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  1. #1
    Community Member Tlorrd's Avatar
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    Aug 2013
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    Default Mechanic (and one rogue) ideas

    Here are a few suggestions for the title of this thread ...

    Rogue:
    - Opportunist: include doubleshot into this feat: Thus feat grants +3% doublestrike and doubleshot as well as bypass 10% fortification

    Mechanic:
    Update the Capstone (few ideas below, hopefully some of these seem appropriate)
    - +4 to Int, +10 ranged power
    - Your ranged attacks apply crippling on a critical hit
    - Hipflask: For 12 seconds: heals you for an amount = to your DD skill (scales 400% with ranged power) every 2 seconds, increase dodge 50% (ignores dodge cap, max 95%), increase reflex save +6, +20 ranged power, increase your Crit Threat Range by +1. Increase doubleshot +100%. Cooldown 2min. (Not an action boost since there are no ways to increased actions boosts as a pure rogue)

    Update T5:
    - Time bomb: change the damage to scale 400% with ranged power and either change this to a shot attack or alchemical trap (in hopes of fixing the problems it currently has on uneven terrain). This could be a great AOE "shiny" at T5.

    - change alchemical traps DC to scale off DD skill and damage to scale to off 200% (or 300%) ranged power. Also if they made all alchemical traps in this tree a shot, that would benefit animation sequences to not lost DPS for the 3 secs it takes to throw a flask and start shooting again.

    Overall I'd like to see Mechanic GXB use its big damage in place to compete with speed of attacks of NHB or Fusilade ... Thus increasing Core 5/6 and Tier 5 to accommodate for these things. I'd also like to see disable device skill used more for alchemical traps, etc rather than the current save formulas.

    By making the changes above you allow flexibility without making things too OP since all of this is basically mutually exclusive to taking Fusilade or NHB.
    Last edited by Tlorrd; 07-05-2021 at 01:45 PM.
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