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  1. #1
    Developer Eladrin's Avatar
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    Default Permanent Item Damage and Death Penalty changes

    Major systems changes in Module Six: The Thirteenth Eclipse include alterations to the repair system and the effects caused by death. We’ve received overwhelming feedback related to these issues over the past two years which identify them as the systems most closely tied to negative play experiences, and we’d like to take this time to address these issues.

    The changes are detailed below:
    • Bound items will no longer have a chance of taking permanent damage when repaired.
    • The chance for permanent damage to be inflicted on unbound items when repaired has been halved.
    • Item repair costs have been reduced for all items by 25%.
    • Repair costs for Dragonscale items have been dropped to 3 relics of the appropriate type.
    • Items may be bound at a “Stone of Change”, which can be found in the Marketplace next to the Lordsmarch Bank or in The Twelve, at the base of their tower. Take your item and place it into the Stone of Change, and add (Minimum Level Requirement of the item ^ 2) Khyber Dragonshard Fragments into the device. (Khyber Dragonshard Fragments are commonly found in breakable objects.) An example of the process of binding an object is in my next post.
    • Players no longer lose experience on death.
    • At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability, or:
      Code:
      1	2	3	4	5	6	7	8	9	10	11	12	13	14+
      0%	1%	2%	3%	3%	4%	5%	6%	6%	7%	8%	9%	9%	10%
    • As death is a traumatic experience, characters now acquire a debuff after being returned from the dead, based on the number of times the character has died since the last time they rested. The character will gain one temporary negative level and an additional -2 to saves vs. Fear effects per death since their last rest, but these are capped at ((level - 1) / 2, round down, maximum 5 temporary negative levels) so you cannot lose half your levels to temporary negative levels from death - a third level character can only be affected by one, while an eleventh or higher level character can collect all five. These penalties degrade at a rate of one stage per minute.
      1. First death since resting: (Level 3+)
        Touched by Dolurrh
        "Your recent deaths have left a mark on your soul. For the next minute you have a negative level and penalty to Will saves against Fear effects. These will degrade over time, but cannot otherwise be removed except by resting or effects that specifically remove the trauma of death."
        This has a one minute duration after which it is removed.
      2. Second death since resting: (Level 5+)
        Marked by Dolurrh
        "Your recent deaths have left a mark on your soul. For the next two minutes you have two negative levels and penalty to Will saves against Fear effects. These will degrade over time, but cannot otherwise be removed except by resting or effects that specifically remove the trauma of death."
        This has a one minute duration, after which it turns into Touched by Dolurrh, for a total debuff of 2 minutes.
      3. Third death since resting: (Level 7+)
        Scarred by Dolurrh
        "Your multiple recent deaths have left a mark on your soul. For the next three minutes you have three negative levels and penalty to Will saves against Fear effects. These will degrade over time, but cannot otherwise be removed except by resting or effects that specifically remove the trauma of death."
        This has a one minute duration, after which it turns into Marked by Dolurrh, for a total debuff of 3 minutes.
      4. Fourth death since resting: (Level 9+)
        Claimed by Dolurrh
        "Your repeated recent deaths have left a mark on your soul. For the next four minutes you have four negative levels and penalty to Will saves against Fear effects. These will degrade over time, but cannot otherwise be removed except by resting or effects that specifically remove the trauma of death."
        This has a one minute duration, after which it turns into Scarred by Dolurrh, for a total debuff of 4 minutes.
      5. Fifth or subsequent deaths since resting: (Level 11+)
        Owned by Dolurrh:
        "Your many recent deaths have left a mark on your soul. For the next five minutes you have five negative levels and penalty to Will saves against Fear effects. These will degrade over time, but cannot otherwise be removed except by resting or effects that specifically remove the trauma of death."
        This has a one minute duration, after which it turns into Claimed by Dolurrh, for a total debuff of 5 minutes.
    • The Cleric/Paladin enhancement Unyielding Sovereignty has been modified to remove all negative levels and current death penalties (including the Black Abbot's renamed "Deathgrip of Dolurrh"), but only resting will reset your current death counter.


    Note: All values, durations, and effects are still subject to change prior to the release of Module Six. Risia feedback is especially welcome!

  2. #2
    Developer Eladrin's Avatar
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    My uber Wise Mask of Bluffing!


    A lot of Khyber Dragonshard Fragments, and a view of the Stone of Change.


    Put them in the Stone of Change and activate it! It's smart enough to only take as many shards as it needs - 81 for my minimum level 9 item.


    Ritual Success!


    It's bound, and now forever immune to permanent damage.

  3. #3

    Default

    That's a lot of dragonshards!

    Also, any chance you guys are going to make Siberys Shards yellow and Khyber Shards purple like they ought to be?

    Edit -- Oh, and, finally, a reason to actually take Unyielding Sovereignty.

    Which brings up another question. How are the different tiers of Raise abilities going to affect the death penalty? That is what's different between Raise Dead, Resurrection and True Resurrection?
    Last edited by MysticTheurge; 12-13-2007 at 03:48 PM.
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    Ask a Loremaster.

