quote Originally Posted by Twerpp View Post
    Dont Sorcs lose the entire highest level of spells for multiclassing 1 level?
    yes they do but you could take 2 levels of something and still reach 9th level scrolls at level 20 and right now since level 8 spells are nothing special your arent losing much.


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  5. #5
    Community Member Jakarr's Avatar
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    The lvl 8 spells arn't anything special but ya sure I wouldn't have a 100% use on the scrolls or is that just with wands?
    also starting stats 8-8-16-10-8-18
    At lower lvls with a wisdom buff I'd beable to use my lvl 1 spells
    Feats
    1-Force of Person
    1-Quicken(cuz I love it)
    3-Empower Heal
    6-Max
    9-Empower
    12-Open
    15-Open

    This will be my First Char, Arcane or Divine that has a starting str less then 14 btw =) So this 8 str hurts, but Keep telling myself I am more then just a nuker I can also help with healing
    Last edited by Jakarr; 05-05-2008 at 10:59 PM.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  6. #6
    Founder Solmage's Avatar
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    A few things:

    - Only wands would work 100%. Without UMD you'd have an abysmally low chance to use those scrolls (caster level check, forgot the exact formula, but good luck spending 40 heal scrolls to get one off sort of deal with only 1 level)

    - You loose out on level 8 spells. CURRENT level 8 spells kind of suck, but the simple addition of superior potency VIII already makes 1, possibly up to 3 of them useful. New spells are bound to come - it's not the first time we've gotten a new level with 'only crappy spells' and without potency for them to make them useful.

    - There is no guarantee the next cap will be as high as level 20. In fact, previous history, and the fact they have to work on more enhancements and such make a strong case against it. So when the REALLY cool level 9 spells (wail of the banshee (mass finger of death), time stop, etc) arrive, there's a good chance you'll need to wait another 6 months to a year for the NEXT cap increase, so that you can choose ONE lvl 9 spell, while everyone else will have 2, and has been enjoying one all that time.

    In the end, something not being optimal doesn't mean you shouldn't play it, provided you AND the people who play with you, have fun. Just elaborating a bit on the real ramifications of multiclassing a sorc.
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  7. #7
    Community Member Jakarr's Avatar
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    Well on the point of Multi classing a sorc I never really liked lvl 9 arcane spells anyways(not a real fan of insta-death spells takes the fun out of throwing a fireball or lightning bolt). Not saying that instant death spells dont have there use's but to me it takes the fun and challange out of being a arcane caster...boom yer dead <shrug> Just my play style so the lvl 8-9 spells really doesn't matter much to me. This class reminds me of my old favorite BG class Cleric/Mage =)
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  8. #8
    Community Member Anthios888's Avatar
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    Default I ran with one of these, too

    Grouped with a level 13ish sorc/cleric and it was a blast. I think he took UMD, too. The 15-20 DVs made a big difference. I hope you decide to try the build out and post how you like it.
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    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  9. #9
    The Hatchery sirgog's Avatar
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    You'll lose 2 main things by sacrificing one Sorc level:

    1) Polar Ray. It's not the best damage spell for mobs, but when it comes to bosses with high saves (thinking of Arrietrikos here, especially on Hard/Elite where he has Evasion), fire elementals too, there's nothing in the game that does better average damage. And even when you eventually get it, you'll do less damage with it.

    2) Your spell penetration rolls will be lower by 1. This hurts a LOT. In Running with the Devils elite, many mobs have a SR of around 32 - meaning that with 1 feat and 2 enhancements dedicated to spell penetration, you need a 13 rather than a 12 to land a non-damaging spell on them. That means that 11.11% of the spells you cast that would have landed on these mobs are instead lost.
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  10. #10
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by sirgog View Post
    You'll lose 2 main things by sacrificing one Sorc level:

    1) Polar Ray. It's not the best damage spell for mobs, but when it comes to bosses with high saves (thinking of Arrietrikos here, especially on Hard/Elite where he has Evasion), fire elementals too, there's nothing in the game that does better average damage. And even when you eventually get it, you'll do less damage with it.

