New Archtype for Ranger
New Tree: Dark Hunter
Replaces Arcane Archer
Themes: Assassination, sneaking, hunting, trapmaking, scavenging, throwing weapons
Changes from Base Class
Feats and Features Added:
- Trapfinding (1)
- Trap Making (3)
- Trap Sense +1 (3, 6, 9, 12, 15, 18) (same as rogue and barbarian)
- Sneak Attack 1d6 (1, 5, 10, 15, 20) (every 5 levels instead of every 2, means they get half of the sneak attack dice as Rogue does, 5d6 instead of 10d6)
Ranger Features Removed:
- All Favored Enemy feats that are not: Vermin, Elf, Aberration, Animal, Humanoid, Monstrous Humanoid
Spellbook:
Added:
Removed:
- Cure spells (they get admixtures)
Skills:
- Dark Hunters gain Open Lock and Disable Device as Class Skills
Past Life
- Dark Hunter: +1 Sneak Attack and +1 Sneak Attack Damage per stack
Core 1:
Underdark Stalker: You gain +5 HP and +1 reflex saving throw per core ability you take in this tree.
Core 3:
On The Hunt: When you strike someone with weapons you gain +1% dodge for 6 seconds, stacking 3 times.
Core 6:
Smoke Trap: Throw a smoke grenade at a target, if they fail a fortitude save (DC20 + Dex Mod + Assassinate + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds. (Cooldown: 12 seconds)
Core 12:
Escape Through the Dark: Whenever you become Invisible, your Sneak Attack Dice are briefly doubled. This lingers for 5 seconds after you become Invisible and may only trigger once every 60 seconds.
Core 18:
Death Stalker: +25% Sneak Speed. While you are sneaking, you gain a 5% enhancement damage bonus to your melee, ranged and unarmed attacks. This lingers for 10 seconds after you leave Stealth. (note: this does not stack with the Relentless Fury item affix)
Core 20:
Hunter in the Dark: +2 Dex, Int, and Wis. +10% Doublestrike and Doubleshot. +10 Melee and Ranged Power. Your Cull the Weak bonus now applies against enemies that are Blind.
Tier 1:
Dark Wolf: You gain a Black Wolf as an Animal Companion. Each rank also gives you +5 HP.
Wolf Hide: (req Dark Wolf) +2/4/6 PRR
Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks
Bleed the Weak: Imbue Toggle: 1d8 Bleed damage, scaling with Melee Power. Increases to 1d10 vs enemies below 50%, and increases again to 1d12 against enemies below 25%.
Awareness: +1/2/3 Listen, Search, Spot, and to-hit.
Tier 2:
Furor of the Hunter: Your Black Wolf gains +3/6/10 to hit and damage, +2/4/6 Primal Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.
Assassin's Training: +1/2/3 Assassinate DCs.
Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks
Improved Traps: +1/2/3 to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to 65/80/100% of your Disable Device Skill instead of 50%.
Action Boost: Skills or Sprint
Tier 3:
Primal Energy: Your Black Wolf gains a +2/+4/+6 Primal Bonus to all Ability Scores.
Snap Trap: Toss a snapping trap at the targeted enemy. If they don't make a Fortitude Save (DC 20 + Dex Mod + Assassinate + Bonus Trap DCs) they are rooted in place by the trap's jaws.
Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks
Use Magical Device: +1/2/3 Use Magic Device
+1 Dex / Int / Wis
Tier 4:
Lupine Instincts: Your Black Wolf inherits your Search and Spot scores, and will automatically find traps and secret doors for you assuming you meet the statistical threshold.
Slayer in the Dark: Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking 2/3/4 times. Duration: 20s
Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks
Smoke Bomb: Smoke Bomb SLA
+1 Dex / Int / Wis
Tier 5:
Ferocity: You gain +10% Doublestrike and Doubleshot. Your Black Wolf gains 25% Attack Speed and 100% Fortification Bypass.
Stone's Hue: Your Camouflage spell also grants the target +1 PRR per 2 caster levels, max caster level 20.
Death Attack: Ranged Assassinate. Balance TBD. From the pen and paper source, this is essentially a copy of the ability Assassinate from Assassin, so we're looking into a way to differentiate it from the Rogue ability. Open to suggestions on this front!
Blade Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier with your weapons. If you have Improved Critical: Piercing, this bonus to Threat Range is doubled.
Dark Sight: You have True Seeing. You may also toggle this on to gain Underdark Sight while within the Underdark.
Known Issues:
- Several icons have not been finalized.
- All visual effects have not been finalized.
- The Tier 5 Death Attack is not complete, see tree for details.
- Open Lock and Disable Device skill trains have some issues