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  1. #1
    Community Member SpookyNoodle's Avatar
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    Dec 2017
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    85

    Default Shadow Sniper | G.Xbow Mechanic

    Howdy all,

    I'm looking to make a Great Crossbow Gnome Mechanic, with a focus on trapping and ranged DPS to have in my back pocket in case we're running endgame quests and raids and someone says "Hey, we need a trapper."

    I'll be the first person to admit that I really have no idea when it comes to what is good vs what is terrible. I went through on a character builder and grabbed everything that looked like it made sense, but it might be a walking disaster, and I would love to get some feedback on it before I try to build this poor guy.

    Code:
    Mechanic Sniper
    18/2 Rogue/Artificer
    True Neutral Gnome
    
    
    Level Order
    
    1. Artificer       6. Rogue          11. Rogue          16. Rogue
    2. Artificer       7. Rogue          12. Rogue          17. Rogue
    3. Rogue           8. Rogue          13. Rogue          18. Rogue
    4. Rogue           9. Rogue          14. Rogue          19. Rogue
    5. Rogue          10. Rogue          15. Rogue          20. Rogue
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       16       +5       8: INT
    Constitution    16               12: INT
    Intelligence    18       +2      16: INT
    Wisdom           8               20: INT
    Charisma         8               24: INT
                                     28: INT
    
    Skills
              A  A  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Repair    4  1                             1  3  3  3  4  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   2     3  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Jump            3  4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide               1  5  3  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si                  2  4  5  1  1  1  1  1  1  1  1  1  1  1  1  23
    Swim                              4  4  4  3  1  1  1  1  1  1  1  1  23
    Haggle    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble          1                                         3  3  3  3  13
    Spellcr      2                                                         2
             ------------------------------------------------------------
             32  9 13 13 13 13 13 14 14 14 14 14 14 14 14 15 15 15 15 15
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Precise Shot
     6        : Precision
     9        : Rapid Shot
    12        : Insightful Reflexes
    15        : Improved Critical: Ranged
    18        : Improved Precise Shot
    21 Epic   : Combat Archery
    24 Epic   : Improved Sneak Attack
    26 Destiny: Pierce Damage Reduction: Adamantine
    27 Epic   : Overwhelming Critical
    28 Destiny: Doubleshot
    29 Destiny: Deific Warding
    30 Epic   : Epic Damage Reduction
    30 Legend : Scion of: Ethereal Plane
    
    12 Rogue  : Improved Evasion
    15 Rogue  : Crippling Strike
    18 Rogue  : Skill Mastery
    
    
    Spells
    
    
    1. Conjure Bolts (1), Enchant Weapons (1), Resist Energy (2)
    Enhancements (80+1 AP) Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Mechanics III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III, Skill Boost III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Battle Engineer (13 AP)
    • Battle Engineer
      1. Crossbow Training, Field Engineer II
      2. Crossbow Training, Extra Action Boost III
    Harper Agent (12 AP)
    • Agent of Good I, Ability Score: Intelligence
      1. Strategic Combat, Awareness II
      2. Know the Angles III
      3. Intelligence
    Assassin (7 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Sneak Attack Training
    Gnome (3 AP)
    • Gnomish Perserverance, Intelligence
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Destiny (24 AP) Shadowdancer
    1. Technician III, Intelligence
    2. Lithe III, Intelligence
    3. Meld into Darkness III, Grim Precision II, Intelligence
    4. Intelligence
    5. Untouchable, Executioner's Shot I
    6. Shadow Form, Dark Imbuement


    The 'theme' for this guy is to feel like one is a special agent or a sniper, doing decent to great damage at long ranges with Inquisitive, before getting in there and disabling everything for you team. Honestly not too solid on this, the feel is very much meant to be secondary when compared to the utility and use that he would provide in groups.

    Let me know if you have any suggestions or thoughts regarding the build and ways to improve it. Thanks!
    Last edited by SpookyNoodle; 05-03-2020 at 08:49 PM.
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  2. #2
    Community Member Tlorrd's Avatar
    Join Date
    Aug 2013
    Posts
    1,528

    Default

    So with your goal in mind of running this end game for trapper and DPS ...

    I would split your rogue into one of a few variants ... a few of these builds are here on the forums.

    The basic gist is you need to have either Endless Fusilade (Battle Engineer) or No Holds Barred (Inquisitor) (or both).
    - last I recall, you can use both with a GXB
    - If you went with Endless then you need at least 4 arti levels and the Endless Fusilade build uses a 10/6/4 split of Rogue/Fighter/Artie I believe
    - this though locks you out of Core 5 Mechanic for the crit bonus
    - the other option is to go 18/2 Rogue/x (artie, fighter, etc) and take Tier 5 from Inq to use NHB from Inq and get Core 5 from Mechanic for the crit bonuses

    Specifically the 18/2 Rogue/Artie split gives your more trapping bonuses, Runearms for DR breaking, conjure bolts spell to not use AP on conjure bolts and some extra damage for GXB, as well as Extra actions boosts.

    From your enhancements above, I'd scrap the alchemical trap line for end game, those are good for heroics, but fall off significantly in end game as their DCs are bad except for Time Bomb which uses disable device, but is Tier 5 (locking you out of NHB from Inq) and is finicky depending on terrain.