    2) Your spell penetration rolls will be lower by 1. This hurts a LOT. In Running with the Devils elite, many mobs have a SR of around 32 - meaning that with 1 feat and 2 enhancements dedicated to spell penetration, you need a 13 rather than a 12 to land a non-damaging spell on them. That means that 11.11% of the spells you cast that would have landed on these mobs are instead lost.
    polar ray is pretty gimped atm due to no pot 8 items. and if hes not interested in 1 shot spells then he doesnt have to worry about sr. no sr against damage spells in ddo.

    op, if youre going to lose a lvl for cleric and youre interested in doing healing, id suggest you might as well lose the 2nd lvl also since it wont affect much and then take a lvl of bard for full umd so you can use heal scrolls no fail. also, lose empower healing. its waste to have that feat for just one spell, esp a lvl 1. emp, max, quicken, ext are advised though.

  11. #11
    Community Member wolfy42's Avatar
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    The build works great IF your making a melee sorc in my opinion but only really then.

    1 cleric lvl/15 sorc allows you to snag the 2 handed sword specialization enhancement and get proficiency with it right from the start.

    Shield spell from sorc lets you have a high AC.

    Cleric lvl lets you have CLW to heal other players in a pinch, but you can heal yourself with repair spells easily (Definatly take quicken).

    Maximize/empower is all you need not empower healing.

    Aim to use spells with no saves...making a uber maximized Cha not as important (Although you still want a decent cha).

    Definatly snag UMD as a cross class skill as it still has it's uses.

    You have to be WF to get the free greatsword proficiency.

    -cha and - wis really hurts...so you need a 32 point build.

    Suggested starting stats (I suggest going with adamantium armor as your first feat).

    Str 17 (13)
    Dex 08 (00) (buffed to 12 easily from guy in middle of the market or wands)
    Con 16 (06)
    Int 08 (00)
    wis 11 (05)
    Cha 13 (08)

    If you do eventually take 2 cleric lvls you could boost wis to natural 12 (or just use a +1 tome).

    Strength starts at 17 and gets 4 bonuses at lvl up. Snag a +3 tome and Divine Power clickes for +6 strength for a 30 strength (without rage spells/madstones etc)

    Dex only needs to be 12 for highest AC bonus

    Cha gets boosted by 3 from enhancements to 16 base a +2 tombe gives you an 18 base and a +6 item would net you a 24 (can cast all sorc spells by the time you get to the level required easily. Can cast them without a +cha item at all up till level 13.

    Spell failure chance gets dropped from 35% down to 9% with arcane docent. You can switch this out later when AC no longer maters as well.

    Chance to hit gets buffed by heroism/haste/cleric weapon specialization greatsword/divine power etc.

    You can self displace yourself to prevent taking damage.

    HP are your biggest weakness and even with +2 con from WF enhancements your still going to have low hp compared to other melee characters. Perm displacement helps, but your biggest advantage is quickened reconstruction which lets you isntantly heal back your full health when hit. WF immunities are important as well (getting paralized = very bad).

    If your going pure spellcaster though, it's not really worth snagging 1 cleric level. For wands etc your better off taking a level of rogue or better yet as a sorc bard for the UMD (bard snags you extra SP and can still give you CLW just like a cleric...it also gives you a bard song to use and the ability to max out UMD).

    So unless going with a melee sorc (very rare) I would say go with bard/sorc over cleric/sorc. The bonus DV's from the cleric are nice, but not nice enough to build a while character around (at least in my opinion).

  12. #12
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by wolfy42 View Post
    The build works great IF your making a melee sorc in my opinion but only really then.
    sounded like he wanted a sorc who could heal party, not just heal self.

    Quote Originally Posted by wolfy42 View Post
    Suggested starting stats (I suggest going with adamantium armor as your first feat).
    35% spell fail on a caster? no thank you.

    Quote Originally Posted by wolfy42 View Post
    Str 17 (13)
    Dex 08 (00) (buffed to 12 easily from guy in middle of the market or wands)
    Con 16 (06)
    Int 08 (00)
    wis 11 (05)
    Cha 13 (08)
    market tent area was still blocked last time i checked.

