
Originally Posted by
rabidfox
It's QoL in the sense that having cleric heals balanced around it meant effective healers did less caster damage. Do they need to offer more positive spellpower/other balance changes to go along with the removal of pacifism? Sure, but it's a major step in the right direction to not make healbots take extra dps hits and being able to bring the pain in between heals. Healers only being good at heals (by nerfing other spell damage) is an old forced role mechanic that really feels dated with the way the game plays these days. The only issue now is finding the right buffs to offset it the change to keep heals good (and update some of the other weaksauce stuff in the tree).