Plain and simple, the Magister ED does not do enough for arcane casters, and certainly does very little for other classes, especially when compared to other ED's. It needs a overhaul, and im gonna start by suggesting what abilities should be removed:
- All four sigil spells
- Fade into the weave
Why remove these abilities? They are not only highly situational, but also weak. Some of them may be useful, sure, but movement is key in this game, and you are changing positions all the time. Having only one sigil per caster is good, but having a small, stationary AoE, a 30 second cooldown and a 20 sp cast for a minor buff is not worth it. I say remove it but don't get rid of it entirely; these sigils may make for a interesting clickie item if done right. Also, fade into the weave is inferior compared to Imperceptible Casting because even if it does work, it does not lower threat effectively; it certainly does a poor job of trying to remove threat. It also has a longer cooldown and lasts shorter than Imperceptible Casting.
Now for the meat and potatoes: The abilities that should be added will cater not only to those who are not a arcane caster, but also to those who are. The main set of abilities that will be added are spell research abilities. Three groups of these abilities will focus on taking most existing arcane spells from levels 2-9 and making them better. One of these groups are focused on EPIC spells. The spell research abilities start at tier two, and goes up to tier five, with a minimum and maximum of one group of spell research abilities for tiers 2-5. Each tier has three ranks and cost one point per rank. The general idea of how spell research abilities work is like this:
- At tier 1, you are automatically given the spell if you do not have it. The spell is not subject to arcane spell failure and does not require components. If you are capable of casting it on your own (Meaning that as long as you have the caster level in the appropriate class to cast it with or without the spell memorized or prepared), you may use metamagics on this spell at no additional cost. Those who cannot will still need to spend additional spellpoints to apply metamagics, as normal.
- At tier 2, the spell is given a ability to try and cater to those who cannot the spell, unless the spell itself is more practical for arcane spellcasters to use, like meteor swarm, or the spell benefits everyone regardless if they can or cannot cast it. When I say cater, it does not mean only those who cannot cast the spell. Sometimes it may, but usually theres also a thing or two in it for spellcasters.
- At tier 3, the spell is given a ability to try and cater to arcane spellcasters, although some benefits try to reach their way to those who cannot cast it. If a noncaster really likes a researched spell and wants to invest in it, they have some incentive to do so. Otherwise, they're not missing out on anything big by not investing fully into it.
Ill give you a example of a tier 2 spell research ability:
Spell Research, Low Level
Rage, Tier 1
You can now cast rage. Additionally, if you are capable of casting rage, you may use any applicable metamagics on it at no additional cost.
Rage, Tier 2
Rage has double the morale bonuses. Additionally, if you are hit while raged, you have a chance of entering a blood rage (Same as the effect but without the drawback)
Rage, Tier 3
Rage no longer causes penalties of any kind, and its duration increases by 25%. It also causes you to regenerate 4d20 hitpoints per 30 seconds (As per FotW ability, stacks and is amplified based on FORCE spellpower)
End of example
Note that there may be a few exceptions to these rules; one noticable example is that Spell Research, Epic Level only has two tiers as opposed to three, though at the same rank cost. Also, Spell Research, Epic Level tends to cater to casters at the first rank and gives some slack to non-casters at the second rank. Some spells may also have a few quirks here and there, but for the most part, they try to follow the general rules listed above.
Spell research is not the only thing that I would like to see added in. Two additional things I would like to see in will are:
Spell Transfer (Tier one)
Description: Energy has a source definable to you. You now know the secret of transferring this energy to another person. Activate this ability to transfer your own spell points to another person at a cost to you.
Cost: 1 point per rank
Cooldown: 10 seconds
Rank 1: Transfer 50 SP to a ally at the total cost of 75 SP.
Rank 2: Transfer 100 SP to a ally at the total cost of 150 SP.
Rank 3: Transfer 200 SP to a ally at the total cost of 300 SP. Cooldown is also reduced to 5 seconds.
And:
Enchanted Defense (Tier two)
Description: Your study of the arcane arts grants you additional defense against magical attacks, which is further refined if you are a arcane caster.
Cost: 1 point per rank
Rank 1: Gain 3 MRR, or 6 MRR if you are a wizard, sorcerer or warlock.
Rank 2: Gain 6 MRR and 2 PRR, or 12 MRR and 4 PRR if you are a wizard, sorcerer or warlock, and the ability to cast enchant armor as a SLA.
Rank 3: Gain 9 MRR and 4 PRR, or 18 MRR and 8 PRR if you are a wizard, sorcerer, or warlock, and you personally gain shield as a permanent self spell.
And finally, I would like to see certain abilities buffed, or fixed, if you will. A few examples:
- Piercing Spellcraft should gain at least 2/4/6 instead of 1/2/3 to your SR check.
- Variable resistance should not have a stack cleared if you take a different source of elemental damage.
- Call Kindred Being should allow a summoned monster's stats to scale based on a persons Epic Character Level to keep it in check.
- Arcane Tempest needs a buff, as well as a reduction in rank cost to 1.
- Arcane Adapt needs a different type of bonus, as well as a reduction in rank cost to 1.
- Arcane Spellsurge needs a lower cooldown, preferribly 1 minute instead of 4.
I hope that one day, the Magister Epic Destiny will rise from the ruins it currently sits in and becomes a great Epic Destiny for arcane casters and a good choice for other classes to consider investing in. Your thoughts?