    Quote Originally Posted by wolfy42 View Post
    If you do eventually take 2 cleric lvls you could boost wis to natural 12 (or just use a +1 tome).
    to what end? 2nd cleric lvl would be a waste.

    Quote Originally Posted by wolfy42 View Post
    Cha gets boosted by 3 from enhancements to 16 base a +2 tombe gives you an 18 base and a +6 item would net you a 24 (can cast all sorc spells by the time you get to the level required easily. Can cast them without a +cha item at all up till level 13.
    with base 13 cha you dont need the enhancements.

  13. #13
    Community Member captain1z's Avatar
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    Quote Originally Posted by Anthios888 View Post
    Grouped with a level 13ish sorc/cleric and it was a blast. I think he took UMD, too. The 15-20 DVs made a big difference. I hope you decide to try the build out and post how you like it.
    That was probably me


    people thought I was crazy for taking a level of cleric or that I did It by mistake.........

    - dvs , wand usage of every sort
    - and yes I have UMD
    - my cure lights can hit for 35 pts on average...not great but in a pinch ya never know
    - and as always clerics and other casters really apreciate the tons of DVs


    8th level spells are not that big a deal as all the really good ons run from 4-7 (I still luv MM,scorching ray and fireball)


    This was my 1st attempt at this build

    advice:

    - just 1 level of cleric
    - get maximize/empower/extend
    - Boost umd every level
    - wis of 11 is all thats neccessary ..I dont care how u get it
    - force of personality... nuff said


    build a regular sorc and dont spend to much trying to make that 1 level of cleric work for you...... its just wand and dvs and 2 extra short term spells... you will make a good primary healer until 8th level ..... then go back-up healer primary nuker.
    Ever bleed out in a thornbush? Welcome to UD14.

  14. #14
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by captain1z View Post
    ...
    i had a 12 bard/1cleric/1sorc that was quite fun as a utilitarian support build. kinda gimped on his own, but in a good party, he just accentuates everyone's strengths.

  15. #15
    Community Member Jakarr's Avatar
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    I Hear Ya Capt thats pretty much what I am doing with this build is just full out sorc with a lvl of cleric. And wofy I dont want a melee char this time(notice the 8 str) This guy is DPS/Support. As for the empowerment healing<shrug> I like it =)
    But as a update lvl 2 atm 1sorc/1cleric and doing very good I fill the roll of a cc'er and healer(as long as I have my +4wis buff up)
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  16. #16
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    Quote Originally Posted by KinglyMage View Post

    market tent area was still blocked last time i checked.
    Change market instances. It's a situational bug. If there's only one instance, the GM's can reset it.

  17. #17
    Community Member moorewr's Avatar
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    A guild-mate of mine has a 14 sorc/2 cleric - he was conceived as a general support/buffing caster and WF medic.. with as many DVs as he can buy up with 2 levels of cleric. His build is not a melee build at all.

    I just did a Shroud completion run with him as our only arcane, and he worked great as the healer for our WF tank. The group was cleric and ranger heavy so he threw some buffs, some disco balls, and kept our WF up and running. Worked great. SO for the Shroud the builds great, but speaking as a player with a MC sorc, everywhere else you may feel the pinch on your spell list.
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  18. #18
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by Aspenor View Post
    Change market instances. It's a situational bug. If there's only one instance, the GM's can reset it.
    good to know, thanks

  19. #19
    Community Member Jakarr's Avatar
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    So we have 2ppl that play a Sorc/Cleric and 2 Ppl that have played with one in a grp =) and it worked well. So yea Anyone grp with a bad one or anything else why this is a gimp build
    Oh also lvl 2 sorc/1cleric now was able to MH on a PuG in Hard Irestone(no wands) and Keep em up with ease was also Hypnoing. I know I wont beable to do that in later Dungs but Later Ill beable to ease the clerics Burden give sp to anyone who needs, and still be a very functional sorc

    BooooYaaa.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

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