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  1. #10
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    Aug 2009
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    Default overall comments & suggestions to replace tier 5 Raise Dead SLA

    Some thoughts/suggestions for the Radiant Servant adjustments

    - Great reduction in the overall cost for a lot of abilities


    - Divine cleansing: maybe this could be one rank that costs 2AP, does the 3rd Rank's effects? 3 tiers has always felt excessive for what this ability does. What I always found most interesting (since the Heal spell does all the rest) is removing petrification, but as it was in tier 3, and not really a condition that is widely inflicted by mobs in the game, I never really spent any aps here.


    - The combined 'Extra turning' and 'Improved turning': to match the paladin's similar ability, perhaps this could also offer "Your Turn Undead ability now also deals +6d6/12d6/18d6 light damage to nearby undead, scaling with 200% of the higher of Healing or Light spell power, Melee or Ranged Power"

    Maybe it could also add: "Your Turn Undead ability now also deals +6d6/12d6/18d6 light damage to the enemies specified in your domain (e.g. Air domain: elementals), scaling with 200% of the higher of Healing or Light spell power, Melee or Ranged Power"

    After all, this is the one tree in the entire game that specialises in turning undead, so it should be wow


    - Bliss is still a bit lackluster. Perhaps the amount of temporary HP granted when using turns could be increased? How about 10/20/30? It could also apply to all allies in the dungeon, no matter where they are.


    - Alternatively to the the above: Divine healing: Maybe it could also add: "Also, if you have Bliss, your divine healing grants your target 10/20/30 temporary hit points for each Core Ability you possess in this tree"


    - Great move disconnecting Divine healing, martyrdom and reactive heal


    - Martyrdom: it is, unfortunately, still quite lackluster. Could this at least scale with spellpower?


    - Maybe combine 'Mighty turning' with 'Endless turning' in tier 3, since the combined 'Extra Turning' and 'Improved Turning' will be in T2? Despite the AP cost reductions, investing in turning undead is still quite costly, so this could help mitigate that.


    - Cure focus (T5) removes maximum spell level cap, and that always made me fell like T4 'Incredible healing' was useless and a waste of 6 APs. Perhaps 'Intense healing' and 'Incredible healing' could be combined and granted at tier 3, so it mitigates the feeling described above? This would also help boost healing spells for clerics who don't go tier 5 in this tree. May I suggest that this also include all positive spells too?

    - The advantage of 'Cure Focus', then, would be to remove the cap for all positive/healing spells (vs only +3 max caster level for all positive and healing spells at tier 3)


    - Reactive heal: could this scale with spellpower?


    - Consider adding: Heal SLA


    - Some extra suggestions to replace the T5 Raise Dead SLA:
    > Death pact SLA that can target another player
    > Turn undead now deals xd6 light damage to your domain's enemies (e.g. Air = elementals)
    > Heal SLA
    > Clickie, like Shining through, based on WIS, long cooldown, grants temp HP to everyone no matter where in dungeon?
    > Mass Divine Healing, scales with spell power?
    > Mass Unyielding Sovereignty, 2 uses per rest?
    > Wellspring of Health: target self, duration 30 secs. Activate to gain +50 Positive spellpower and +10% positive spell critical chance. Cooldown 3 minutes?
    > Empower Heal has double effect on all spells it applies to?
    > Aura of healing (1 AP): Toggle: You remove your Positive Energy Aura from yourself and transfer it to an ally. Number of targets and amount of hit points healed still use the cleric's caster level and spellpower stats (Cooldown: 6 seconds) (Metamagic: Empower Heal). Each tick still refreshes on-heal abilities that would normally originate from the cleric, such as Sacred Touch and Empyrean Magic.

    This would go a long way towards helping clerics compete with the healing wall from Favoured Souls, as it would remove the need for them to be in the thick of battle to use the aura on allies. It is a toggle, so if they want the aura centered on them (if they are are type of cleric that is in the thick of battle), they can just not toggle it on
    Last edited by Khalibano; 06-08-2021 at 06:34 AM.

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