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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U50 Preview 2: New Augments

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 50 is expected to contain the following new augments. During this preview you can easily access this loot via "The Loot Guy" NPC located in the center of the Test Dojo.

    Citrene of Greater Dragonmarks
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Greater Dragonmark charges.


    Clearwater Diamond
    • Minimum Level: 1
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.


    Diamond of the Magi
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to updrade an item to provide a +100 Insight bonus to Maximum Spell Points.


    Emerald of Greater Rage
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +3 Rage Charges.


    Emerald of Greater Smiting
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Drag this augment into a slot to upgrade an item to grant +3 Smite Evil charges.
    • Effect Granted: Green


    Sapphire of Good Luck +1
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Drag this augment into a slot to upgrade an item to provide a +1 Luck bonus to Saving Throws and Skill Checks.


    Sapphire of Good Luck +3
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Drag this augment into a slot to upgrade an item to provide a +3 Luck bonus to Saving Throws and Skill Checks.


    Topaz of Lesser Dragonmarks
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Lesser Dragonmark charges.


    Topaz of Minor Rage
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Rage charges.


    Topaz of Minor Smiting
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Smite Evil charges.

  2. #2
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    Quote Originally Posted by Cocomajobo View Post
    Citrene of Greater Dragonmarks
    Stiiiiill not how you spell Citrine

    I'm a geologist so yeah I'm gonna die on this hill lol...minerals matter!

    Unless you meant to suggest that we're socketing our gear with a monocyclic terpene?
    Last edited by droid327; 07-14-2021 at 01:54 PM.

  3. #3
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.


    Clearwater Diamond
    • Minimum Level: 1
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.

    Overall, I am not feeling any sort of excitement from these augments. Maybe I will use a few of them eventually but I see nothing to make me go "wow".

    The +1 hp every minute is really low though even at ML 1. Maybe if you made it 1 hp every 3 seconds I could see someone use it though I doubt it.
    It needs to heal more and more often to be even remotely of any use.
    Member of Spellswords on Ghallanda

  4. #4
    The Hatchery
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    So absolutely *no* changes, then? More augments that you can't slot in the gear from the same content without breaking things... you went non-standard numbers with the L6 augs in Feywild that didn't fit with the L5 gear, you went non-standard with the L30 augs made from L29 gear, why can't you go non-standard with these?

    Oh wait, you made the regen aug ML1. Whoo. Now it can be meh for 3 more levels?
    "Ignorance killed the cat, sir; curiosity was framed."
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  5. #5
    Community Member Gralhota's Avatar
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    New summons augment?

  6. #6
    Community Member TempestAlphaOmega's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 50 is expected to contain the following new augments. During this preview you can easily access this loot via "The Loot Guy" NPC located in the center of the Test Dojo.

    Citrene of Greater Dragonmarks
    • Minimum Level: 28
    • Binding: Bound to Account
      ........
    Why bound to account? Do you know how many Augmented Summoning augments I have. They only stack to a max stack of 5. I should probably start throwing them out, a level 28 augment, at least if you could feed them to a sentient gem for XP it would be nice.
    Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.

  7. #7
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    Quote Originally Posted by mikarddo View Post
    Overall, I am not feeling any sort of excitement from these augments. Maybe I will use a few of them eventually but I see nothing to make me go "wow".

    The +1 hp every minute is really low though even at ML 1. Maybe if you made it 1 hp every 3 seconds I could see someone use it though I doubt it.
    It needs to heal more and more often to be even remotely of any use.
    It's a tiny bit more useful than the Diehard feat.
    I count that tiny healing as Diehard+1.

    It'll work just like Diehard, in that so long as I stay unconscious for over a minute, I cannot die from bleeding out - that single point of positive healing stabilizes me and makes sure I'll be able to stand up again - but that tiny bit of healing also happens to work while I'm NOT unconscious.
    Enthusiasm enthusiast enthusiast.

  8. #8
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    Quote Originally Posted by mikarddo View Post
    Overall, I am not feeling any sort of excitement from these augments. Maybe I will use a few of them eventually but I see nothing to make me go "wow".

    The +1 hp every minute is really low though even at ML 1. Maybe if you made it 1 hp every 3 seconds I could see someone use it though I doubt it.
    It needs to heal more and more often to be even remotely of any use.
    You don't need to use it, but as someone who spends levels 4 - 8 at least, with an item that actually has Regeneration on it (Which is what this augment is), I will use it. I will definitely use it. You can go without if you want but I will use it pick me pick me.

    Regeneration is obviously not the best at 1 hp per minute. But what it DOES do, is act as a poor man's diehard. If you get knocked down to lets say -7hp, and don't manage to roll to stabilize, you have 80 seconds of laying there before you die. Regeneration will save your life.

    If you don't get knocked out much though, then sure maybe 1hp per minute isn't helping you. In which case, this augment isn't meant for you.
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  9. #9
    Community Member Sgt_Hart's Avatar
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    Quote Originally Posted by Cocomajobo View Post
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    Clearwater Diamond
    • Minimum Level: 1
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.
    I don't get it.

