That was for Manyshot. 10k stars was simply changed to not work with bows and killed the Moncher builds that folks had been playing well over a decade. it still remains unchanged and functions with thrown weapons. Here are two goals stated by SSG pre u49 rollout:
-Don't significantly shift the role or strength of individual Enhancement Trees - Let the pass' other features bring all of them up together.
We have a number of trees that support Bows, and we don't plan on using this pass to shift their relative strengths or focuses. (Arcane Archer is listed as one of those Trees)
-Diversify the number of viable builds that can use Longbows and Shortbows.
Both are failures big time.
This is just wrong. Elemental arrows gain on 'on-crit' damage at T5 Improved Elemental Arrows. Also, force arrows also have an 'on-crit' damage chance. Both are now nerfed. I also was going to add all the damage effects from Shiradi that proc on 7% specifically, but I thought I was getting the point across. Also, there was countless suggestions to aid procs, they chose to not answer nor reply and forge ahead with breaking a lot of builds with no remediation.[/QUOTE]
No, it is made useless because without 10k Stars, Moncher is useless. Falconry tree did not give you the ability to make a bow a Ki weapon. It would be a good place maybe to help the Moncher out, but they just left Moncher broken and useless with no reason to take Zen Archery.[/QUOTE]
It was always an issue for archers as well. It is worse now. I am thinking maybe you do not play archer.
This is the one thing they did answer. I should have removed. They just said flatly "no".
Because they were always +1 crit range better than other bows and the reason why you went out of your way to get. I am not upset by this change with the changes to PBS, but understand other's concerns.
Except they don't follow 3rd edition very much since like 2008.
"People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind
No, it is made useless because without 10k Stars, Moncher is useless. Falconry tree did not give you the ability to make a bow a Ki weapon. It would be a good place maybe to help the Moncher out, but they just left Moncher broken and useless with no reason to take Zen Archery.[/QUOTE]
It was always an issue for archers as well. It is worse now. I am thinking maybe you do not play archer.
This is the one thing they did answer. I should have removed. They just said flatly "no".
Because they were always +1 crit range better than other bows and the reason why you went out of your way to get. I am not upset by this change with the changes to PBS, but understand other's concerns.
Except they don't follow 3rd edition very much since like 2008.[/QUOTE]
Not that it make much difference, crowd control on ranged is now meh... Give me crowd control instead of extra damage anyday, rather have the CC/sleep/nerve venom/slow/paralyse on a few mobs under IPS then just the freaking one in the crowd and that 7% is only on the **** 1st mob (if and when it procs) by then you surrounded and hounded and dead so if you only interested in hard and elite mode sure its o.k but in the hitbag inflation of reapers... meh...............................
Incorrect. What is missing here is that crit chance. With the changes to doubleshot/doublestrike (nerf) there are now less chances to crit which directly affects these abilities. Same with any effects that only proc on "vorpals" or "on crit".
To make it simple: not landing a crit: 0x2=0 (Multiplier does not help here)
Thank you. I did not factor in AA core and I was unaware that the d10 stacked with the d6, interesting.
I have updated the post and given credit with updated calculations in green.
While your initial calculation is correct of 181 damage, your conclusion and subsequent calculation is incorrect.
Nerfed ML:14 Unwavering Ardency is behind ML:15 Syranian Longbow by ~3%
If you choose to use "higher level" to express 1 level gap that is your prerogative.
You jumped the gun on saying I'm being disingenuous. You seemed to have missed the math.
A ML:16 ruby would be 5d6 whereas I used ML:12 ruby (4d6). This is clear in the calculations.
Furthermore, by doing the comparison at level 16 it adds 1 Dexterity which should actually boost UA damage more than the others. (This is also clearly stated).
If you wish to calculate at level 15 it will only adjust UA's damage DOWNWARDS.
All rubys are ML appropriate.
Barovian uses ML:8 (3d6)
Syranian & Willow both use ML:12 (4d6)
NO BOWS use ML:16 (5d6)
Last edited by Zoveride; 04-27-2021 at 10:45 AM.
It affects both / all. Anything that is based on a DC on hit, on hit chance, vorpal chance, crit chance... all of it is nerfed simply because instead of 2 or 3 hits with doubleshot, you get one only 1 regardless of doubleshot score. Same for melee but out of the scope of what we are discussing. We cannot get SSG to even comment on the matter let alone offer any relief. Many suggestions made, nothing back from SSG.
Meh.
Last edited by Anuulified; 04-27-2021 at 06:30 PM.
If the "on crit" damage isn't being doubled when you do crit on a doubleshot, then that's a bug and you should report it. Damage procs, even if they only happen on crit, should be mulitplied by the number of arrows shot, according to the patch notes. Basically you crit half as often, but when you do crit, you hit twice as hard.
Pre-patch, if your "on crit" damage was 40, and you had 100% doubleshot, and you had a 35% chance to crit, you'd have the following scenarios:
First arrow: 1-13, No Crit, 0 "on crit" damage. 14-20, Crit, 40 "on crit damage".
Second arrow: 1-13, No Crit, 0 "on crit" damage. 14-20, Crit, 40 "on crit damage".
So, Arrow 1: .65 * 0 + .35 * 40 = 14
So, Arrow 2: .65 * 0 + .35 * 40 = 14
average "on crit" damage = 28 per volley
Post-patch, same stats.
First arrow: 1-13, No Crit, 0 "on crit" damage. 14-20, Crit, 40x2 (the doubleshot multiplier) "on crit damage".
So, Arrow 1: .65 * 0 + .35 * 40 * 2= 28
average "on crit" damage = 28 per volley
That aspect hasn't been nerfed, it's subject to the increased "damage volatility" caused because you no longer have a situation where one hit crits and the other doesn't. The hit either won't crit, or it will crit twice as hard.
Again, if those on crit damage effects aren't being doubled, that's a bug, not a nerf, and it should be fixed ASAP.
Absolutely. Yes! PnP Arcane Archer is all about amping up arrows with both dps AND putting your spells on them. If they made those actives rather than a stance mutually exclusive with the elemental arrows, it would fix the issue where AA is effectively disjointed. I've always hated that if you go CC in the tree, the T5 is useless, and if you go dps, half the tree from T1-T4 is useless.
You are talking about damage, I am talking about chances of procs. Yes, doubling or tripling the damage will be the same, but what I am trying to say, and maybe poorly, is that you have less chances to apply effects that are a result of a DC check, a vorpal, or a crit chance. For my build in particular, I went from 2x-3x chance to land a successful DC for paralyze to now just 1.
And as it was previously pointed out, they asked for feedback on that specific issue during Lamannia. The only constraint was that they couldn't just increase the proc rate, because that would effectively undo the change they were trying to make. One of the most popular suggestions that I saw was increasing the durations of those effects to compensate, but even that doesn't really do anything since the mobs usually die before the original duration ends anyway. Instead of constantly complaining, why not suggest possible actions? If ranged is your preferred playstyle, what things can they do with those procs (again, aside from increasing the rate) to make them feel good to you?
Perhaps not putting a gillion trash mobs in hall ways, that instantly goes zero to red DA when you shoot 1 arrow? yes am looking at you sharn quests (ish)
Also rather have intelligent play style like sneaking thru a dungeon with out having to murder every single mobs on the way
Last edited by Redtalktree; 04-29-2021 at 10:37 AM.
Heroics get nerfed. Epics stay or get buffed. Of course. End game folks always get what they want while everyone else gets nerfed.
The critical threat range of the Collapsible Shortbow has been fixed, with its Heroic version back to 20x3 and the Epic version properly at 19-20x3.
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"