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    Developer Steelstar's Avatar
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    May 2011
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    Default First Look: Radiant Servant Adjustments

    Hey! If you're just tuning into this thread, there's an updated version of this pass located here. Go look at that before giving feedback! Thanks!

    For thread preservation, here's the original post that was here:

    Quote Originally Posted by The Original OP View Post
    Hey, everyone!

    SteelStar here to give you a first look at a pair of smaller revamps currently slated for Update 50! These two passes are quick sets of changes we did around other upcoming features we're working on, so while they may not be complete overhauls, we hope they add some interesting build options, and wanted to bring them to you ahead of the Lamannia previews! (The first of the two revamps, Shadar-kai, can be found here!)

    The second of these two previews is the Cleric Radiant Servant Enhancement Tree! The primary Healing tree for Clerics, it has a long history of bad bang-for-your-buck: Almost everything costs 2AP (meaning it costs close to 80AP just to max out the one tree), and some of the abilities are simply lackluster. Like we said above, these passes are fast, so while there are definitely other things we could improve in the future, we aimed for changes that were both fast and would help address the issues above. The usual warning applies: This is early preview content, and will likely change before it goes live!


    • Pacifism is gone from Core 2, and has been replaced with a Cure Moderate Wounds SLA: 4SP, 6 second cooldown.
      • Pacifism is an odd ability. While there are certainly builds that like and use it, the ability to toggle it on and off made it not really fitting for the flavor of the ability, and the tradeoffs for the power didn't really... matter much. And its position in Core 2 meant you had to take it, even if you didn't want it. We went through a few iterations of trying to make something of it before scrapping it outright. Radiant Servants should have a lot of new points to put elsewhere after this pass, and the resulting builds should be stronger even without Pacifism.

    • Radiant Servant (6th Core) now grants +4 Wisdom instead of the +2 it granted before.
      • Most of our Core Capstones now grant a total of +4 in ability scores, so this was just bringing it even.

    • Many enhancements in this tree now cost 1AP per Rank that used to cost 2AP per rank:
      • Divine Cleansing now costs 1AP per Rank
      • Mighty Turning now costs 1AP per Rank
      • Bliss now costs 1AP per Rank
      • Divine Healing now costs 1AP per Rank
      • Intense Healing now costs 1AP per Rank
      • Endless Turning now costs 1AP per Rank
      • Incredible Healing now costs 1AP per Rank
      • Positive Energy Aura now costs 1AP per Rank
      • Cure Focus now costs 1AP per Rank
      • Reactive Heal now costs 1AP per Rank

    • Extra Turning and Improved Turning are now combined in T2.
      • We did this in Knight of the Chalice a while back, glad to finally bring it here as well.

    • New T1: Divine Aid: +2% Positive Spell Critical Damage. 1AP.
    • New T3: Divine Aid: +2% Positive Spell Critical Damage. 1AP.
    • Disconnected the prerequisite chain of Divine Healing, Martyrdom, and Reactive Heal.
    • New T5: Raise Dead SLA. 15SP. 9 second cooldown. 1AP.
      • This is the same SLA that Beacon of Hope gets in T5, but we felt it was an important tool for Healing builds to have.

    • New T5: Radiance: Activate: All allies in the dungeon (regardless of distance) gain the effects of the Greater Restoration spell, and purges Paralysis, Stun, and Knockdown/Trip. This can be used while Crowd Controlled. (Activation Cost: 30 Spell Points. Cooldown: 1 minute.)
      • We wanted to give this tree something shiny in Tier 5, and a Get-the-party-out-of-a-jam button seemed like just the thing.


    That's the pass! Again, it won't solve all problems with Radiant Servant (or Clerics in general), but we hope that between the new skills and opening up a LOT of AP, Clerics will have some fun new options to play with. This is early, we're still tweaking numbers and playtesting internally, and you'll see it on Lamannia before it goes Live, but we wanted to show these off and see your thoughts! Let us know what you think!
    Last edited by Steelstar; 06-15-2021 at 08:42 AM.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

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