    Additionally there are some good sneak attack bonuses from Assassin tree which you could take more of if you're truly going pure Rogue.

    Hope this helps.
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  3. #3
    Community Member SpookyNoodle's Avatar
    Join Date
    Dec 2017
    Posts
    85

    Default

    Quote Originally Posted by Tlorrd View Post
    So with your goal in mind of running this end game for trapper and DPS ...

    I would split your rogue into one of a few variants ... a few of these builds are here on the forums.

    The basic gist is you need to have either Endless Fusilade (Battle Engineer) or No Holds Barred (Inquisitor) (or both).
    - last I recall, you can use both with a GXB
    - If you went with Endless then you need at least 4 arti levels and the Endless Fusilade build uses a 10/6/4 split of Rogue/Fighter/Artie I believe
    - this though locks you out of Core 5 Mechanic for the crit bonus
    - the other option is to go 18/2 Rogue/x (artie, fighter, etc) and take Tier 5 from Inq to use NHB from Inq and get Core 5 from Mechanic for the crit bonuses

    Specifically the 18/2 Rogue/Artie split gives your more trapping bonuses, Runearms for DR breaking, conjure bolts spell to not use AP on conjure bolts and some extra damage for GXB, as well as Extra actions boosts.

    From your enhancements above, I'd scrap the alchemical trap line for end game, those are good for heroics, but fall off significantly in end game as their DCs are bad except for Time Bomb which uses disable device, but is Tier 5 (locking you out of NHB from Inq) and is finicky depending on terrain.

    Additionally there are some good sneak attack bonuses from Assassin tree which you could take more of if you're truly going pure Rogue.

    Hope this helps.
    Okay, interesting. What do you think about this?

    Code:
    Mechanic Sniper
    18/2 Rogue/Artificer
    True Neutral Gnome
    
    
    Level Order
    
    1. Artificer       6. Rogue          11. Rogue          16. Rogue
    2. Artificer       7. Rogue          12. Rogue          17. Rogue
    3. Rogue           8. Rogue          13. Rogue          18. Rogue
    4. Rogue           9. Rogue          14. Rogue          19. Rogue
    5. Rogue          10. Rogue          15. Rogue          20. Rogue
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       16       +5       8: INT
    Constitution    16               12: INT
    Intelligence    18       +2      16: INT
    Wisdom           8               20: INT
    Charisma         8               24: INT
                                     28: INT
    
    Skills
              A  A  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R  R
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Repair    4  1                             1  3  3  3  4  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   2     3  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Jump            3  4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide               1  5  3  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si                  2  4  5  1  1  1  1  1  1  1  1  1  1  1  1  23
    Swim                              4  4  4  3  1  1  1  1  1  1  1  1  23
    Haggle    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble          1                                         3  3  3  3  13
    Spellcr      2                                                         2
             ------------------------------------------------------------
             32  9 13 13 13 13 13 14 14 14 14 14 14 14 14 15 15 15 15 15
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Precise Shot
     6        : Precision
     9        : Rapid Shot
    12        : Insightful Reflexes
    15        : Improved Critical: Ranged
    18        : Improved Precise Shot
    21 Epic   : Combat Archery
    24 Epic   : Improved Sneak Attack
    26 Destiny: Pierce Damage Reduction: Adamantine
    27 Epic   : Overwhelming Critical
    28 Destiny: Doubleshot
    29 Destiny: Deific Warding
    30 Epic   : Epic Damage Reduction
    30 Legend : Scion of: Ethereal Plane
    
    12 Rogue  : Improved Evasion
    15 Rogue  : Crippling Strike
    18 Rogue  : Skill Mastery
    
    
    Spells
    
    
    1. Conjure Bolts (1), Enchant Weapons (1), Resist Energy (2)
    Enhancements (80+1 AP) Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Mechanics III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III, Skill Boost III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Battle Engineer (13 AP)
    • Battle Engineer
      1. Crossbow Training, Field Engineer II
      2. Crossbow Training, Extra Action Boost III
    Harper Agent (12 AP)
    • Agent of Good I, Ability Score: Intelligence
      1. Strategic Combat, Awareness II
      2. Know the Angles III
      3. Intelligence
    Assassin (7 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Sneak Attack Training
    Gnome (3 AP)
    • Gnomish Perserverance, Intelligence
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Destiny (24 AP) Shadowdancer
    1. Technician III, Intelligence
    2. Lithe III, Intelligence
    3. Meld into Darkness III, Grim Precision II, Intelligence
    4. Intelligence
    5. Untouchable, Executioner's Shot I
    6. Shadow Form, Dark Imbuement
    The Updatening - An Ongoing Project to Update Every Named Item in DDO


  4. #4
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    Looks like a solid build.

    Me personally, I like going with 4 arti and spending 27 points in the Battle engineer tree for Endless Fusillade, if you dont have Inquisitive. Alot of different ways you can go, but your build is a solid one
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  5. #5
    Community Member Portibraf's Avatar
    Join Date
    May 2011
    Posts
    126

    Default

    I was planning something similar for a heroic life, but then I convinced myself that taking ips so late would make this life a pain. Maybe it is acceptable for end game or epic lives.

  6. 05-27-2020, 10:04 PM


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