    This is bad. This feels bad. I see three choices here.


    1. Make it a diehard feat granting augment.
    2. Leave it as is.
    3. Fix Regen.



    Now let me explain.

    1 Hit Point per minute is not a meaningful thing. I know, I've tried, I want to love that stupid ring from redwillows, But the time scale is so out of whack that the Time Variance Authority should roll in and reset this thing with extreme prejudice. You might as well make it ever so slightly worse, and it can be an augment that grants the Diehard feat, and we can all be disappointed that the Newb Trap still exists.

    Or, you can leave it as is. I mean it functions as die hard, IF you don't bleed out in a minute, and it will occasionally give you a hit point. Trust me, I love Regeneration, but compared to the spell, or to even the monstrous trolls (yanno, the monsters who's ace in the hole is "I get better") The regeneration given out to players is the only place the property failed to translate to the medium.

    Why?

    No, serious question. It don't make sense to me.

    So let's get into that pitch to Fix Regen.

    So, Neverwinter Nights(Circa 2002) implemented Regeneration as an item property that was #HP per 6 second combat round. So why Didn't DDO do that? No idea. More importantly, Why is DDO making the same mistakes. . . Again. It's the Again Part that bugs me, It is such a bizarre failure to not just choose initially(Ring of Trolls Regeneration), to implement Regeneration as such, but to go back, and renew your vow's with this mistake.

    You see, someone or another over in Dev Land knew it was bad. Acknowledging it was bad, attempts were made to have Not-Bad-Regen in content since then. Things like The Touch of Immortality Item Prop in Gianthold. Even Legendary Greensteel Positive/Material/Opposition items Added 16/8/4 Healing every 10 seconds.



    So the question is Why Double Down on the BAD, When you know it's The BAD?

    I got nothing.
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  10. #10
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 50 is expected to contain the following new augments. During this preview you can easily access this loot via "The Loot Guy" NPC located in the center of the Test Dojo.

    Citrene of Greater Dragonmarks
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Greater Dragonmark charges.


    Clearwater Diamond
    • Minimum Level: 1
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.


    Diamond of the Magi
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to updrade an item to provide a +100 Insight bonus to Maximum Spell Points.


    Emerald of Greater Rage
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +3 Rage Charges.


    Emerald of Greater Smiting
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Drag this augment into a slot to upgrade an item to grant +3 Smite Evil charges.
    • Effect Granted: Green


    Sapphire of Good Luck +1
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Drag this augment into a slot to upgrade an item to provide a +1 Luck bonus to Saving Throws and Skill Checks.


    Sapphire of Good Luck +3
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Drag this augment into a slot to upgrade an item to provide a +3 Luck bonus to Saving Throws and Skill Checks.


    Topaz of Lesser Dragonmarks
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Lesser Dragonmark charges.


    Topaz of Minor Rage
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Rage charges.


    Topaz of Minor Smiting
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Smite Evil charges.
    I am still hoping to see a Ruby Of Improved Cursespewing

  11. #11
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    @dragonmark augments

    I think you guys should first do a dragonmark pass, change them to a cooldown-based system ala Gnome (with custom cooldowns and/or the combined charges+cooldown mechanic); then change the augments to reduce the cooldown.

    Also, the ML28 restriction for Greater Dragonmark augment is .... meh. Why not go to something more useful... like... ML4?

  12. #12
    Community Member Elisser's Avatar
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    - Good luck +1 exists as lvl12 augs atm, no mention if that's been acknowledged and if they're getting changed or just the ones dropping in Saltmarsh shall be min lvl4 because programmers made a new unique named?

    - Lacking Orange Augment options in new loot, only saw 2 weapons with it, on quick glance. Given specific oranged named in update, limited options to test out or even use Dragonmark augs. It would seem they should go in clothing or jewellery, not a weapon slot. Would be handy if Orange augs could go into either a red or yellow as well as the specific orange aug slot.

    Thanks.

  13. #13
    Community Member Scortius's Avatar
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    Quote Originally Posted by cru121 View Post
    @dragonmark augments

    I think you guys should first do a dragonmark pass, change them to a cooldown-based system ala Gnome (with custom cooldowns and/or the combined charges+cooldown mechanic); then change the augments to reduce the cooldown.

    Also, the ML28 restriction for Greater Dragonmark augment is .... meh. Why not go to something more useful... like... ML4?
    Yes, the Dragonmark one should be down at ML 4 or maybe 6. It's still hard to slot down there, as there's only a few low level items with orange slots. the most fun to be had with greater dragonmarks is at low level. People with a lot of racial AP can get them fast now, but there's nothing game-breaking in letting the folks who've ground those out have some fun in the Waterworks or Deleras.
    Don't be a figjam.

