It won't be everyone. How about going with "What ticks off the least amount of people?" and I hate to say it, but there were a lot of people in favor of changing the current XP penalty and who thought the proposed death penalty was desirable, at least as many as those who are against the proposal. I like the idea of a scaling penalty to items similar to the scaling ability penalty. 2% the first time, scaling up to 10% per death after the first. There are always those unavoidable deaths in DDO so the first one shouldn't be too harash(and 10% seemed a bit harsh) but constantly dying in a single quest between shrine visits should have some form of sting, even for capped characters.