Dear Devs,
Please pay attention to future loot design. I'd like to share some of my thoughts (I hope it's not too late).
The main loot design axioms:
- Random loot should never have higher vertical power than Named (especially Raid) items.
- Each Adventure Pack/Event should have some unique bonus on loot, which is not available in any other packs/events.
- Random loot should also have something unique that is not available elsewhere.
- Augments should also have something unique that is not available elsewhere.
- Crafting systems (Cannith, GS, Stone of Change, etc.) should also have something unique that is not available elsewhere.
Some examples in each category:
- Guardian's Gauntlets gives +8 Con (and only that) at lvl 15, no random loot has such deep vertical power atm on live. This is very good, the only wrong part here is that this item has 100% drop rate (it would be much more fun with 25% drop rate, it would be still very high drop rate). Despite that no random loot should ever have higher bonus than +7 stat at lvl 20 (or lower lvl), because many named items have +7 stat bonus at lvl 20 or lvl 21 (some lvl 20 items only have +6 Con at lvl 20, like Epic Kundarak Warding Bracers).
- Demon Sands is a very well made pack, which has many unique bonuses on items, like Torc, Pouch of Jerky, Bracers of the Demon's Consort, RoSS (not really unique, but the amount of given SP is unique), etc.
- Reaver's Reach pack still has unique old Smiting (not much useful, except for doing Secrets of the Artificers quests, but it's nice that this pack still has something special left).
- Tangleroot Gorge has unique DW clickie (Mass DW clickie technically is a different thing and it's in Demon Sands).
- 3BC has Cursed Blade of Jack Jibbers, enough said.
- Necro 4 is also a very good example, it has Quiver of Alacrity (Striding +30% on a quiver is the special part here, also no ML), Vile Blasphemy, etc., btw previous random loot overhaul made less special some items (ex. spell crit on Noxious Embers got nerfed by 3% and on top of that random items got huge buff to crit chance, Staff of the Petitioner is no longer so much desired item for Wizards as it used to be since random loot has better options now), despite that Necro 4 still has a lot of unique stuff.
- Secrets of the Artificers has the only item in the game giving Enhancement bonus to Search (I hope it will stay that way), Fabricator's set has a unique stacking +25% fortification, and there is more unique stuff in that pack.
- Spooky Augments are available in The Night Revels only, I hope it will stay that way.
- I'm not sure if Random loot still have some unique bonuses left.
- Looks like Spooky Augments are the only augments that give a unique bonus, which is available on augments only. The Master's Gift gives 5% enhancement bonus to XP. I think it's not stacking with VoM or Mantle or PGIS.
- Stone of Change is a perfect example since all recipes are unique and none of the bonuses available elsewhere. I'm not sure if Cannith crafting has any unique bonus, maybe except for masterful shard that also lowers minimum level of some craftable named items (ex. some runearms and house C challenge heroic items). Greensteel still has some unique bonuses left, like Con-Op, etc. (I hope that new random loot items won't have such things after overhaul)
Things that are going to the wrong direction:
- I don't like that Deathblock is so easily available now. Random items used to have high minimum lvl if they had DB on them. After some random loot overhaul ML dropped by 4 or so. On top of that there is ML8 augment now. All of that made items like Silver Flame Talisman useless (not to mention that Protection from Evil never worked on it). Now many items have DB on them and new planned loot always have an item with DB (this the wrong part, especially since we have DB augments, which can fix that easily).
- All Incorporeal monsters lost their ability to be incorporeal since 99% of players have either Ethereal or Ghostly items (especially in epics). This thing is not rare at all as it used to be. The thing is that even if you did miss a monster 50% of time then you'd still kill it without any problem. I mean players don't even need to have Ghost touch or Ghostbane weapons. I hope that new augments or new random loot items won't have Ethereal or Ghostly. My main toon is wearing 3 items with Ghostly and non of them I'm wearing for Ghostly: Cloak of Night for DR, Epic Ethereal Bracers for Deadly and Epic Golden Guile for Improved Deception).
- After looking at new Randomized Loot and Randomized Loot Look Two I don't know where to begin with. Most of the stuff there is so wrong. +9 Str at lvl 20? +14 Str and +7 Ins Str on one random item (even if that were ML30 item, this would be insane)?
- Insightful or Exceptional or Quality bonuses should be on named items only. Maybe on high lvl random items they could exist, but only if they have higher ML than equivalent Augments. That is +2 Ins bonus should appear on ML25 or higher lvl items only. +3 Ins (or higher) bonus should not exist on random loot at all (since no such augments, but ML32 would be OK, i.e. only with wondrous craftsmanship they should drop as ML30). As for Exceptional bonuses they should be on named items only (we have also +1 Exc augments, don't need more). If you put Quality bonuses on random loot then LOL, you'll make useless NEW items in new packs already (not to mention nullifying the whole set bonuses, which was a unique thing in those packs).
Some thoughts about Power Creep
- Why Power Creep is a bad thing for the game? Because that results in too easy game, too boring, players might leave the game. To compensate that Devs will have to spend additional time giving buffs to mobs/traps or create new difficulties, even create new mechanics, etc. (so, more power creep results in more work for Devs without an actual benefit)
- When new packs are released new items appears. Some of those items should be more useful than previously existed since players want to enjoy new loot.
That's how Power Creep grows naturally. It's not a bad thing if it grows very slowly (the growth is unavoidable though). Keep in mind that players have to buy those packs or be vip in order to have that stuff (or buy from AH/ASAH if it's possible, but those who have packs/are vips will enjoy the loot they can sell/make a gift to a friend/etc.).- Each random loot overhaul ended up to increased power creep. IMO there should never be random loot overhaul. If some specific item Enhancements are too weak on random loot then it should be fixed, while making sure it's not better than similar things on named items. I don't mind completely new stuff on random items though (if not OP at level).
- New random loot overhaul incoming with a huge power creep increase (it's on Lamania, I hope that Devs will have sane mind and properly fix things before it comes live).