
Originally Posted by
Dark_Helmet
I understand: With the restarts happening so frequently, they are unable to track down certain types of lag that are additive over time. Now that it is back to a weekly restart, they can compare to previous data. If there wasn't such an issue, I am sure they would LOVE to have the server stay up for a full month so they can do some true trend analysis. The way the beta servers are built, they can't replicate some alternate causes of lag (namely unclear databases).
What people don't understand is the original system was designed for about 1000 players per server (publicly stated - not an NDA violation). They had expanded the number of servers, but with all of the bolt-on development, you will still have certain types of lag based on the engine design that no amount of throwing hardware at will fix.
Without rebuilding the database structures, combining servers could be the real death of the game... but people who don't know the structure will still squawk.