  14. #14
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Scortius View Post
    Yes, the Dragonmark one should be down at ML 4 or maybe 6. It's still hard to slot down there, as there's only a few low level items with orange slots. the most fun to be had with greater dragonmarks is at low level. People with a lot of racial AP can get them fast now, but there's nothing game-breaking in letting the folks who've ground those out have some fun in the Waterworks or Deleras.
    They should also make all dragonmarks on a cool down rather than charges per rest. For a feat and multi AP investment ... Should not be limited to charges.
    Quote Originally Posted by Nachomammashouse View Post
    The devs got bamboozled by the forum warriors.

  15. #15
    Community Member SoVeryBelgian's Avatar
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    I don't know if I should bring it up here, but with all these aug accessibility changes and greater variety, what chances are there that you'll consider lower the x5 price for Jeweler's Toolkits in DDO Store to match Sentient Tools?


    1 Jewel Kit - 150 tp, 5 of em 395 tp

    1 Sentient Kit - 150 tp, 5 of em 195 tp


    Waiting forever to unslot Augs cuz I don't have many is a little rough, and if I don't unslot items I can't crunch/feed em.
    NONVIOLENCE IS MY NAME. LORE IS MY GAME!


  16. #16
    Founder Tyrande's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 50 is expected to contain the following new augments. During this preview you can easily access this loot via "The Loot Guy" NPC located in the center of the Test Dojo.

    [...]
    @Cocomajobo, none of these new augments sound very exciting?
    Can we have a +2 name loot appearance augment, aka Greater Elixir of Discovery + Treasure Hunter Elixir in a ML28 augment?

    We can call this augment augment of halfling sacrificial loot luck ;D

    Quote Originally Posted by SoVeryBelgian View Post
    [...]
    1 Jewel Kit - 150 tp, 5 of em 395 tp

    1 Sentient Kit - 150 tp, 5 of em 195 tp
    [...]
    agreed with cheaper augment and filigree removers.

    Or we can create a new class called Gem Geologist Engineer that can re-slot these for free.

    As a Gem Geologist Engineer (Prospect) you gain the following class features.

    Hit Points

    Hit Dice: 1d8 per class level
    Hit Points at 1st Level: 8 + Constitution modifier
    Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Prospect level after 1st

    Proficiencies

    Armor: Shields
    Weapons: Repeaters, GxB, Simple Weapons, Handwraps, Longswords, Shortswords
    Tools: Any one instrument or any one type of artisan's tools, Any one gaming set or gem extractors.
    Saving Throws: Dexterity or Strength, Wisdom
    Class skills: Jump, Tumbling, Heal, Spot, Performance, Hide, Move Silently

    Equipment

    You start with the following equipment, in addition to the equipment granted by your background:

    (a) Shield or (b) Handwraps
    (a) Light (b) Medium Armor
    (a) Gem Extractor Tool
    An Overcoat, Mantle, or Cloak: 5gp 2lb.

    Table: The Prospect
    Level Proficiency
    Bonus Features Techniques Known Martial Arts
    1st +2 Martial Training, Tension, Techniques, Prospect's Calling, (in progress - 1d4
    2nd +2 Defensive Cover, Eldritch Charged Weaponry 2 1d4
    3rd +2 Catalyst Bond, Archetype Feature 2 1d4
    4th +2 Ability Score Improvement, Fire Back 2 1d4
    5th +3 Extra Attack, Precise Aim(Deed), Improved Grit I 3 1d6
    6th +3 Eldritch Focus(Deed) 3 1d6
    7th +3 Close Call, Archetype Feature 3 1d6
    8th +3 Ability Score Improvement, Special Ammunition (Silver, Cold Iron, Adamantine, Crystal) Upgrade 3 1d6
    9th +4 Eldritch Fire(Deed) 4 1d6
    10th +4 Dodge Roll, Dead Eye(Deed), Double Tap(Deed), Crafting item expertise 4 1d6
    11th +4 Extra Attack, Calling Feature 4 1d6
    12th +4 Ability Score Improvement 4 1d6
    13th +5 Cheat Death(Deed) 5 1d8
    14th +5 Special Ammunition Upgrade 5 1d8
    15th +5 Improved Grit II 5 1d8
    16th +5 Ability Score Improvement 5 1d8
    17th +6 Calling Feature 6 1d8
    18th +6 Eldritch Curse Mark 6 1d8
    19th +6 Ability Score Improvement 7 1d10
    20th +6 Extra Attack, Eldritch Death Shot(Deed), Gem Extraction free 7 1d10

    I guess they can use dual crossbows or dual short swords...

    Past Life Feat: +3 doubleshot, +3 repair, +3 heal

    Note at level 20+, the Gem Geologist Engineer can extract any sentient filigree and augment for free using the class gem extractor kit. I guess the gem geologist engineer uses INT or WIS as primary stat?

    At level 10+, Crafting item expertise: the Gem Geologist Engineer upgrades the crafting ingredient by 1 level.
    i.e. a T1 item can replace a T2 item when Cannith crafting, T2 replace a T3, etc.

    But not Shroud/L Shroud or others crafting...(otherwise too OP)
    Last edited by Tyrande; 07-26-2021 at 02:56 PM.

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