Hi everyone.
My artificer is level 12, with all arti levels so far. He is doing the ravenloft quests and is going to be forced to level (1 exp away from level 14).
I was.....considering going pally.....strongly......for the additional 20% max hp (to stack with RM's 20%).
Thing is, his base Cha is only 10 (didn't plan on going pally initially), and he has construct essense..so heals from repairs (I guess LoH's would still be decent backup heals though).
He will need to go with a spellcasting epic destiny to get additional arti levels...so won't be able to get regenerating LoH's (unless he twists them).
Still would get some nice save boosts from pally...but.........
Fighter can also get the defensive stance and the 20% additional max hp, +3 to saves (not nearly as much) etc, but....you get more feats etc.
If I go fighter, I can basically drastically boost my repeating xbow damage and still use both (what I have been doing so far) effectively. If I go pally.....that might not happen. I can of course go both (since I only need 12 artificer levels)....but I'm not sure if that is the best idea.
So could really use some advice on what I should do at this point. If I go with 18 artificer I get +2 to caster level and max caster level...making my SLA's do 20% more damage till level 24 (when I can get master of artifice). I really don't have ANYTHING I want from additional artificer levels though besides that. My spells...once maximized/empowered/quickened/heightened etc, just cost too much except in emergencies. Doesn't seem worth it to keep leveling artificer for that....or at least not to 18.
I'm considering 16 arti/4 pally or fighter though. I want to wear heavy armor from the MRR/PRR, and AC bonuses, so no point in rogue/monk.
I considered going with sorc/wizard etc, but I don't have any real AP left over at this point between ArCano/RM/STD or SaD....without investing a decent number of AP....wiz/sorc won't help at all.
More fighter levels are more feats, but I get some more anyway from Arti, and I get more caster levels, better Doggo, etc (easier to keep my skills up as well etc).
I'm leaning towards 16 arti/4 pally at this point. I guess I could level up to 13 in arti...it wouldn't be a huge slow down on getting the big boosta at pally 3 (especially since I still need a bunch of AP to use in the RM tree right now). I don't see many setups that make sense where 1 more arti level would be a game breaker (13 arti gives me +1 to all skills on top of the normal bonuses...which is very nice anyway).
I don't like soloing...and I try and party when I can, but yeah....I think I am soloing a good 80% of the time right now *sigh*. I figure it makes sense to pump up defenses more since I'm soloing so much..and pally (or fighter to a lesser degree) will help with that. I lose 20% now and 10% later damage.....but I gain significantly in defense (especially if I get the additional 20% max hp from pally along with the 6 more con (6 con from RM as well and another 20% max hp from RM).
I'd have Reconstruct SLA and a huge HP pool, all WF immunities (took tier two construct essense). I'd have all level of WF spells (including the normal reconstruct spell as backup when the SLA is on cooldown (although it would cost 45 sp with quicken), but I'd still have a few LoH's as well if needed.).
I also get the level 16 bonus feat, just missing out on the 20th level bonus feat, and the capstone bonus (which is 4 int....which is very nice mind you, but not worth all the bonuses from pally I don't htink).
So.....any arguments/advice for not going 14 arti/4 pally? Time is of the essense as I need to level or waste exp (on my second life, so...struggling a bit more then normal leveling up (never TR'd before).