What:
Monk elemental attacks
Why:
no one uses them unless doing a rare buff and people do not wish to disrupt more useful finishers like Healing Ki
Suggestions:
My suggestion would be to scale them much better.
What:
Active abilities that scale with MP
Why:
They aren't scaling well to end game. I am talking about all the active damage clickies ranging from henshin attacks, monk attacks, and some destiny attacks.
Suggestions:
Scale them far more; the spell power scaling works well because spell power gets to >1000 in end game, whereas melee power is between 200 and 400 at best.