Here I am drooling more:

"Upcoming online game No Man's Sky takes things one step further by procedurally generating entire planets for you to explore. Every planet in the game will be unique, featuring various different environments and topographical combinations. The developers are even claiming that each planet's indigenous flora and fauna will be procedurally generated and entirely unique to that world. The potential for amazing combat and exploration mechanics in such a system is staggering, especially when you consider that the plan is to throw these planets into a persistent online universe. When you explore a planet, that will reportedly affect the online database for other players to see. You could perhaps find someone's crashed ship or stumble upon a forest someone burned down. Of course, this also means that if anyone decides to draw lewd things in the sand, then you'll also have the misfortune of seeing that masterpiece, but I'll gloss over that downside for now!"

I could almost cry when I imagine DDO doing this with a Planescape update! OH MY O.O... REALLY!!! YOU LOVE US THAT MUCH O.O!!!!

Just imagine that: now you can take your ship floating through space to a new world, land it like DDO star trek... jump off the ship... run around some planet you never seen before, fight and explore until you reach some odd looking cave... go into odd looking cave.. and this is all being made up on the the spot for you as you go out further.

It sounds to me like Procedural Generation Systems is the new Dungeon Master.. but it needs brains to work out its logic and probabilities, and how these might vary depending on where you are at the time. But, at last, we could explore Eberron like never before if this was done, maybe they could even do something with the water since there is so much vast ocean floor to be explored.

Can you imagine travelling great distances out into the vast ocean floor of Eberron, swimming and fighting sea monsters, and setting up land marks to teleport to so you can get back to the marketplace when you need to, then teleport back to the distance (made possible through many instances, some having their logic change as the map tells there is no more forest and now swamps... for example) so you do not need to repeat the 100 instances it took to reach that distance.

Planescape Quests could have you going to a planet in some other plane, taking your ship there, and landing, finding quest. The objective could be a set path that forces you into the unknown. A NPC in town give you a quest, but in order to complete it you must go to planet X located deep within plane Y and when you get there you must find dungeon Z and then locate Boss W who is guarding item V which you need to complete the quests and get your reward from npc who gave you quest way back in the town you started. Quests can be set up to force us to go into these unknown places, to traverse across twisted forests, unseen mountain ranges, and dark ocean depths just to reach the entrance!


I will keep hammering away at this idea, I would like to think this thread provides a lot of useful insight for the production of such Grandeur!