Sign me up.
I got a 1st level WF cleric Ambunaght I might play.
Either that or I might do a repeater bard since im interested in playing a bard and trying out the repeater
Sign me up.
I got a 1st level WF cleric Ambunaght I might play.
Either that or I might do a repeater bard since im interested in playing a bard and trying out the repeater
Here is a summary of proposed rules with some questions to be thought about and answered. If we can come to some consenus now, it would probably get us off quicker on Friday. Proposed Rules for “Untwinked Permadeath”
1. Must be level one to join.
2. Strictly NO twinking.
3. If your character dies it must leave the guild (or be deleted) unless you are ressed in the adventure by a member of the party who was in the adventure when you died.
4. Rest shrines are allowed, but not res shrines.
5. If your character dies, you may pass on one item to another of your characters as an "heirloom".
6. If they can recover your stone, surviving party members may loot one item each (or stack of items) from your corpse, only if you choose to permit it. (It's like being an organ donor.)
7. No use of the auction house.
8. Don't exit and then re-enter a quest unless it has reset (unless a group mate gets into trouble after you've left, in which case you may go back in to help).
9. No grouping except with guild or with a member of another stict PD, non-twinking guild member with similar rules to ours.
10. Gifts or trades of any sort from characters outside the guild are prohibited.
11. You may run whatever quests you like and repeat them if you like, but diversity is encouraged.
12. Have fun, enjoy the content, don't spoil surprises for others, role-play is encouraged.
13. Qwijymart shopping? (none, limited, unlimited?)
14. Drow, 32 point builds?
15. All items offered to party before sale? “Special” or “known” good items to Guild?
16. Does Guild get 1 item “heirloom”?
In terms of questing, I would prefer not repeating quests for xp beyond x1 per each difficulty unless "catching-up" fellow guildies and it is not a power-level. I don't want to repeat quest because they are "easy."
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
I'd like to try this out.
Halfling Paladin name is Meridoc
Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
13. I think this is similar to #10 or do we want to denote him as a vendor? By the way is buying magic items (potion, scrolls, wands) from the vendors allowable?
14. I think if you got it available go for it, cause once you got 32 point build you cant make 28 point unless you use the template.
15. are you talking about a guild mule....ahem quartermaster who would be like a guild stash.
16. not sure what your meaning on this one.
an heirloom is when one of your characters 'die' you can give only 1 item to your next character.
Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
hope you can use 32 pt builds...
i cant create 28 pt builds anymore
Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
Well, you know my views on 1-12.
13. I'm fine with that. Qwijymart is a recognised vendor!
14. My view is, whatever you like.
15. Up to the player. I don't think a rule is required - what goes around comes around.
16. Having a guild "bank" is quite a good idea, although it takes someone to run it.
As to repeat quests - I tend to agree with you, but don't think it should be a hard and fast rule as it tends to unduly limit grouping opportunities. Again, PD isn't so much about accumulating uberness, so people tend not to just farm one quest over and over for loot/xp.
I am leaving town today for a family emergency and won't be back until next week. Citymorg will help get this all set up tonight from the DWG side of things.