Howdy all,
I'm looking to make a Great Crossbow Gnome Mechanic, with a focus on trapping and ranged DPS to have in my back pocket in case we're running endgame quests and raids and someone says "Hey, we need a trapper."
I'll be the first person to admit that I really have no idea when it comes to what is good vs what is terrible. I went through on a character builder and grabbed everything that looked like it made sense, but it might be a walking disaster, and I would love to get some feedback on it before I try to build this poor guy.
Code:Mechanic Sniper 18/2 Rogue/Artificer True Neutral Gnome Level Order 1. Artificer 6. Rogue 11. Rogue 16. Rogue 2. Artificer 7. Rogue 12. Rogue 17. Rogue 3. Rogue 8. Rogue 13. Rogue 18. Rogue 4. Rogue 9. Rogue 14. Rogue 19. Rogue 5. Rogue 10. Rogue 15. Rogue 20. Rogue Stats 32pt Tome Level Up ---- ---- -------- Strength 8 4: INT Dexterity 16 +5 8: INT Constitution 16 12: INT Intelligence 18 +2 16: INT Wisdom 8 20: INT Charisma 8 24: INT 28: INT Skills A A R R R R R R R R R R R R R R R R R R 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Repair 4 1 1 3 3 3 4 1 1 1 1 23 Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 2 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 3 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Hide 1 5 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Move Si 2 4 5 1 1 1 1 1 1 1 1 1 1 1 1 23 Swim 4 4 4 3 1 1 1 1 1 1 1 1 23 Haggle 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 1 3 3 3 3 13 Spellcr 2 2 ------------------------------------------------------------ 32 9 13 13 13 13 13 14 14 14 14 14 14 14 14 15 15 15 15 15 Feats 1 : Point Blank Shot 3 : Precise Shot 6 : Precision 9 : Rapid Shot 12 : Insightful Reflexes 15 : Improved Critical: Ranged 18 : Improved Precise Shot 21 Epic : Combat Archery 24 Epic : Improved Sneak Attack 26 Destiny: Pierce Damage Reduction: Adamantine 27 Epic : Overwhelming Critical 28 Destiny: Doubleshot 29 Destiny: Deific Warding 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Ethereal Plane 12 Rogue : Improved Evasion 15 Rogue : Crippling Strike 18 Rogue : Skill Mastery SpellsEnhancements (80+1 AP) Mechanic (43 AP)
- Conjure Bolts (1), Enchant Weapons (1), Resist Energy (2)
Battle Engineer (13 AP)
- Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
- Sharpshooter, Mechanics III
- Sharpshooter, Improved Traps III, Wand and Scroll Mastery III, Skill Boost III
- Sharpshooter, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Harper Agent (12 AP)
- Battle Engineer
- Crossbow Training, Field Engineer II
- Crossbow Training, Extra Action Boost III
Assassin (7 AP)
- Agent of Good I, Ability Score: Intelligence
- Strategic Combat, Awareness II
- Know the Angles III
- Intelligence
Gnome (3 AP)
- Knife in the Darkness
- Sneak Attack Training, Stealthy II
- Sneak Attack Training
Thief-Acrobat (3 AP)
- Gnomish Perserverance, Intelligence
Destiny (24 AP) Shadowdancer
- Staff Control
- Fast Movement
- Technician III, Intelligence
- Lithe III, Intelligence
- Meld into Darkness III, Grim Precision II, Intelligence
- Intelligence
- Untouchable, Executioner's Shot I
- Shadow Form, Dark Imbuement
The 'theme' for this guy is to feel like one is a special agent or a sniper, doing decent to great damage at long ranges with Inquisitive, before getting in there and disabling everything for you team. Honestly not too solid on this, the feel is very much meant to be secondary when compared to the utility and use that he would provide in groups.
Let me know if you have any suggestions or thoughts regarding the build and ways to improve it. Thanks!