Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
kokaisa dc caster. .agrippe ranged. farim-1 monk. meatmountain full hate tank.boltergaist arti(retired pileon)
RENOWNED in thelanis
DDO on YOUTUBE CHANNEL
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
I know they have good clearspeeds already; I'm playing a dps sorc right now. But there's a difference between running a quest in 10 minutes on a melee or 9 on a caster; and 10 on a melee or 5 on a caster. And that difference is one of them involves someone getting twice as many pastlives (and reaper xp) done in the same amount of time. If the devs just hear people whine "casters don't do enough damage" and double their damage output; heroics are going to be a casterfest.
And I'm not so sure why people keep on bringing up this "rely on spellpoints" thing. I've played clerics, fvs, wizard, warlock, more fvs and more clerics, and now a sorcerer, and spellpoints really isn't an issue. Often I skip... all of the shrines in a quest. Maybe spellpoints is a high skull issue or something. I haven't play too much spellcasters in high skulls.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
Here is more rumors for you to debunk, please. I did not create them. I heard them from a friend.
he says Sharn Expansion releases:
A) end of 2018
B) also first months of 2019
C) also spring of 2019
D) also summer of 2019
F) also autumn of 2019
G) also winter of 2019
H) also midnight on 29 February, 2020
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
And also replying to the person this guy quoted.
There is a BIG difference between clear speed and being able to deal with bosses.
Its a moot point if a wizard can clear twice as fast as a fighter if the wizard gets stuck on the boss and can't kill him because it takes forever and he runs out of SP.
I agree to an extent that wizards and especially sorc don't need more aoe damage in heroics (epic is another matter). But single target damage is terrible throughout. It basically becomes unviable, and its very easy for your chosen type of damage to become useless in certain scenarios.
Wizards don't need to be top-tier DPS. Just have viable options for dealing with high HP - CC/instakill immune characters.
On the same note - EK doesn't, and shouldn't, be capable of making a pure wiz/sorc on par with a melee class.
Just go play a melee class if you want to do that. It would mean EK has to not only match everything in the dedicated fighter's tree, but then also has to make up for wizards HORRIBLE HP / BAB / Armour to be on par!
Guess what the fighters will start splashing to take if such a tree exists? and imagine the (warranted) whining when wizards can CC/instakill/AoE/ and melee at equal viability with survival?
My main concern is that wizards, and sorc, are losing a lot of options and flexibility. Their spellbook is slowly becoming more and more useless and unviable.
These "new nuking spells" will just further make their normal spells obsolete and pointless.
What are we going to get? A level 1 spell we can spam for single target damage for heroic, then a lvl9 spell that deals epic level damage?
Class is going to be so fun and varied to play with everyone spamming the same one spell over and over again because its the best and only viable option.
Nice Solution
Please make archmage actually improve their school(s) of magic and make spells in their spellbook viable again for that school(s).
Can easily be done by reducing cooldown, cast speed, and SP cost of spells of that school based on enhancements or cores taken. That would also equally help evocation and non damaging schools without favouring one or the other.
Enchanter is throwing out holds and charms at twice the speed for less sp (but still suck at nuking). Evokers are throwing out meteor swarms and prismatic sprays at twice the speed for less sp (but still average at CC, DC depending).
Twice the CC, Twice the damage... works out well. Spellbook still viable.
Clearly though fixing broken spells and max levels is a nice solution, but i suspect beyound possible.
Lastly... please stop giving us SLAs or feats for spells that are broken! "Master of..." increasing max caster levels of spells that won't change (or dont really scale with level), SLAs that don't benefit from METAS or are cheap and/or not spammed anyways (cloudkill is both!).
Last edited by Indubitably; 11-08-2018 at 11:40 PM.
I looked on the DDO youtube channel and I can't find the video. It was a livestream with Cordovan and Severlin, that much I know. It was the one where they first said there was going to be a Sharn expansion. I think it was supposed to be the 'big announcement' the devs were talking about several months ago.
I strongly dislike that people think I'm making this sh*t up. I'm not.
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
Right, the problems with DPS casting have very little to do with heroics (which the spells were originally created for), and much more to do with:
1. Epic, and more noticeably, Legendary content due to enemy stat increase (higher hp, saves, number of enemies, etc.) vs. spell damage increase ratio (spell base damage dice don't scale, caster levels hard-capped, etc)
2. Reaper scaling hits spellpower extra hard, which scales down the primary way of increasing spell damage and further negates DPS casting in reaper, especially Legendary Reaper where high-skull gameplay is more common
If you mean this https://www.youtube.com/watch?v=ljsnozQ76ME it also does not say when
Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
Captain Pessimism time!
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New Free to Play Dungeon - Given the shoddy quality of previous F2P dungeons, modern mudflation and the copy/paste encounter ratio of a lot of recent pay packs, I'm expecting something that takes roughly 46 minutes to complete, has "2 Fighter NPC's, 2 Ranged NPC's, 2 Caster NPC's" in exactly 80% of encounters and rewards about 40% less XP than the average quest does at that specific level range. But it will have one really nice item worth farming so we'll all do it for a week.
End Game Raid Loot Revamp - While the updated loot is nice, tossing in another token farm on top of it is just a slap in the face. "Yo dawg we heard you like raid tokens so we made raid tokens you can buy with your raid tokens." We now have heart seeds, CoV's, raid runes and now dragon souls. ETA on next token system because "No guys for truly and for real we have it figured out this time?" You should be condensing this stuff, not adding more. What the heck guys.
Arcane DPS Spells Pass (Wizard/Sorcerer "nuking" spells) - No mention of Warlocks? You guys realize they're one of, if not the, worst DPS classes in the game right now, right? I mean if all you play is epic hard they're pretty dope, but on epic hard Sorc's absolutely crush Warlocks. Not to mention it should be 'caster dps' because it's an endemic issue across all spell casting classes. I'm smelling a whiff here given how bad you guys are at balance. Not your fault of course, balance is really hard, but when at least one dev we know of doesn't understand how DPS rotations work, it's a bit concerning.
EK revamp - I eagerly anticipate a bunch of 2 minute duration, 30 second recast self-buffs. 20 melee power in T5 or capstone (or both). Let's see, +1 to crit range and crit modifier at some location in the tree. How far off am I so far? Int to damage as a core? One or two "+2[W]" abilities that grant double strike or maybe a stacking DoT?
Bard Songs revamp - I'll admit, I kinda like this one. Kudos guys. People whining about buffing taking forever in raids clearly have never raided before.
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This isn't it either. I just watched that video/interview, and the only mention of a date is made after the interview by Axel (not a dev) and he only mentioned the year (2019), not a specific season/month. Near the end he also said "and something in the fall" with no mentioned of either the year or what that specific content is, just an 'unrelated to what he was just talking about '"something"'.