Hi guys, I wanted a bit of feedback on a 28pt. Human TWF Ranger build that I'm working on. It's a modification of Impaqt's 28pt. Human Ranger build (Found here.), but modified to take advantage of Tempest, the lev 16 cap, and my own personal preferences. Please note beforehand that the stats are all raw, no gear was taken into account (short of Tomes).
So here goes:
A little explanation before people start commenting, I like Strength builds, and have no interest whatsoever in rolling a Dorf. For those of you about to suggest it, I appreciate the feedback, but you're wasting your time. The idea here is that I want a strong solo build, something that's not going to require a ton of super powerful gear or money to start up. Additionally, the Enhancement progression is not necessarily indicitive of when I'll actually take the enhancements, it was just awesomely tedious to go through the enhancements at every level in the Character Planner, so I jumped around a little with it. As for the skills, I more or less dropped Move Silently and Hide from Impaqt's build, as it doesn't really fit my playstyle. I took Tumble because... well, I have a great deal of fun rolling around like an idiot.Code:Character Plan by DDO Character Planner Version 2.80 DDO Character Planner Home Page Azrus[_ Revell_ Level 16 Chaotic Good Human Male (4 Fighter \ 1 Rogue \ 11 Ranger) Hit Points: 235 Spell Points: 100 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 15 Will: 4 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 16 24 Dexterity 14 20 Constitution 14 16 Intelligence 12 12 Wisdom 10 10 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 16 +2 Tome of Dexterity used at level 16 +2 Tome of Constitution used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 9 Bluff -1 -1 Concentration 2 3 Diplomacy -1 -1 Disable Device 5 19 Haggle -1 -1 Heal 0 0 Hide 6 9 Intimidate -1 -1 Jump 7 11 Listen 0 0 Move Silently 6 9 Open Lock 6 10 Perform n/a n/a Repair 1 1 Search 5 21 Spot 4 20 Swim 3 7 Tumble 6 18 Use Magic Device 3 19 Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Human Bonus) Toughness Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Feat: (Selected) Mobility Level 4 (Ranger) Level 5 (Fighter) Feat: (Fighter Bonus) Spring Attack Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Item Defense I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Ranger Search I Enhancement: Ranger Spot I Enhancement: Ranger Dexterity I Enhancement: Fighter Toughness I Level 6 (Ranger) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Enhancement: Human Adaptability Strength I Enhancement: Ranger Search II Enhancement: Ranger Spot II Level 7 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Enhancement: Ranger Favored Damage II Level 8 (Ranger) Level 9 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Feat: (Selected) Skill Focus: Use Magic Device Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Human Versatility III Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Defense II Enhancement: Ranger Tempest I Enhancement: Ranger Search III Enhancement: Ranger Spot III Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Level 14 (Ranger) Enhancement: Human Adaptability Dexterity II Enhancement: Human Versatility IV Level 15 (Fighter) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Ranger Dexterity III Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Armor Mastery I Enhancement: Fighter Toughness II
The last two levels I put into Fighter so I could have access to the Fighter 4 Enhancements, as well as the bonus feat. I ended up taking Weapon Spec - Slashing over Power Attack because I figured the +5 ATK I'd save would be worth the -3 DMG. If anyone strongly disagrees with this, I'd be happy to hear your suggestions. Additionally, I didn't decide on the last two levels being Fighter until the last minute, so any feedback on where those Fighter levels might fit better (or if they're fine where they're at) would be much appreciated.
My overall goals here are a well ballanced character, I'm looking for:
Good DPS
Good survivability
Rogue skills that'll handle most Normal/Hard content
Not needing to be level 12+ before being useful
The ability to roll around like an idiot.
I'd appreciate any feedback on how this build will do attaining those goals. I'm also interested in thoughts on how difficult it will be to level this build. It's important to me that I'm going to start seeing the build's power and utility manifest itself early on. Early level gear shouldn't be a problem, I've got some Mithril armor and low level elemental weapons that should help, as well as about 70k plat at my disposal.
Additionally, I'm wondering if anyone could suggest a way to wring 3AP out of the build so I can take Figher Haste I and II.
Thanks in advance!