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  1. #1
    Community Member Irongutz2000's Avatar
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    Default tempest question

    How many ppl acutally respeced there rangers for the tempest enchanment line an found it worth it? I play a dex base TWF elf ranger an was thinking of respecing, my question was does it really make that much of a diff?

  2. #2
    Founder Shadow_Flayer's Avatar
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    I am enjoying it on my ranger. He's 34 dex, 26 str. I like being able to move around with no attack penalty and attacking faster. Often I forget to drink a haste pot. Every quest I've taken him on in Mod 6, this ranger has been top of the kill count. I like it, but your mileage will vary. It's a big feat commitment, that is for sure.

  3. #3
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    Awesome stuff.

    Like the previous poster says, while moving and not getting the -4/-4 is huge, especially on Elite. I notice the 10% increase but I did find some odd stuff in testing a multi-class build (seems slower for some reason than on my ranger... hidden ranger love?). Also, it is less noticeable (probably graphically) with Dwarven Axes and certain blunt weps.

    Remember, we also have Tempest II coming. If scaled to 15% and +1 more AC (3 total) then it's a no brainer.
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  4. #4
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Illuminati View Post

    Remember, we also have Tempest II coming. If scaled to 15% and +1 more AC (3 total) then it's a no brainer.
    Not to mention hints that maybe Tempest II might be part of the path to bypass the base dex 19 required for STWF.
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  5. #5
    Community Member DragonKiller's Avatar
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    While I haven't taken it, I'm considering a build using it. I can see how in a focused TWF build it would be an awesome addition.

    I just wish I could take it AND The Arcane Archer line... there would be no stopping Rangers at that point
    http://www.dkforums.com - Look Mom it's a Guild forum, can I have one too?

  6. #6
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by DragonKiller View Post
    While I haven't taken it, I'm considering a build using it. I can see how in a focused TWF build it would be an awesome addition.

    I just wish I could take it AND The Arcane Archer line... there would be no stopping Rangers at that point
    Who can stop us now?
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  7. #7
    Community Member Laith's Avatar
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    am i imagining things, or did rangers get an offhand attack on the 5th swing for free already?

  8. #8
    Community Member Cedrica-the-Bard's Avatar
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    Quote Originally Posted by Laith View Post
    am i imagining things, or did rangers get an offhand attack on the 5th swing for free already?
    I noticed that too.

  9. #9
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Laith View Post
    am i imagining things, or did rangers get an offhand attack on the 5th swing for free already?
    Yes. With GrTWF and BAB+15, you get 10 attacks per animation. According to Codog's decsription, STWF will add one more for 11 attacks per animation.

  10. #10
    Community Member Laith's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Yes. With GrTWF and BAB+15, you get 10 attacks per animation. According to Codog's decsription, STWF will add one more for 11 attacks per animation.
    aren't we currently at:
    Code:
    animation:   1   2      3     4        5
                +0, +0/+0, +5/+5, +10/+10, +10/+10
    That's right, correct? That's 9.

  11. #11
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    Quote Originally Posted by Laith View Post
    aren't we currently at:
    Code:
    animation:   1   2      3     4        5
                +0, +0/+0, +5/+5, +10/+10, +10/+10
    That's right, correct? That's 9.
    They added one to the first swing with a change to GTWF. So you chart should be...

    Code:
    animation:   1   2      3     4        5
                +0/+0, +0/+0, +5/+5, +10/+10, +10/+10

  12. #12
    Community Member Laith's Avatar
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    Quote Originally Posted by EinarMal View Post
    They added one to the first swing with a change to GTWF. So you chart should be...
    cool. don't mind being wrong.

    i thought that first swing was only added while you were moving, but i'll take it

  13. #13
    Community Member Westerner's Avatar
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    Quote Originally Posted by Laith View Post
    am i imagining things, or did rangers get an offhand attack on the 5th swing for free already?
    Wow.
    \x/es
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  14. #14
    Founder Gol's Avatar
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    Quote Originally Posted by EinarMal View Post
    They added one to the first swing with a change to GTWF. So you chart should be...

    Code:
    animation:   1   2      3     4        5
                +0/+0, +0/+0, +5/+5, +10/+10, +10/+10
    Visibly, you'd think this, but I think I have observed otherwise. I'll validate tonight.

  15. #15
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by EinarMal View Post
    They added one to the first swing with a change to GTWF. So you chart should be...

    Code:
    animation:   1   2      3     4        5
                +0/+0, +0/+0, +5/+5, +10/+10, +10/+10
    Correct. Double 1st and double 4th attacks from GrTWF.

    At BAB+15, everyone gets: +0, +0/+0, +5, +10, +10/+10 (7 attacks)

    Imp TWF adds another +5: +0, +0/+0, +5/+5, +10, +10/+10 (8 attacks)
    Gr TWF adds another +0 and another +10: +0/+0, +0/+0, +5/+5, +10/+10, +10/+10 (10 attacks)
    SupTWF should add another +10 at the end: +0/+0, +0/+0, +5/+5, +10/+10, +10/+10/+10 (11 attacks!)

  16. #16
    Time Bandit Renegade66's Avatar
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    I'll take your word for it that the 10% speed increase works, but it's hard to tell.

    The +2 AC doesn't seem to work though. Is that bugged?
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  17. #17
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    As long as you are dual wielding, works fine for me on 2 diff toons.
    Main: Illuminati (Halfling Iron Monk), Stonewolf (Dwarf Pally), Vyking (TWF Barb), Illuminatrix (Batchick), Illumino (Drow Ranger), Fuji (Human Monk)
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  18. #18
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    Quote Originally Posted by Mad_Bombardier View Post
    Correct. Double 1st and double 4th attacks from GrTWF.

    At BAB+15, everyone gets: +0, +0/+0, +5, +10, +10/+10 (7 attacks)

    Imp TWF adds another +5: +0, +0/+0, +5/+5, +10, +10/+10 (8 attacks)
    Gr TWF adds another +0 and another +10: +0/+0, +0/+0, +5/+5, +10/+10, +10/+10 (10 attacks)
    SupTWF should add another +10 at the end: +0/+0, +0/+0, +5/+5, +10/+10, +10/+10/+10 (11 attacks!)

    Do you know which are considered Main Hand and Off Hand (for dmg calc configurations)?
    Main: Illuminati (Halfling Iron Monk), Stonewolf (Dwarf Pally), Vyking (TWF Barb), Illuminatrix (Batchick), Illumino (Drow Ranger), Fuji (Human Monk)
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  19. #19
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Renegade66 View Post
    I'll take your word for it that the 10% speed increase works, but it's hard to tell.

    The +2 AC doesn't seem to work though. Is that bugged?
    It is bugged but in our favor!

    The +2 AC should only be active when TWFing but it currently being given even when sword and board.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  20. #20
    Community Member Laith's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    It is bugged but in our favor!

    The +2 AC should only be active when TWFing but it currently being given even when sword and board.
    yup, you'll notice you are ALWAYS getting 2 more dodge AC.

    Known issue. It won't last forever.

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