We are introducing some changes to help melee builds survive in Epic and more difficult content. This is a first step in a longer process to add features that will be generally available to anyone, with changes that target specific classes or builds, such as the Barbarian changes listed below.
Epic Defensive Fighting - Your hero has learned to enter a reactive state, protecting themselves in the chaos of battle by rolling with the punches, but this hampers their ability to engage ranged threats.
This is a new Epic Feat automatically granted at level 21. This is a toggled ability that when active:
Adds a 5% Competence Bonus to maximum Hit Points, with an additional 5% for every combat fighting style feat you have, to a maximum of 25%. The applicable feats are:
- Single Weapon Fighting
- Improved Single Weapon Fighting
- Greater Single Weapon Fighting
- Perfect Single Weapon Fighting
- Two Handed Fighting
- Improved Two Handed Fighting
- Greater Two Handed Fighting
- Perfect Two Handed Fighting
- Two Weapon Fighting
- Improved Two Weapon Fighting
- Greater Two Weapon Fighting
- Perfect Two Weapon Fighting
- Natural Fighting (Counts each time taken)
Restrictions:
All Spell or spell-like abilities that are affected by Metamagics have their range reduced to touch range.
Your Doubleshot and Ranged Power are zero while active.
This feat is exclusive from Range stances, such as Improved Precise Shot, Archers Focus, Shiradi stances, and Warlock Blast stances.
This feat is exclusive from the Enlarge Spell Metamagic toggle.
This feat remains active when dead.
The feat can be used with other defensive and offensive stances, in addition to Rage.