Hello! We're here today to talk about some new Spells and changes to Spells coming in Update 41. This adds seven new Wizard and Sorcerer spells, and upgrades the damage on quite a few of their other Damage spells; this is meant to boost Wizard and Sorcerer's overall DPS and fill some gaps in their casting rotations.
The version you see below is what will be on Lamannia when that comes up (timing still TBD), but in the meantime we'd love your feedback!
(And if you'd like more information, the Weekly Wednesday Livestream from this week showcases a discussion between myself and Cordovan about these changes!).
NEW LEVEL 1 WIZ/SORC SPELLS
- Fire Bolt
- Freezing Bolt
- Acid Bolt
- Electric Bolt
(Fire Bolt is a real D&D spell - We've kept the naming convention over to the others to reflect their similar nature and make it easy to read.)
Each of these fires a single-target bolt that does 1d6+2 damage of the appropriate element per caster level, to a max caster level of 10. They cost 2SP each at their base and have a 4.5 second cooldown (3.5 on Sorcerers) shared among all four spells (so realistically, you can only use one right now). These exist in the Wizard and Sorcerer spellbooks, and can be taken at level up. Scrolls of these will be available at scroll shops.
There are a few goals with these spells:
- Provide a spammable low-level nuking spell for several arcane builds at a low SP cost
- Help low-level elemental/nuker casters have more options
- Help fill out long-range casting rotations (most of the low-level damage spells are touch range, and some characters aren't built to handle that without dying)
NEW LEVEL 9 WIZ/SORC SPELLS
- Iceberg
- (3.5 book Frostburn)
- Drop a big ol' iceball on your target
- Single Target Evocation Spell: 1d6+27 per Caster Level, Reflex Save for Half Damage. Max Caster Level 20.
- 40 Spell Points
- Acid Well
- (This doesn't exist in a P&P source; it came directly from Player's Council feedback.)
- Acid bursts forth from the ground in an area the size of Snowball Swarm.
- Area Conjuration Spell: 1d6+18 per Caster Level. Fortitude Save for Half Damage. Max Caster Level 20.
- 40 Spell Points
- Thunderstroke
- (From 4th Ed Arcane Power page 37)
- A big ol' lightning strike to a single target.
- Single Target Evocation Spell: 1d6+27 per Caster Level, Reflex Save for Half Damage. Max Caster Level 20.
- 40 Spell Points
Upgraded Spells
We’re upgrading the player versions of several damage spells, as outlined below. The Max Caster Level of these spells will remain unchanged, and Monsters will continue casting the existing versions of the spells (so that we don’t get a sudden spike in enemy caster damage).
The spells that are improved generally follow all of these guidelines:
- They are Damage spells in the Wiz/Sorc spell book
- They do not confer extra effects (CC, etc)
- They do not have multiple projectiles that scale with caster level (Magic Missile, Frost Lance, etc)
- They are not persistent AOE spells (Cloudkill, etc)
- They are not DOT spells
Level 1:
- Acid Spray is now 1d6+1 per Caster Level.
- Burning Hands is now 1d6+1 per Caster Level.
- Shocking Grasp is now 1d6+2 per Caster Level.
Level 2:
- Scorch is now 1d6+2 per Caster Level.
- Snowball Swarm is now 1d6+2 per Caster Level.
Level 3:
- Acid Blast is now 1d6+3 per Caster Level.
- Fireball is now 1d6+3 per Caster Level.
- Lightning Bolt is now 1d6+3 per Caster Level.
Level 4:
- Fire Trap is now 1d6+4 per Caster Level.
- Negative Energy Burst is now 1d6+4 per Caster Level.
Level 5:
- Ball Lightning is now 1d6+5 per Caster Level.
- Cone of Cold is now 1d6+5 per Caster Level.
Level 6:
- Chain Lightning is now 1d6+6 per Caster Level.
- Otiluke's Freezing Sphere is now 1d6+6 per Caster Level.
- Necrotic Ray is now 1d6+12 per Caster Level.
Level 7:
- Delayed Blast Fireball is now 1d6+7 per Caster Level.
Level 8:
- Polar Ray is now 1d6+16 per Caster Level.
Level 9:
- Meteor Swarm now deals 1d3+1 Fire Damage per Caster Level and 1d2+1 Bludgeoning Damage per Caster Level on each meteor. It has a maximum caster level of 30.