  4. #4
    Developer Eladrin's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    That's a lot of dragonshards!
    It's a lot of dragonshard fragments. Those are common in Xen'drik.

    Some of the other recipes available in Module 6 involve the combination of Dragonshard Fragments and small dragonshards into more powerful ones. (Those flawed siberys shards now have a use for you higher level characters!)

  5. #5

    Default

    Quote Originally Posted by Eladrin View Post
    It's a lot of dragonshard fragments. Those are common in Xen'drik.
    Ah good.

    (And I edited in another question if you could take a look.)
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  6. #6
    Community Member Yvonne_Blacksword's Avatar
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    Default

    huh...
    interesting....

    8 items bindable?

  7. #7
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Eladrin View Post
    Some of the other recipes available in Module 6 involve the combination of Dragonshard Fragments and small dragonshards into more powerful ones. (Those flawed siberys shards now have a use for you higher level characters!)
    Sweet! I knew it was a good idea to keep them!

  8. #8
    Community Member Beherit_Baphomar's Avatar
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    Default

    I dunno if this has been axed, cause Im way too important to read all the pages here...but if you bind something
    can you then unbind it?

    I imagine not, cause then its not really binding, its more....taping it to you....but I thought Id ax.
    Binding is Admitting Defeat ~ Yndrofian
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    At least I'm not on G-Land.

  9. #9
    Community Member xxDevlinxx's Avatar
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    Default I got some good questions?

    Are we going to be able to Unbind items too?? and what about the flawed dragonshards are they going to drop more often - perhaps out of breakables?


    concerned citizen
    Devlin aka Addrenaline,
    Founder of DRB - 17th lvl Dragon Killer



  10. #10
    Stormreach Advisor
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    Default

    Is item decay for all items in the inventory, and does it stack? If you die 5 times at level 14, will all your items be at 50%? If so, GREAT!
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  11. #11
    Community Member lethal413's Avatar
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    Eladrin we have reason to think your doing a certain action not in spirit of the game.

    i mean look at his inventory EXACTLY 10 k plat
    all that named gh lootz
    im throwing a red flag on this one


  12. #12
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    Eladrin: Can you fix the typo when you successfully bind an item?

    Ritual of Binding
    Currently (per your screenshot) it reads: "Ritual Success! Your item now bound!"
    When it should read: "Ritual Success! Your item is now bound!"

    Im going to leave all the, "All our base are belong to us" remarks off at this time.
    Thanks.

  13. #13
    Community Member Chaoswf's Avatar
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    i am concerned about this new death penalty i am suicidal and will kill my self if it helps the group but this i might leave the game

  14. #14
    Community Member ewrecker2003's Avatar
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    Default ok BUT

    ok i can deal with the the skill deal. But i can not deal with the equip damage. i reroll when i get bored with a toon so i send
    the equip off. At lvl 14 u are lets say in abot raid you die 10 times all your equip is useless and with most having perma damage
    this i can not afford let alone try to get the uber stuff back. Am i wrong on this or is this the way it will work. Please I love to know


    Redds 14 cleric fernia forever
    Co-founder of Southern Tenants Farmers Union
    Last edited by ewrecker2003; 12-19-2007 at 12:57 AM.

  15. #15
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    That's a lot of dragonshards!
    Well, a lot of "fragments" for all we know all those fragments might not be a whole shard

    Also, any chance you guys are going to make Siberys Shards yellow and Khyber Shards purple like they ought to be?

    Edit -- Oh, and, finally, a reason to actually take Unyielding Sovereignty.
    Depends, is it still on a 20 minute cooldown? I really think it should be changed to 1 charge every 20 minutes OR per shrine, using it once a quest is not very useful

    Which brings up another question. How are the different tiers of Raise abilities going to affect the death penalty? That is what's different between Raise Dead, Resurrection and True Resurrection?
    I am not aware of what "true resurrection" is as a spell, but it would be nice if the higher level ones gave less penalty (I guess we'll have to check it out on risia)

  16. #16
    Community Member jmelanie7's Avatar
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    Quote Originally Posted by Qzipoun View Post
    I am not aware of what "true resurrection" is as a spell, but it would be nice if the higher level ones gave less penalty (I guess we'll have to check it out on risia)
    In PnP, the only use for True resurrection is that only a piece of the corpse is used to resurrect, like a hair, a nail, a leg, etc. The other use is that you can rez a person who died as long as one year ago, raise dead is no more than one day i think, both still gives you a negative level, or if you're level one, a point of charisma penalty.

  17. #17
    Community Member moorewr's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Edit -- Oh, and, finally, a reason to actually take Unyielding Sovereignty.
    Yeah, no kidding! I think my Elf cleric/rogue just had a conversion experience.. farewell Dol Durn!
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  18. #18
    Hatchery Founder
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    I gotta say, any debuff that simply wears off over time merely encourages players to wait out the penalty.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  19. #19
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    Default Binding

    What if I bind an item that allready has perm. damage but still works?

  20. #20
    Founder Fallout's Avatar
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    I like the no damage to bound items when repair. I can kill oozes with impunity with my SoS now.
    Fallout, Unforgiven, Skyline, Radient, Tenken, Sagat (first name not Bob).

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